[root]/crossfire
lib
(1 files, 10 lines)
patches
(0 files, 0 lines)
resource
(1 files, 227 lines)
HelpFiles
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conf
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icons
(9 files, 227 lines)
development
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general
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navigation
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pickmaps
(0 files, 0 lines)
resource
(0 files, 0 lines)
HelpFiles
(13 files, 1014 lines)
conf
(8 files, 82570 lines)
system
(19 files, 50 lines)
src
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app
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net
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sf
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gridarta
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var
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crossfire
(9 files, 579 lines)
gameobject
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scripts
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gui
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map
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maptilepane
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renderer
(7 files, 1711 lines)
mappropertiesdialog
(2 files, 972 lines)
prefs
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scripts
(2 files, 78 lines)
io
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maincontrol
(2 files, 454 lines)
map
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maparchobject
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mapcontrol
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model
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archetype
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gameobject
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io
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map
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maparchobject
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mapcontrol
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scripts
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settings
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smoothface
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validation
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checks
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resource
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settings
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smoothface
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validation
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checks
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cfeditor
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arch
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anim
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filter
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gameobject
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anim
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face
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scripts
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gui
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archetypechooser
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gameobjectattributesdialog
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map
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maptilelist
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pickmapchooser
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prefs
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script
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parameter
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selectedsquare
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help
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io
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map
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menu
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parameter
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script
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parameter
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smoothface
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spells
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textedit
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scripteditor
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textarea
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test
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net
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sf
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gridarta
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var
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crossfire
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model
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archetype
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gameobject
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validation
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checks
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validation
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checks
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Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 720 (100.0%) | 4713 (100.0%) | 6.5 |
akirschbaum | 682 (94.7%) | 3755 (79.7%) | 5.5 |
christianhujer | 34 (4.7%) | 948 (20.1%) | 27.8 |
kbulgrien | 4 (0.6%) | 10 (0.2%) | 2.5 |
Report truncated archetype definitions.
2 lines of code changed in 1 file:
Fix validators not using head part attributes but incorrectly checking tail part attributes.
3 lines of code changed in 1 file:
Ignore case of file name extensions on case-insensitive file systems.
3 lines of code changed in 1 file:
Enable/disable "enter xyz map" actions when tile paths are modified.
5 lines of code changed in 1 file:
Always edit the head part of multi-square game objects in the game object text editor.
3 lines of code changed in 1 file:
Add "Split Mode" action for tabs in main window.
5 lines of code changed in 1 file:
Add "Text Editor" tab.
2 lines of code changed in 1 file:
Display red "Game Object" tab if the selected game object includes incorrect attributes.
5 lines of code changed in 1 file:
Fix keyboard shortcuts of the go map and find archetype dialogs to be globally active on every input field.
5 lines of code changed in 1 file:
Implement File|Goto Map... which opens maps by map name.
4 lines of code changed in 1 file:
Remove outdated build files.
0 lines of code changed in 1 file:
Force non-GUI mode when using --script.
4 lines of code changed in 1 file:
Update game object matchers to treat game objects having weight=0 as non-pickable.
3 lines of code changed in 1 file:
Fix #3079982 (bad warning for potion level).
3 lines of code changed in 1 file:
Collect resources.
3 lines of code changed in 1 file:
Update ChangeLog entry.
2 lines of code changed in 1 file:
Collect resources.
4 lines of code changed in 1 file:
Enhance "Shop square allows magic and/or prayers" validator: flag shop squares that are adjacent to squares that allow spells or prayers.
4 lines of code changed in 1 file:
Fix game object matchers to reliably match int valued attributes.
2 lines of code changed in 1 file:
Add "type" attribute to <Attrib> game object matchers.
7 lines of code changed in 1 file:
Do not warn about map difficulty 0 as many existing maps use this. [Crossfire]
5 lines of code changed in 1 file:
Do not consider game objects with "weight 0" as items. [Crossfire]
2 lines of code changed in 1 file:
Update game object matchers to handle redundant "attribute 0" lines. [Crossfire]
5 lines of code changed in 1 file:
Suppress stray query dialog whether to delete the current pickmap folder when switching between pickmap folders.
5 lines of code changed in 1 file:
Include monster levels in monster view.
4 lines of code changed in 1 file:
Fix incorrectly updated attribute for empty name field in game object attributes panel.
3 lines of code changed in 1 file:
Correctly update game object type in undo/redo.
4 lines of code changed in 1 file:
Fix typos.
1 lines of code changed in 1 file:
Define and configure validators from "valdator.*" entries in messages.properties. Document available validators in validators.xhtml.
6 lines of code changed in 1 file:
Correctly update archetypes when undoing/redoing operations involving autojoining.
5 lines of code changed in 1 file:
Retain tab locations in main window across editor restarts.
4 lines of code changed in 1 file:
Fix "Move To" actions for tabs in main window.
4 lines of code changed in 1 file:
Hide internal actions for menu bars from Configure Shortcuts.
2 lines of code changed in 1 file:
Hide script editor actions from Configure Shortcuts.
2 lines of code changed in 1 file:
Hide actions not applicable for an editor variant from Configure Shortcuts.
3 lines of code changed in 1 file:
Make "Lock All Pickmaps" affect "Create Pickmap Folder" and "Delete Current Pickmap Folder".
3 lines of code changed in 1 file:
Remove unused "Inventory:" element from game object attributes dialogs.
5 lines of code changed in 1 file:
Add option to skip squares in "random fill" that contain similar game objects.
5 lines of code changed in 1 file:
Do not generate game object attributes redundant with archetype.
4 lines of code changed in 1 file:
Fix memory leak when browsing maps.
2 lines of code changed in 1 file:
(648 more)