[root]/arch/branches/1.x/mapbuilding
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 70 (100.0%) | 68 (100.0%) | 0.9 |
eracc | 3 (4.3%) | 33 (48.5%) | 11.0 |
ryo_saeba | 4 (5.7%) | 21 (30.9%) | 5.2 |
rjtanner | 1 (1.4%) | 5 (7.4%) | 5.0 |
akirschbaum | 1 (1.4%) | 5 (7.4%) | 5.0 |
qal21 | 12 (17.1%) | 4 (5.9%) | 0.3 |
mwedel | 28 (40.0%) | 0 (0.0%) | 0.0 |
lalo | 21 (30.0%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 21 files:
Backport from Trunk, Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland with building_material_stonewall_pupland)
5 lines of code changed in 1 file:
Add missing "damned 1" to shop tiles.
5 lines of code changed in 1 file:
Add savebed to building lists (merge from trunk).
21 lines of code changed in 4 files:
Modify the building archetype and treasurelist to make dark wood floors
appear more often in Brest and Pup Land build shops.
33 lines of code changed in 3 files:
Set svn:eol-style to LF for all arch files.
4 lines of code changed in 4 files:
propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.
0 lines of code changed in 8 files:
Lets see if I can do this all in one pass:
update svn:mime-type, remove svn:eol-style, and update with binary png files.
MSW 2006-09-24
0 lines of code changed in 28 files: