[root]/maps/branches/1.x/brest/zorn
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 104 (100.0%) | 88520 (100.0%) | 851.1 |
eracc | 60 (57.7%) | 83248 (94.0%) | 1387.4 |
rjtanner | 17 (16.3%) | 5101 (5.8%) | 300.0 |
akirschbaum | 10 (9.6%) | 167 (0.2%) | 16.7 |
qal21 | 11 (10.6%) | 4 (0.0%) | 0.3 |
lalo | 6 (5.8%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 6 files:
Replace blocked (solid black, square) arch with cave_15 (solid grey square) archetype, requires archetype update r10899 or newer
1184 lines of code changed in 1 file:
Backport from trunk: @match is case insensitive - made dialog all lower case
6 lines of code changed in 1 file:
Synchronize map changes between trunk, branches/1.x and branches/lalo-pupland
6 lines of code changed in 1 file:
Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
32329 lines of code changed in 5 files:
Fixing the Zorn girls. They all had too low max hp.
9 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
160 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Merge from trunk - updated map names, cosmetic updates with wall merges, floor tile re-arrangements
1703 lines of code changed in 5 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
2 lines of code changed in 1 file:
Synchronize cosmetic changes and floor tile stacking tweaks between trunk and branch
1084 lines of code changed in 4 files:
Map editor reformatting
657 lines of code changed in 4 files:
Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
461 lines of code changed in 1 file:
Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
443 lines of code changed in 1 file:
Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
32 lines of code changed in 1 file:
Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
11 lines of code changed in 1 file:
Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.
388 lines of code changed in 1 file:
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
2 lines of code changed in 1 file:
Reduced the level of banish to not instantly kill devourers.
4 lines of code changed in 1 file:
Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.
36 lines of code changed in 1 file:
More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.
438 lines of code changed in 3 files:
Fixing my errors, as usual.
14 lines of code changed in 1 file:
More changes to the alarm system. More things disappear now, more things appear
now.
329 lines of code changed in 1 file:
Fix the magic mouths that warn the players on certain events to only activate
on push and not on release.
2 lines of code changed in 1 file:
Repairing more mistakes.
0 lines of code changed in 1 file:
Fixing a design error with the security gates.
65 lines of code changed in 1 file:
A suggestion was made to protect unwary players that may wander onto the map
after the alarm was triggered. This was done. Also cosmetic changes.
136 lines of code changed in 1 file:
Fixing an error that doubled the number of guards wanted. Also the gates did
not wark as intended. Fixed.
33 lines of code changed in 1 file:
Some people just don't take hints about hanging around in Zorn Castle. So, the
Zorn family has installed an alarm system and security guards for those that
overstay their welcome.
497 lines of code changed in 1 file:
More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.
37 lines of code changed in 3 files:
Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.
40 lines of code changed in 1 file:
It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.
24 lines of code changed in 1 file:
Forgot to make the treasure doors block the view. Fixed.
8 lines of code changed in 1 file:
Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.
66 lines of code changed in 2 files:
More monster tweaks based on player feedback.
Added another surprise treasure. :-)
165 lines of code changed in 1 file:
Made some changes to the monsters based on player input.
They should now be a little more challenging.
12 lines of code changed in 2 files:
Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.
0 lines of code changed in 1 file:
As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
3 lines of code changed in 1 file:
Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
20001 lines of code changed in 2 files:
Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
194 lines of code changed in 1 file:
(21 more)