[root]/maps/branches/1.x/pup_land/rainbow/Lv1
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 196 (100.0%) | 404 (100.0%) | 2.0 |
rjtanner | 107 (54.6%) | 367 (90.8%) | 3.4 |
akirschbaum | 20 (10.2%) | 20 (5.0%) | 1.0 |
qal21 | 51 (26.0%) | 17 (4.2%) | 0.3 |
ryo_saeba | 1 (0.5%) | 0 (0.0%) | 0.0 |
lalo | 17 (8.7%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 17 files:
Backport from Trunk; Corrected map creation dates, no functional changes
34 lines of code changed in 17 files:
Backport from trunk - unique map names
2 lines of code changed in 2 files:
Backport from trunk - map entrance x & y coordinates
51 lines of code changed in 17 files:
Backport from trunk - updated map difficulty level
20 lines of code changed in 10 files:
Backport from trunk, replace no_pass with move_block
25 lines of code changed in 4 files:
Synchronize Rainbow map changes between trunk, branches/1.x and branches/lalo-pupland
18 lines of code changed in 17 files:
Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins
85 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
17 lines of code changed in 17 files:
In-progress or partial check in; remove improper protected and immune values for levers, correct problems with partial_resistance values for monsters
0 lines of code changed in 5 files:
In-progress or partial check in; Updated map names and added map difficulty settings
24 lines of code changed in 12 files:
Normalize map files; no functional changes.
3 lines of code changed in 3 files:
Remove useless vulnerable/immune/protected 0.
0 lines of code changed in 1 file:
In-progress or partial check in; Updated map names and added map difficulty settings
10 lines of code changed in 5 files:
Changes due to map editor reformatting.
98 lines of code changed in 17 files:
Set svn:eol-style to LF for all map files in branches.
17 lines of code changed in 17 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 34 files: