[root]/maps/branches/1.x/pup_land/rainbow
Lv1
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Lv2
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Lv3
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Lv4
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Lv5
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Lv6
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Lv7
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red_town
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Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 162 (100.0%) | 1963 (100.0%) | 12.1 |
rjtanner | 77 (47.5%) | 1548 (78.9%) | 20.1 |
kbulgrien | 13 (8.0%) | 382 (19.5%) | 29.3 |
akirschbaum | 15 (9.3%) | 15 (0.8%) | 1.0 |
qal21 | 42 (25.9%) | 14 (0.7%) | 0.3 |
eracc | 1 (0.6%) | 4 (0.2%) | 4.0 |
lalo | 14 (8.6%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 14 files:
Backport from Trunk; replaced ordinary tower with lighthouse archetype
6 lines of code changed in 1 file:
Backport from Trunk; Corrected map creation dates, no functional changes
14 lines of code changed in 7 files:
Backport from trunk - map header unification in regards to creation date and author credit, no functional changes
1 lines of code changed in 1 file:
Backport from trunk - convert platinum coin payment altars to accept payment of any coin type, requires server update r10233 (or newer)
3 lines of code changed in 1 file:
Back port from trunk - align and correct entrances & exits between maps
2 lines of code changed in 1 file:
Backport from trunk - unique map names
5 lines of code changed in 4 files:
Backport from trunk - map entrance x & y coordinates
21 lines of code changed in 7 files:
Backport from trunk - map entrance x & y coordinates
14 lines of code changed in 5 files:
Backport from trunk - updated map difficulty level
2 lines of code changed in 1 file:
Backport from trunk, make Castle of Eureca show up on the south pupland world map - required all map tiles to be shifted along with exit coordinates to be updated as well
972 lines of code changed in 6 files:
Backport from trunk, replace no_pass with move_block
212 lines of code changed in 6 files:
Synchronize Rainbow map changes between trunk, branches/1.x and branches/lalo-pupland
15 lines of code changed in 9 files:
- Line break removal and minor rework of some message texts.
8 lines of code changed in 1 file:
Since pupland is not yet merged into big world I am making the pupland outdoor
maps actually *be* outdoor maps to honor the day/night cycle.
4 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
14 lines of code changed in 14 files:
In-progress or partial check in; remove improper protected and immune values for levers, correct problems with partial_resistance values for monsters
0 lines of code changed in 3 files:
In-progress or partial check in; Updated map names and added map difficulty settings
27 lines of code changed in 14 files:
Changes due to map editor reformatting.
254 lines of code changed in 11 files:
Convert obsolete 'flying' attribute to 'move_type' attributes.
1 lines of code changed in 1 file:
Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.
82 lines of code changed in 1 file:
Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.
7 lines of code changed in 1 file:
- Multi-line message linebreaks removed; red town -> Red Town; and changes
introduced by CFJavaEditor.
9 lines of code changed in 1 file:
- Multi-line message linebreaks removed and other changes introduced by
CFJavaEditor.
5 lines of code changed in 1 file:
- Multi-line message linebreaks removed.
1 lines of code changed in 1 file:
- red town -> Red Town and other changes introduced by CFJavaEditor.
48 lines of code changed in 1 file:
- Fix bug introduced when replacing big lake tiles with sea tiles. The dragon
was blocked. Set no_pass 0 on affected tiles.
- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving
dragon transport if the client view is set larger than the size of the map.
14 lines of code changed in 1 file:
- Reformat T.K.'s @match strings to remove line breaks.
- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"
- Changes caused by saving with CFJavaEditor including removal of "Str 1" and
"immune 8388607" from T.K.
17 lines of code changed in 1 file:
- Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
168 lines of code changed in 2 files:
- Add map_layer item to statue so that it renders above the note
that is beneath it.
1 lines of code changed in 1 file:
- Replace corner big lake tiles with corner sea tiles so that the
corner water matches the color or the non-corner sea tiles.
22 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in branches.
14 lines of code changed in 14 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 28 files: