[root]/maps/trunk/pup_land/lone_town/shops
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 41 (100.0%) | 7913 (100.0%) | 193.0 |
eracc | 4 (9.8%) | 4567 (57.7%) | 1141.7 |
rjtanner | 22 (53.7%) | 3037 (38.4%) | 138.0 |
quinet | 3 (7.3%) | 272 (3.4%) | 90.6 |
qal21 | 4 (9.8%) | 15 (0.2%) | 3.7 |
akirschbaum | 6 (14.6%) | 12 (0.2%) | 2.0 |
ryo_saeba | 2 (4.9%) | 10 (0.1%) | 5.0 |
Fix decimal point.
1 lines of code changed in 1 file:
Use building archetypes for instructions. Requires arch r21820.
9 lines of code changed in 1 file:
New Map, Lone Town Imperial Post Office (pup_land/lone_town/shops/IPO_lonetown) with the usual features of message sending and receiving along with a message board. Updated world map (pup_land/lone_town/town) to include the IPO.
1251 lines of code changed in 1 file:
Instruction clarification for listening books to all build shop maps.
1 lines of code changed in 1 file:
Grammar correction (can be build underneath -> can be built underneath) to all the build shop maps.
2 lines of code changed in 1 file:
Word spacing changes to message text in Lone Town's Ye Olde Shoppe of Transport (pup_land/lone_town/shops/transport.shoppe) in Pup Land.
2 lines of code changed in 1 file:
Word spacing changes and punctuation corrections to message text in Lone Town's Acme Building Supply (pup_land/lone_town/shops/buildshop) in Pup Land.
15 lines of code changed in 1 file:
Removed line breaks in sign text to Lone Town's Ye Olde Shoppe of Transport in Pup Land.
2 lines of code changed in 1 file:
Removed some of the line breaks in the instructional book text to Lone Town's Acme Building Supply in Pup Land.
3 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
2 lines of code changed in 1 file:
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
1135 lines of code changed in 1 file:
Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
169 lines of code changed in 1 file:
Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
394 lines of code changed in 1 file:
Fix maps that allow stealing unpaid items from shops.
1 lines of code changed in 1 file:
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
1 lines of code changed in 1 file:
Restore message text to exits
3 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
3 lines of code changed in 1 file:
Fix for [crossfire-Bugs-2341093] Valkyrie altars nolonger working - removed and reinserted the altar archetype corrected the issue by adding 'arch altar_valkyrie_pray_event' to the altars inventory
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates
4 lines of code changed in 2 files:
Mention how to add or remove windows in the building instructions.
1 lines of code changed in 1 file:
Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
271 lines of code changed in 2 files:
Update transport shoppes with Valkyrie altar
17 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
6 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
In-progress or partial check in; Updated map names and added map difficulty settings
2 lines of code changed in 1 file:
Changes due to map editor reformatting.
22 lines of code changed in 1 file:
Un-linewrap msgs and fix gramatical errors in lone town. Other changes due to map editor
14 lines of code changed in 1 file:
Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting
18 lines of code changed in 1 file:
Fix an error with pricing.
13 lines of code changed in 1 file:
Fix error where players get trapped behind the shop door.
8 lines of code changed in 1 file:
Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.
4529 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
2 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
1 lines of code changed in 1 file:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 2 files: