Fix typo in previous commit, use the correct face name for the building material.
2 lines of code changed in 1 file:
Applied slightly modified patch #2084099 "buildable altars", courtesy of
meflin and added a new image for altar building material.
46 lines of code changed in 4 files:
Added %a in the default format string for the 'who' command, because the
'afk' command is useless if nobody can see the AFK status of players who
use it.
8 lines of code changed in 2 files:
Backport from trunk: Inform other party members when a player leaves a
party by joining or creating another party, not only when the player uses
"party leave".
20 lines of code changed in 2 files:
Inform other party members when a player leaves a party by joining or
creating another party, not only when the player uses "party leave".
19 lines of code changed in 2 files:
Mention how to add or remove windows in the building instructions.
5 lines of code changed in 5 files:
Added new archetype building_window, a building material using the new
subtype 4. This allows the player to build windows in existing walls.
25 lines of code changed in 3 files:
Added new subtype 4 ST_MAT_WINDOW for building materials. This allows the
player to build windows in existing walls (if these walls have a corresponding
window archetype). Fixed an issue in apply_builder_floor() that could cause a
floor to be removed twice when a wall was replaced by a floor.
136 lines of code changed in 3 files:
Avoid problems if the floor was already removed together with a wall.
5 lines of code changed in 2 files:
Oops, forgot to include ChangeLog in my previous commit.
5 lines of code changed in 1 file:
Merged bug fix from trunk: when building a new floor on top of an old floor,
the old one was never removed, resulting in a stack of floors in some buildable
areas.
13 lines of code changed in 2 files:
Bug fix: when building a new floor on top of an old floor, the old one was
never removed, resulting in a stack of floors in some buildable areas.
7 lines of code changed in 1 file:
The name "fence" is more appropriate for the archetype "swall".
20 lines of code changed in 1 file:
Protect the furniture against accidental destruction by spells.
64 lines of code changed in 1 file:
Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
271 lines of code changed in 2 files:
Added new buildable fence. This is useful for those who want walls that do
not block the view. Fixed a bug in the treasure list shop_building_pupland
that prevented it from including any walls (replaced the treasure list
build_material_floor_pupland by building_material_stonewall_pupland).
40 lines of code changed in 3 files:
Backported from trunk: fix for bug #2028541: Any object using a non-default
move_slow_penalty was always saved with the value 0 because the code was
using FAST_SAVE_LONG instead of FAST_SAVE_DOUBLE for a floating-point value.
7 lines of code changed in 2 files:
Fix for bug #2028541: Any object using a non-default move_slow_penalty was
always saved with the value 0 because the code was using FAST_SAVE_LONG
instead of FAST_SAVE_DOUBLE for a floating-point value.
22 lines of code changed in 2 files:
Backported from trunk: fixed a broken treasure list that prevented the nine ring sword from being created.
0 lines of code changed in 2 files:
Fixed a broken treasure list that prevented the nine ring sword from being created.
0 lines of code changed in 2 files:
(42 more)