[root]/server/trunk/random_maps
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 454 (100.0%) | 10918 (100.0%) | 24.0 |
ryo_saeba | 151 (33.3%) | 4916 (45.0%) | 32.5 |
akirschbaum | 95 (20.9%) | 2479 (22.7%) | 26.0 |
partmedia | 82 (18.1%) | 1972 (18.1%) | 24.0 |
anmaster | 42 (9.3%) | 1040 (9.5%) | 24.7 |
mwedel | 58 (12.8%) | 210 (1.9%) | 3.6 |
gros | 3 (0.7%) | 132 (1.2%) | 44.0 |
silvernexus | 8 (1.8%) | 110 (1.0%) | 13.7 |
crowbert | 7 (1.5%) | 29 (0.3%) | 4.1 |
quinet | 5 (1.1%) | 21 (0.2%) | 4.2 |
kbulgrien | 2 (0.4%) | 8 (0.1%) | 4.0 |
kstenger | 1 (0.2%) | 1 (0.0%) | 1.0 |
Add code to handle scalable mimics for random maps.
8 lines of code changed in 1 file:
Extract event handling to common library.
0 lines of code changed in 1 file:
Introduce C++14.
Allow the server to run without collecting files in "arch". It can
now directly run with the "arch" directory along the "maps" one.
Rewrite the collect mechanism to use the server itself and not an external script.
1 lines of code changed in 2 files:
Use a style map for chests in random maps instead of hardcoding the list.
14 lines of code changed in 3 files:
Remove unused code.
0 lines of code changed in 1 file:
Use the Animations directly instead of using a number.
Hide a non significant variable.
1 lines of code changed in 1 file:
Compiler warning cleanup: correct various complier warnings generated when additional warnings are turned on. No significant logic changes
29 lines of code changed in 7 files:
Remove unused parameter.
4 lines of code changed in 1 file:
Fix some crashes caused by accesses to missing archetypes
26 lines of code changed in 3 files:
Use strlcpy() instead of snprintf()
6 lines of code changed in 5 files:
@ don't allow styles to go up directories.
https://sourceforge.net/p/crossfire/bugs/840/
4 lines of code changed in 1 file:
Random map chests are of type TREASURE, not CONTAINER
Fixes bug introduced by r20590
1 lines of code changed in 1 file:
Fix math types
1 lines of code changed in 1 file:
Fix crash due to NULL dereference
strrchr() can return NULL, and mfile_name was strrchr() + 1. The
previous check compared mfile_name + 1 to '\0', and this somehow got
optimized out.
Fix by directly comparing mfile_name to NULL and adding one where it is
used.
3 lines of code changed in 1 file:
Remove superfluous use of buffer and snprintf in random map decor loading.
1 lines of code changed in 1 file:
Make mimics rarely spawn in random dungeons.
26 lines of code changed in 1 file:
Reduce maintenance costs of adding new random map layouts by using existing defines in standalone generator.
2 lines of code changed in 1 file:
Remove incorrect comment about onion layout.
1 lines of code changed in 1 file:
Expand functionality of standalone test random map generator to allow layout selection.
60 lines of code changed in 1 file:
Fix botched memory leak fix
The fix in r20296 was incorrect and introduced double frees.
2 lines of code changed in 1 file:
Fix incorrect substitution of NULL for ASCII NUL
Reported by: Coverity Scan
1 lines of code changed in 1 file:
Fix memory leaks
Reported by: Coverity Scan
6 lines of code changed in 1 file:
Remove duplicated function.
6 lines of code changed in 2 files:
Remove unnecessary header checks
1 lines of code changed in 1 file:
Remove old-style function definitions.
3 lines of code changed in 1 file:
Rename load_original_map() to mapfile_load()
1 lines of code changed in 1 file:
Convert remaining uses of gettimeofday()
1 lines of code changed in 1 file:
Make parameter constant.
1 lines of code changed in 1 file:
Removed superfluous assignment of freed string to null. The macro FREE_AND_CLEAR_STR already assigns to null.
1 lines of code changed in 1 file:
Fix for bug #807: 'Random map potion-fountains can be destroyed'.
11 lines of code changed in 1 file:
Simplify code.
16 lines of code changed in 1 file:
Clean up system headers.
4 lines of code changed in 1 file:
Clean up standard C headers.
68 lines of code changed in 13 files:
Fix useless array comparisons.
2 lines of code changed in 1 file:
Fix several bugs that weren't fixed the first time.
4 lines of code changed in 1 file:
Clean up dead code and unreached variable checks.
7 lines of code changed in 1 file:
Refactor to use C99 integer type names.
Submitted by: Tolga Dalman
7 lines of code changed in 3 files:
Prevent possibility of divide-by-zero.
3 lines of code changed in 1 file:
Fix flipped operand to calloc(3).
8 lines of code changed in 1 file:
Free resources before returning on error.
1 lines of code changed in 1 file:
(120 more)