Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 62 (100.0%) | 1277 (100.0%) | 20.5 |
client/trunk/gtk-v2/src/ | 18 (29.0%) | 619 (48.5%) | 34.3 |
maps/trunk/python/guilds/ | 5 (8.1%) | 208 (16.3%) | 41.6 |
maps/trunk/darcap/darcap/temples/ | 1 (1.6%) | 145 (11.4%) | 145.0 |
client/trunk/gtk-v2/ui/ | 2 (3.2%) | 109 (8.5%) | 54.5 |
maps/trunk/python/items/ | 2 (3.2%) | 53 (4.2%) | 26.5 |
server/trunk/server/ | 6 (9.7%) | 36 (2.8%) | 6.0 |
arch/trunk/misc/ | 4 (6.5%) | 36 (2.8%) | 9.0 |
server/trunk/socket/ | 2 (3.2%) | 20 (1.6%) | 10.0 |
client/trunk/common/ | 4 (6.5%) | 14 (1.1%) | 3.5 |
maps/trunk/planes/ | 7 (11.3%) | 11 (0.9%) | 1.5 |
server/trunk/include/ | 1 (1.6%) | 9 (0.7%) | 9.0 |
maps/trunk/scorn/misc/ | 1 (1.6%) | 5 (0.4%) | 5.0 |
server/trunk/lib/ | 2 (3.2%) | 4 (0.3%) | 2.0 |
server/trunk/common/ | 4 (6.5%) | 4 (0.3%) | 1.0 |
maps/trunk/quests/peterm/Demonology/ | 1 (1.6%) | 2 (0.2%) | 2.0 |
server/trunk/utils/ | 1 (1.6%) | 1 (0.1%) | 1.0 |
server/trunk/random_maps/ | 1 (1.6%) | 1 (0.1%) | 1.0 |
Random map chests are of type TREASURE, not CONTAINER
Fixes bug introduced by r20590
1 lines of code changed in 1 file:
Fix order of attributes in object (bug 798) & improve in-code related comments
The field 'artifact' was before the field 'name' in the object structure.
This prevented it from beeing copied when the object was copied or cloned.
Moved it below and improved in-code comments about it.
Fixes https://sourceforge.net/p/crossfire/bugs/798/
10 lines of code changed in 2 files:
Get rid of unnecesary declaration.
0 lines of code changed in 1 file:
When examining a buildable object which was connected by using a marking rune, show the original message of the rune as a reference to the player.
This way, it can later keep getting connected to other items and the player doesn't need to remember them all.
22 lines of code changed in 1 file:
Keep altar's their buildable flag when consecrated.
2 lines of code changed in 1 file:
Option -d was beeing called without the mandatory value "on/off".
I set it to on since I understand this is the intention of using this parameter at all.
1 lines of code changed in 1 file:
Simple Fix to prevent farnass from leaving the kitchen area.
5 lines of code changed in 1 file:
Another missing parens... no excuses!
1 lines of code changed in 1 file:
Missing parens...
1 lines of code changed in 1 file:
Check that value is not null before calling strchr on it.
1 lines of code changed in 1 file:
Fix typo on some recipes ingredients.
3 lines of code changed in 1 file:
Set minimum window size at startup.
These lines where removed by revision 19186, but this caused weird effects.
8 lines of code changed in 1 file:
Undo the changes made in revision 19200. Found a better place/way to do it.
When the player is initialized in new_player() initialize the bindings too.
Added keybindings_init to common/external.h to be able to do it.
5 lines of code changed in 3 files:
Forgot to use the servername when saving the char bindings file too.
2 lines of code changed in 1 file:
Add some compatibility for older servers to use char-specific bindings.
It's probably not the best solution: update bindings when redrawing stats.
When the playername label has to be updated it's a good sign that the bindings
also should, and it's the right moment to get the character's name
if the server doesn't support accounts.
5 lines of code changed in 1 file:
Add the servername as a part of the char specific keys filename allowing
to have characters with the same name have different bindings for each
server they belong.
2 lines of code changed in 1 file:
Added the chance to bind a global key with the 'bind' command.
4 lines of code changed in 1 file:
Changed the 'user' scope name to 'global' as suggested by Partmedia.
Corrected a couple of details in some comments while at it.
And removed a couple of spaces by the end of the lines (which my editor
insists in erasing).
No functional changes.
64 lines of code changed in 3 files:
Added support for scoped keybindings.
When bindings are loaded let them know where they come from by adding a flag indicating if it comes from the character's keys file or from the user's keys file.
I found it easier to put default keybindings into the user's scope too, it won't hurt.
Load them separatedly to ease their maintenance.
Adapt the keybindings management window to let the user see and switch scopes.
TODO: add support for the 'bind' command to save user scoped new bindings (by defauld it saves them into the character's scope).
554 lines of code changed in 3 files:
Change the order in which keybinding's files are loaded.
Now defaults go first, then user global bindings, then character specific bindings.
So also changed what we do when a binding is inserted, if it already exists do not return error and leave but overwrite it instead.
EKEYBIND_TAKEN was so useless and got removed.
Use keybind_find() instead of keybind_insert() at several places to check for previous existance when we don't want to overwrite the previous binding.
43 lines of code changed in 1 file:
(24 more)