[root]/server/trunk/types/spellbook
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 30 (100.0%) | 591 (100.0%) | 19.7 |
qal21 | 2 (6.7%) | 221 (37.4%) | 110.5 |
ryo_saeba | 8 (26.7%) | 161 (27.2%) | 20.1 |
sarumatix | 3 (10.0%) | 103 (17.4%) | 34.3 |
akirschbaum | 5 (16.7%) | 59 (10.0%) | 11.8 |
silvernexus | 2 (6.7%) | 22 (3.7%) | 11.0 |
mwedel | 2 (6.7%) | 10 (1.7%) | 5.0 |
kbulgrien | 3 (10.0%) | 10 (1.7%) | 3.3 |
toxicfrog | 1 (3.3%) | 2 (0.3%) | 2.0 |
quinet | 1 (3.3%) | 2 (0.3%) | 2.0 |
anmaster | 2 (6.7%) | 1 (0.2%) | 0.5 |
partmedia | 1 (3.3%) | 0 (0.0%) | 0.0 |
Remove unused variables.
0 lines of code changed in 1 file:
Remove unused variable
0 lines of code changed in 1 file:
Fix crash due to invalid array indice.
1 lines of code changed in 1 file:
Make spell flavor text not appear on unidentified items. Also fix lack of book name when examining an unidentified spellbook.
10 lines of code changed in 1 file:
Fix documentation.
1 lines of code changed in 1 file:
Display spell and skill descriptions when examining objects that contain them.
Patch by Rebecca Kelly.
https://sourceforge.net/p/crossfire/patches/378/
10 lines of code changed in 1 file:
Display information about spellbooks in the object title.
Patch by Rebecca Kelly.
https://sourceforge.net/p/crossfire/patches/377/
146 lines of code changed in 1 file:
Reorder output of successful spellbook reading
On a successful read, it will now show you the contents of the book
(i.e. the spell description) followed by "you succeed in learning the
spell", rather than telling you that you succeed first and then
displaying the book contents.
2 lines of code changed in 1 file:
Don't display media tags by default in item names.
Clients don't handle media tags in tooltips or floor, so only use tags when describing items.
1 lines of code changed in 1 file:
Tweak apply on spellbook of known spell to identify the spellbook and name the spell in the client message.
12 lines of code changed in 1 file:
This change provides players with a spells msg when they learn the spell. Although this information is available in the spell window of the GTK and Java clients, many new players don't notice this at first. By providing the information straight up, new players can gain an insight into what the spell is doing.
8 lines of code changed in 1 file:
Removed commented out code from spellbook.c relating to player messages relating to literacy and spell skill level checks.
0 lines of code changed in 1 file:
This change makes the reasons for players being unable to learn spells when reading from a spellbooks much clearer (I hope).
1) replaced "You are unable to decipher the strange symbols." with a variety of messages based on the difference in level between the book and the players literacy.
2) replaced "You need to be level %d in %s to learn this spell." with a variety of messages based on the difference in level between the book and the players relevant spell skill level.
As this is my first commit involving changes to source code I have left the original code in for clarity.
95 lines of code changed in 1 file:
Fix crash.
1 lines of code changed in 1 file:
Add code to have identified objects merge together with like objects.
identify() modified to return object, which may be merged object.
examine() modified to stop processing once it does a skill ident
on an item, since the pointer is has may now be invalid.
MSW 2010-11-18
2 lines of code changed in 1 file:
- Remove unused "oldmessage" parameter from draw_ext_info(),
draw_ext_info_format(), ext_info_map(), ext_info_map_except(), and
ext_info_map_except2() functions and calls.
8 lines of code changed in 1 file:
Whitespace changes.
1 lines of code changed in 1 file:
Rename most functions in object.c to object_xxx().
2 lines of code changed in 1 file:
Encapsulate access to xxx_bonus[] (and similar) arrays with accessor functions get_xxx_bonus().
3 lines of code changed in 1 file:
Whitespace changes: consistently reformat code.
52 lines of code changed in 1 file:
Automatic style fix: replace "foo* bar" by "foo *bar", remove extra spaces inside parentheses, etc.
2 lines of code changed in 1 file:
Set svn:eol-style to native on *.c and *.h files that were missing it.
1 lines of code changed in 1 file:
Removed unused .cvsignore files, after all we use SVN since a long time.
0 lines of code changed in 1 file:
.cvsignore files fixed in types subdirectories and svn:ignore re-set.
1 lines of code changed in 1 file:
.cvsignore files created in types subdirectories and svn:ignore set.
1 lines of code changed in 1 file:
New sound support. Check doc/Developers/sound.
1 lines of code changed in 1 file:
No functional changes - various cleanups to reduce number of compiler warnings
when compiled with -Wall - makes it easier to catch real errors. Most things
changed/fixed are missing returns in non void functions, missing includes,
declared but unused variables, not escaping #include sproto in CEXTRACT
checks. MSW 2007-07-16
8 lines of code changed in 1 file:
Remove trailing whitespace.
1 lines of code changed in 1 file:
Use METHOD_OK instead of METHOD_ERROR when a non-player applies a skillscroll or spellbook.
2 lines of code changed in 1 file:
Refactor apply for skillscrolls and spellbooks.
219 lines of code changed in 1 file: