Directory trunk/arch/gods/demihumans/

Directory Created:
1999-03-29 00:02
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
21
Lines of Code:
0

[root]/trunk/arch/gods/demihumans

Lines of Code

trunk/arch/gods/demihumans/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 84 (100.0%) 576 (100.0%) 6.8
cvs 18 (21.4%) 232 (40.3%) 12.8
temitchell 3 (3.6%) 127 (22.0%) 42.3
lalo 5 (6.0%) 104 (18.1%) 20.8
uid200 3 (3.6%) 44 (7.6%) 14.6
avogl 11 (13.1%) 26 (4.5%) 2.3
mwedel 36 (42.9%) 18 (3.1%) 0.5
peterm 3 (3.6%) 14 (2.4%) 4.6
darth_bob 5 (6.0%) 11 (1.9%) 2.2

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 21 files:

  • trunk/arch/gods/demihumans: gnarg.arc (del), gnarg.trs (del), gnarg_avatar.arc (del), gnarg_avatar_info.arc (del), gnarg_general_info.arc (del), gnarg_holy_servant_info.arc (del), lythander.arc (del), lythander.trs (del), lythander_avatar.arc (del), lythander_avatar_info.arc (del), lythander_general_info.arc (del), lythander_holy_servant_info.arc (del), mostrai.arc (del), mostrai.trs (del), mostrai_avatar.arc (del), mostrai_avatar_info.arc (del), mostrai_general_info.arc (del), mostrai_holy_servant_info.arc (del), valkyrie.arc (del), valkyrie.trs (del), valkyrie_general_info.arc (del)
lalo 2006-09-10 21:25 Rev.: 4923

Valkyrie followers typically will start with low Wis, so they'll only reach "low" grace limit after going trough stat potions. Give them enchanted weapons earlier than that.

5 lines of code changed in 1 file:

  • trunk/arch/gods/demihumans: valkyrie.trs (+5 -3)
lalo 2006-09-06 18:33 Rev.: 4895

poking at some potentially-segfaulting attributes of Valkyrie

2 lines of code changed in 1 file:

  • trunk/arch/gods/demihumans: valkyrie.arc (+2 -1)
lalo 2006-09-06 15:56 Rev.: 4890

new god: Valkyrie, of warriors, scourge of magic

97 lines of code changed in 3 files:

  • trunk/arch/gods/demihumans: valkyrie.arc (new 42), valkyrie.trs (new 43), valkyrie_general_info.arc (new 12)
mwedel 2006-01-02 01:11 Rev.: 4255

Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02

6 lines of code changed in 3 files:

  • trunk/arch/gods/demihumans: gnarg.arc (+2 -1), lythander.arc (+2 -1), mostrai.arc (+2 -2)
temitchell 2004-04-09 22:25 Rev.: 2718

- add god treasure lists to arches
- some modifications to ixalovh
- add some god treasure list info from objects doc to README

127 lines of code changed in 3 files:

  • trunk/arch/gods/demihumans: gnarg.trs (new 46), lythander.trs (new 42), mostrai.trs (new 39)
mwedel 2003-09-12 23:38 Rev.: 2315

Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12

6 lines of code changed in 6 files:

  • trunk/arch/gods/demihumans: gnarg.arc (+1), gnarg_avatar.arc (+1), lythander.arc (+1), lythander_avatar.arc (+1), mostrai.arc (+1), mostrai_avatar.arc (+1)
mwedel 2002-07-14 23:38 Rev.: 1657

Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14

6 lines of code changed in 6 files:

  • trunk/arch/gods/demihumans: gnarg.arc (+1), gnarg_avatar.arc (+1), lythander.arc (+1), lythander_avatar.arc (+1), mostrai.arc (+1 -5), mostrai_avatar.arc (+1)
darth_bob 2001-12-09 09:02 Rev.: 1450

Few small to medium changes.

4 lines of code changed in 2 files:

  • trunk/arch/gods/demihumans: lythander.arc (+3 -3), mostrai.arc (+1 -1)
darth_bob 2001-11-08 07:39 Rev.: 1399

Whoops, face gnarg.111
dnh 8/11/01

1 lines of code changed in 1 file:

  • trunk/arch/gods/demihumans: gnarg.arc (+1 -1)
darth_bob 2001-11-08 07:30 Rev.: 1398

patched gnarg's avatar to be 1x1. Not sure who broke them but they weren't moving or hitting properly. It needed to be done anyways as 2x2 avatars were close to useless. If anyone has a problem with this, I have backup's and can restore it.
dnh 8/11/01
ps. I also turned down hp 1000 for a 1x1 is rather scary =)

6 lines of code changed in 2 files:

  • trunk/arch/gods/demihumans: gnarg.arc (+3 -35), gnarg_avatar.arc (+3 -35)
avogl 2001-03-11 10:00 Rev.: 846

Rose the fire resistance of mostrai's
avatar to 60%. According to feedback and testing,
it really was too low (30% before).

1 lines of code changed in 1 file:

  • trunk/arch/gods/demihumans: mostrai_avatar.arc (+1 -1)
avogl 2001-01-24 18:17 Rev.: 739

removed "resist_paralyze -20" from Mostrai,
and set "resist_confusion -10" instead.

Vuln confusion might be slightle less "logical" for
Mostrai, but it is simply better for playability.
Confusion can be cured, and protections have more
effect than for paralyze. Vuln paralyze is just
plain deadly after say level 10.

2 lines of code changed in 1 file:

  • trunk/arch/gods/demihumans: mostrai.arc (+2 -2)
avogl 2001-01-01 17:53 Rev.: 642

New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV

23 lines of code changed in 6 files:

  • trunk/arch/gods/demihumans: gnarg.arc (+2 -2), gnarg_avatar.arc (+6 -7), lythander.arc (+5 -2), lythander_avatar.arc (+2 -4), mostrai.arc (+7), mostrai_avatar.arc (+1 -1)
cvs 2000-12-27 01:05 Rev.: 638

MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.

232 lines of code changed in 15 files:

  • trunk/arch/gods/demihumans: gnarg.arc (+1 -1), gnarg_avatar.arc (new 67), gnarg_avatar_info.arc (new 9), gnarg_general_info.arc (new 12), gnarg_holy_servant_info.arc (new 9), lythander.arc (+1 -1), lythander_avatar.arc (new 38), lythander_avatar_info.arc (new 9), lythander_general_info.arc (new 12), lythander_holy_servant_info.arc (new 9), mostrai.arc (+1 -1), mostrai_avatar.arc (new 34), mostrai_avatar_info.arc (new 9), mostrai_general_info.arc (new 12), mostrai_holy_servant_info.arc (new 9)
avogl 2000-12-15 10:49 Rev.: 595

Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.

0 lines of code changed in 3 files:

  • trunk/arch/gods/demihumans: gnarg.arc (-4), lythander.arc (-5), mostrai.arc (-1)
peterm 2000-12-04 02:18 Rev.: 554

Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.

14 lines of code changed in 3 files:

  • trunk/arch/gods/demihumans: gnarg.arc (+6 -3), lythander.arc (+6 -3), mostrai.arc (+2 -1)
cvs 2000-12-03 19:03 Rev.: 552

MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.

0 lines of code changed in 3 files:

  • trunk/arch/gods/demihumans: gnarg.arc (-1), lythander.arc (-1), mostrai.arc (-1)
uid200 1999-03-29 00:02 Rev.: 3

Initial revision

44 lines of code changed in 3 files:

  • trunk/arch/gods/demihumans: gnarg.arc (new 37), lythander.arc (new 5), mostrai.arc (new 2)
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