[root]/trunk/arch/gods
altars
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demihumans
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elemental
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god_spelldirect
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items
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burning_tail
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earth_shield
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glovesofsun
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randomitems
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supernatural
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Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 38 (100.0%) | 267 (100.0%) | 7.0 |
avogl | 19 (50.0%) | 157 (58.8%) | 8.2 |
temitchell | 1 (2.6%) | 110 (41.2%) | 110.0 |
uid200 | 1 (2.6%) | 0 (0.0%) | 0.0 |
mwedel | 17 (44.7%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 17 files:
- add god treasure lists to arches
- some modifications to ixalovh
- add some god treasure list info from objects doc to README
110 lines of code changed in 1 file:
Adjusted the enchant_weapon levels:
low = level 10
medium = level 6
high = level 4
To see how these values affect the player's level
requirements for enchanting, see "server/gods.c".
3 lines of code changed in 3 files:
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.
Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.
However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
154 lines of code changed in 16 files:
Initial revision
0 lines of code changed in 1 file: