[root]/trunk/maps/darcap/forgotten_town/shops
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 29 (100.0%) | 41719 (100.0%) | 1438.5 |
k_ahlers | 16 (55.2%) | 41695 (99.9%) | 2605.9 |
cavesomething | 6 (20.7%) | 18 (0.0%) | 3.0 |
akirschbaum | 1 (3.4%) | 6 (0.0%) | 6.0 |
mwedel | 6 (20.7%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 6 files:
shop headers for darcap
18 lines of code changed in 6 files:
Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible.
6 lines of code changed in 1 file:
shops/*: added shop inventory signs
city: corrected entrance to the palace
20 lines of code changed in 4 files:
general, general2: redesigned; map splitted in two files; part of a little quest inserted
magic: built in; other part of the little quest inserted
2722 lines of code changed in 3 files:
armour, potion, weapon: all nomagic-tiles removed, selling works now
city: redesign, addet transportarea, magic now allowed
palace: redesign, more guards, stronger guards, magic now allowed
25 lines of code changed in 3 files:
general: New Shop added
potion: New Shop added
city: Link to shops/general and shops/potion set
31036 lines of code changed in 2 files:
shops/armour: Armourshop added
city: Armourshop linked
ALL: Region set to 'Forgotten Town'
3198 lines of code changed in 2 files:
weapon: Changed Exitlocation in the city-map
city: linked weaponshop to shops/weapon
1 lines of code changed in 1 file:
map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters
4693 lines of code changed in 1 file: