[root]/trunk/maps/pup_land/lone_town
apartment
(0 files, 0 lines)
cave
(0 files, 0 lines)
dragonhangar
(0 files, 0 lines)
shops
(0 files, 0 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 122 (100.0%) | 2075 (100.0%) | 17.0 |
mwedel | 66 (54.1%) | 1324 (63.8%) | 20.0 |
eracc | 8 (6.6%) | 228 (11.0%) | 28.5 |
avogl | 2 (1.6%) | 155 (7.5%) | 77.5 |
k_ahlers | 1 (0.8%) | 128 (6.2%) | 128.0 |
tchize | 1 (0.8%) | 126 (6.1%) | 126.0 |
cavesomething | 2 (1.6%) | 52 (2.5%) | 26.0 |
ryo_saeba | 32 (26.2%) | 39 (1.9%) | 1.2 |
akirschbaum | 6 (4.9%) | 20 (1.0%) | 3.3 |
temitchell | 4 (3.3%) | 3 (0.1%) | 0.7 |
make branche directories, delete old trunk.
0 lines of code changed in 31 files:
Add missing floor tile below destroyable earthwall.
4 lines of code changed in 1 file:
Added a hint to the Forgotten Town
128 lines of code changed in 1 file:
Cosmetic changes to the buildshop and the town map.
55 lines of code changed in 1 file:
Modify the General Store in Lone Town so an IPO mailbox could be
included.
81 lines of code changed in 1 file:
use the proper name for the shopheader, shopitems not shopitem
1 lines of code changed in 1 file:
Missed a no_pass tile that was blocking access to the new dragon hangar.
Fixed that and made another "port" entry into the city near the hangar.
15 lines of code changed in 1 file:
Fix region header on dragon hangar to be in lonetown. Add build shop to
Lone Town.
24 lines of code changed in 1 file:
Add a dragon tranport hangar building to Lone Town. More temptation to get
a new apartment away from Scorn in Lone Town. :-)
To add this map from CVS one will need to reset /pup_land/lone_town/town
then remove pup_land@lone_town@town.v00 from var/crossfire/unique-items.
13 lines of code changed in 1 file:
Change the Lone Town town map to reflect the new path on the apartment.
People updating from CVS maps that have already gotten recent CVS maps will
need to delete the unique-items file pup_land@lone_town@town.v00 for this
change to work.
3 lines of code changed in 1 file:
make free skill scrolls require purchasing, set shop headers and remove value hacks
51 lines of code changed in 1 file:
Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
15 lines of code changed in 4 files:
Fixed for RFE 947871 and fixed the altar.
Shop now contains new skill scrolls
Shop now require exactly exceptional beauty diamonds to enter.
126 lines of code changed in 1 file:
Fixing region in lone_town/town, hoping valriel temple gets in this time.
1 lines of code changed in 1 file:
Several maps updated and never committed.
36 lines of code changed in 1 file:
Remove tailing spaces from @match lines.
1 lines of code changed in 1 file:
Applied patch #1145089 (cavesomething) to add region support
31 lines of code changed in 31 files:
Commit a couple patches:
1) Fixes quest spellbooks so that randomitems is set to none, so that
spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24
3 lines of code changed in 2 files:
- pupland changes for multipart object notation
0 lines of code changed in 3 files:
Storage rooms for PurpleButterfly & LaughingSkull
8 lines of code changed in 1 file:
Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
4 lines of code changed in 2 files:
- replace some princesses with some women
3 lines of code changed in 1 file:
Corrections for teleporter problem due to
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
155 lines of code changed in 2 files:
Add pup_land maps to maps-bigworld. Other than the return exits being
updated and locating the guilds within pupland within this directory,
no changes to the maps.
MSW 2002-05-21
1317 lines of code changed in 31 files: