[root]/trunk/maps/scorn/houses
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 196 (100.0%) | 57015 (100.0%) | 290.8 |
temitchell | 53 (27.0%) | 38835 (68.1%) | 732.7 |
garbled | 17 (8.7%) | 12253 (21.5%) | 720.7 |
mwedel | 54 (27.6%) | 3577 (6.3%) | 66.2 |
ryo_saeba | 31 (15.8%) | 1733 (3.0%) | 55.9 |
akirschbaum | 24 (12.2%) | 493 (0.9%) | 20.5 |
qal21 | 1 (0.5%) | 75 (0.1%) | 75.0 |
mikeeusa | 1 (0.5%) | 21 (0.0%) | 21.0 |
k_ahlers | 9 (4.6%) | 12 (0.0%) | 1.3 |
eracc | 1 (0.5%) | 11 (0.0%) | 11.0 |
cavesomething | 4 (2.0%) | 4 (0.0%) | 1.0 |
gros | 1 (0.5%) | 1 (0.0%) | 1.0 |
make branche directories, delete old trunk.
0 lines of code changed in 37 files:
Fix container to have limited capacity.
75 lines of code changed in 1 file:
Make the way to exit this map more obvious.
175 lines of code changed in 1 file:
Added patch #1531289 from the sf.net-Patchtracker
12 lines of code changed in 9 files:
Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072)
1 lines of code changed in 1 file:
Fix one way gate bug.
10 lines of code changed in 1 file:
commit missing file.
MSW 2006-06-26
1 lines of code changed in 1 file:
Add new easy house maps.
MSW 2006-06-24
3332 lines of code changed in 2 files:
Remove skill scroll_set_traps since it is a disabled/unimplemented skill in the server.
0 lines of code changed in 1 file:
Prevent a 'random_wealth' object from dropping on the floor.
1 lines of code changed in 1 file:
Change one exit going back to world_105_115.
11 lines of code changed in 1 file:
CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who
21 lines of code changed in 1 file:
Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
301 lines of code changed in 16 files:
Map on tracker, #1239566 by Knut Ahlers
1703 lines of code changed in 1 file:
Fix money exploit for converters.
3 lines of code changed in 1 file:
some region definition updates
4 lines of code changed in 4 files:
Fix spelling errors.
3 lines of code changed in 3 files:
Add new Scorn quest by huhanhi. Sourceforge tracker #1175030.
5715 lines of code changed in 4 files:
Applied patch #1145089 (cavesomething) to add region support
29 lines of code changed in 29 files:
- minor fixes to these maps
121 lines of code changed in 4 files:
- minor updates
43 lines of code changed in 2 files:
- fix exit target errors.
22 lines of code changed in 1 file:
- fix maps with old image notation (storing more than head).
0 lines of code changed in 2 files:
- fix workshops to prevent magical access and sneaking folks in
338 lines of code changed in 6 files:
- minor cosmetic changes to workshops
1 lines of code changed in 2 files:
- Added Mr White's house. Fixed broken dressers.
386 lines of code changed in 2 files:
- change the marker time for access to approximate a game day (5040
seconds or 1.4
hours by my poor estimation).
12 lines of code changed in 6 files:
- change these to use trigger_markers to insert a time expiring force -
this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum
coins - after which time you have to pay again.
341 lines of code changed in 6 files:
Corrected one of the exits of House of Porters leading to a wrong worldmap.
- Gros 03/06/03
1 lines of code changed in 1 file:
- two tiny quests - a bit of atmosphere at the tavern, couple
small fixes.
152 lines of code changed in 3 files:
- minor fix makes the contraption work smoother, also removed spider
generator and put in a warning.
45 lines of code changed in 1 file:
- added a level 2-4 map, moved esmeralda a touch
10639 lines of code changed in 4 files:
-new low level quest to fill out newbie area in scorn. Added farmhouse
by H.S. Teoh
20940 lines of code changed in 7 files:
- making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
80 lines of code changed in 3 files:
Add the tavern and tower maps from <mikeeusa@caethaver2.ath.cx> that was
posted to the mailing list awhile ago. This is a very nice mapset, with
some fun areas in it. Its also quite huge.
4 lines of code changed in 1 file:
Port AV's changes to the bigmap versions..
301 lines of code changed in 5 files:
Fix a few bugs in this file - oakdoor was outside the map, bad
match for the shopkeeper, oakdoor also had bad exit coords.
MSW 2003-01-27
8 lines of code changed in 1 file:
Oops.. add a handle so you can escape!
18 lines of code changed in 1 file:
Add floors to kandora.. (why did I bother?)
Add the new maps for the alchemy shops to the bigworld.
11930 lines of code changed in 10 files:
Fix a bunch of broken exits.
Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04
1 lines of code changed in 1 file:
(1 more)