Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 123 (100.0%) | 27856 (100.0%) | 226.4 |
temitchell | 22 (17.9%) | 16373 (58.8%) | 744.2 |
ryo_saeba | 23 (18.7%) | 5858 (21.0%) | 254.6 |
mwedel | 32 (26.0%) | 1858 (6.7%) | 58.0 |
garbled | 1 (0.8%) | 1596 (5.7%) | 1596.0 |
eracc | 9 (7.3%) | 1157 (4.2%) | 128.5 |
mikeeusa | 2 (1.6%) | 799 (2.9%) | 399.5 |
bbotbuilder | 1 (0.8%) | 82 (0.3%) | 82.0 |
akirschbaum | 11 (8.9%) | 40 (0.1%) | 3.6 |
cavesomething | 18 (14.6%) | 33 (0.1%) | 1.8 |
qal21 | 1 (0.8%) | 26 (0.1%) | 26.0 |
gros | 2 (1.6%) | 21 (0.1%) | 10.5 |
k_ahlers | 1 (0.8%) | 13 (0.0%) | 13.0 |
make branche directories, delete old trunk.
0 lines of code changed in 19 files:
Fix an error with the converters.
2 lines of code changed in 1 file:
Add amberium to jade and jade to platinum converters in the Scorn bank.
Also make the darn thing look more like a bank.
307 lines of code changed in 1 file:
Bug #1535788
13 lines of code changed in 1 file:
Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins
2 lines of code changed in 1 file:
Patch #1518307 courtesy Kevin R. Bulgrien - kbulgrien
12 lines of code changed in 1 file:
Fix typo in shopitems header name; the shop now pays a little more than before.
2 lines of code changed in 2 files:
Andrew Fuchs caught a problem with the booths on scorn.sale2 that allows
players to drop items then pick them up unpaid, move to scorn.sale1 and
Word of Recall out. This edit removes that problem while leaving the
ability to use spells in the back of scorn.sale1 as intended.
186 lines of code changed in 2 files:
One is /supposed/ to be able to cast spells in the back of the shop. I
designed it that way on purpose in the last edit I made. The mats
already prevent one from using Word of Recall to remove unpaid items.
I am changing it back.
30 lines of code changed in 1 file:
Block spells in back, so WoR can't be used to remove unpaid items.
82 lines of code changed in 1 file:
Remove stray map header line.
0 lines of code changed in 1 file:
Added foodshop to scorn
21 lines of code changed in 1 file:
Added foodshop to scorn
778 lines of code changed in 1 file:
various shop header typo, etc fixes
1 lines of code changed in 1 file:
stop using *:100 in a shop header.
1 lines of code changed in 1 file:
add item builders to shop headers for building shops
1 lines of code changed in 1 file:
Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005
21 lines of code changed in 2 files:
remove value hacks from some shops
0 lines of code changed in 1 file:
add rod and horn to scorn magic shop specialisations
1 lines of code changed in 1 file:
fix header typo
1 lines of code changed in 1 file:
add shop headers to scorn
28 lines of code changed in 12 files:
Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn
2161 lines of code changed in 2 files:
Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
30 lines of code changed in 5 files:
Update in-game documentation of building to include recent changes/additions.
26 lines of code changed in 1 file:
Apparently in an edit I removed the "damned" attribute from the new floor.
Fixed in this edit by adding a no_spells tile over the section of floor in
the store where unsold items will be.
184 lines of code changed in 1 file:
Major overhaul. New look. Made the area around the entrance mat No Sale so
lazy dinks would quit dropping crap there.
309 lines of code changed in 1 file:
Fix money exploit for converters.
4 lines of code changed in 2 files:
Several maps updated and never committed.
139 lines of code changed in 2 files:
- update potion shop now that creator potions work again.
125 lines of code changed in 1 file:
Fix spelling errors.
4 lines of code changed in 1 file:
Applied patch #1145089 (cavesomething) to add region support
16 lines of code changed in 16 files:
Commit a couple patches:
1) Fixes quest spellbooks so that randomitems is set to none, so that
spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24
95 lines of code changed in 1 file:
- add ixalovh temple to scorn port, add curse detector to generalstore
8 lines of code changed in 1 file:
- add no_magic walls to protect our fine postal workers from miscreants
39 lines of code changed in 1 file:
- fix emergency exit,remove some unique tiles on sale1
5 lines of code changed in 2 files:
- fix scorn pawn shop (was a way to smuggle items out)
- put in booths to allow selling for free but paid access to pawn
items.
449 lines of code changed in 3 files:
- update scorn sale shop - make into two levels and add a 300gp day pass
mechanism for pawn area
map remaned to make it cleaner to update unique-items (move items
from scorn.sale and delete from unique-items - will remove from CVS
soon)
8138 lines of code changed in 2 files:
Fixed entryway
492 lines of code changed in 1 file:
- add scorn sale shop, move build store to port area, move generalstore
to southern scorn and make it more general storish.
5350 lines of code changed in 3 files:
- fix coffee tables
2 lines of code changed in 2 files:
(14 more)