[root]/trunk/maps/styles/decorstyles
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 62 (100.0%) | 4077 (100.0%) | 65.7 |
mwedel | 57 (91.9%) | 3948 (96.8%) | 69.2 |
temitchell | 3 (4.8%) | 54 (1.3%) | 18.0 |
bbotbuilder | 1 (1.6%) | 42 (1.0%) | 42.0 |
quinet | 1 (1.6%) | 33 (0.8%) | 33.0 |
make branche directories, delete old trunk.
0 lines of code changed in 29 files:
Fix for bug #1542479 "Gems from fire temple don't stack": change the
title of these gems that are immune to fire so that they appear as
"<gem> of Lava". This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.
33 lines of code changed in 1 file:
Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
42 lines of code changed in 1 file:
- changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
10 lines of code changed in 1 file:
- add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes
tweek some existing styles
44 lines of code changed in 2 files:
Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
3948 lines of code changed in 28 files: