[root]/trunk/maps/styles/monsterstyles/dragon
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 45 (100.0%) | 1751 (100.0%) | 38.9 |
mwedel | 31 (68.9%) | 1687 (96.3%) | 54.4 |
eracc | 3 (6.7%) | 53 (3.0%) | 17.6 |
avogl | 1 (2.2%) | 11 (0.6%) | 11.0 |
temitchell | 10 (22.2%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 16 files:
Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.
50 lines of code changed in 2 files:
New style file, dragon_16, to add a few chaos wyverns in high level random
dragon style dungeons. Should be fun.
3 lines of code changed in 1 file:
- changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
0 lines of code changed in 10 files:
Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV
11 lines of code changed in 1 file:
Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
1687 lines of code changed in 15 files: