[root]/trunk/maps/styles/monsterstyles/humanoid
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 49 (100.0%) | 2960 (100.0%) | 60.4 |
mwedel | 38 (77.6%) | 2902 (98.0%) | 76.3 |
eracc | 2 (4.1%) | 58 (2.0%) | 29.0 |
temitchell | 9 (18.4%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 19 files:
Missed a few skills that should be in the Grand Titan inventory. Added with
this commit.
16 lines of code changed in 1 file:
Changes to Grand Titan to make sure it has Smasher equipped. Removed the
Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.
42 lines of code changed in 1 file:
- changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
0 lines of code changed in 9 files:
Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
2902 lines of code changed in 19 files: