Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 41 (100.0%) | 591 (100.0%) | 14.4 |
ryo_saeba | 9 (22.0%) | 272 (46.0%) | 30.2 |
kbulgrien | 6 (14.6%) | 140 (23.7%) | 23.3 |
tchize | 6 (14.6%) | 104 (17.6%) | 17.3 |
partmedia | 2 (4.9%) | 45 (7.6%) | 22.5 |
akirschbaum | 2 (4.9%) | 18 (3.0%) | 9.0 |
anmaster | 11 (26.8%) | 12 (2.0%) | 1.0 |
qal21 | 4 (9.8%) | 0 (0.0%) | 0.0 |
cavesomething | 1 (2.4%) | 0 (0.0%) | 0.0 |
Add reputation-based trigger
37 lines of code changed in 1 file:
Remove redundant semicolons.
1 lines of code changed in 1 file:
Do not mix spaces and TABs for indentation.
17 lines of code changed in 1 file:
Add monster fight arena to Darcap funzone
Submitted by: Daniel Ziem (patch #346)
8 lines of code changed in 1 file:
Apply (part of) patch #326: Make sailing around the world cost money, by Kevin Zheng.
78 lines of code changed in 1 file:
Clean debug statement.
1 lines of code changed in 1 file:
Remove 'print' used to debug.
0 lines of code changed in 1 file:
Remove debug statement.
0 lines of code changed in 1 file:
Script to record a list of players having done something great.
57 lines of code changed in 1 file:
Move npc_dialog.py to the dialog directory rather than misc/
0 lines of code changed in 1 file:
Set svn:eol-style on the python scripts in maps.
7 lines of code changed in 7 files:
Avoid features in the python scripts that are removed from python 3.0. This is confirmed to still work on at least python 2.5 and as far as I understand the docs also python 2.4
1 lines of code changed in 1 file:
Run whitespace cleanup script in maps/python.
4 lines of code changed in 3 files:
- Reformat for readability. No functional change.
23 lines of code changed in 1 file:
- More clearly document how to write JSONs when pre or postconditions are not
needed by a particular rule. For the inexperienced, this was a showstopper.
- Dispense with the user defined exception and replace the old handling with a
more effective debug log message combined with a generic exception.
5 lines of code changed in 1 file:
Modify CFDialog.py to use a list of strings for the keywords instead of the "|"
delimited string for consistency and to reduce the need to specially parse the
string. There seems no particular reason to stay with the "|" delimiter (and
@match use of it does not seem compelling enough to override the benefit of
removing the oddball parameter from both CFDialog.py and npc_dialog.py scripts.
This commit also updates every known dialog that is affected. Also updated
are the comments in both dialog scripts to reflect the change. In CFDialog.py
also pluralize some identifers to better reflect that they are used for lists.
22 lines of code changed in 1 file:
Add a comment that references ../scorn/kar/gork.msg as an example of how an
npc_dialog.py conversation can be made player friendly by using multiple
precondition flag values. Without using this capability, conversation paths
can tend to be too linear or rigid and therefore produce unnecessary player
frustratation.
6 lines of code changed in 1 file:
Avoid DeprecationWarning: raising a string exception is deprecated by making
a user-defined exception handler.
10 lines of code changed in 1 file:
- Documentation improvements and an additional example. No functional changes.
74 lines of code changed in 1 file:
Part of patch #1677738: Purple worm (with pythonscript and map), by Mike B.
40 lines of code changed in 1 file:
Make the gork's treasure quest use python for npc dialog. It's now mandatory to go throught full dialog to get the treasure key, knowing password is not enough
14 lines of code changed in 2 files:
Update match rules of CFDialog, add a script to use it
easily in maps, update newbie house so the wise sigmund
can provide more interactive support to players
17 lines of code changed in 1 file:
Add a simple to use script that make use of NPC dialog
70 lines of code changed in 1 file:
Modified all print of script to calls to Crossfire.Log(Crossfire.Log(Debug|Error|Info|Monster),message)
3 lines of code changed in 2 files:
Make script more robust if enemy changes, only process players.
10 lines of code changed in 1 file:
Script: greeting message to enemy.
46 lines of code changed in 1 file:
Script to have critters say things when they die.
40 lines of code changed in 1 file:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 4 files: