Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 62 (100.0%) | 5571 (100.0%) | 89.8 |
rjtanner | 19 (30.6%) | 4201 (75.4%) | 221.1 |
cavesomething | 8 (12.9%) | 576 (10.3%) | 72.0 |
qal21 | 11 (17.7%) | 556 (10.0%) | 50.5 |
kbulgrien | 6 (9.7%) | 123 (2.2%) | 20.5 |
ryo_saeba | 8 (12.9%) | 73 (1.3%) | 9.1 |
anmaster | 5 (8.1%) | 28 (0.5%) | 5.6 |
akirschbaum | 4 (6.5%) | 8 (0.1%) | 2.0 |
partmedia | 1 (1.6%) | 6 (0.1%) | 6.0 |
Remove duplicate dialog
These guards are positioned close enough that only one guard needs
dialog to be able to hear the player.
6 lines of code changed in 1 file:
Word spacing corrections and punctuations updates to Port Gate of Scorn (scorn/anthony/portgate) in Scorn.
10 lines of code changed in 1 file:
Word spacing corrections to Port Gate of Scorn, Office of Passes (scorn/anthony/passoffice) in Scorn.
5 lines of code changed in 1 file:
Removed forced line breaks in message text to Port Gate of Scorn (scorn/anthony/portgate) in Scorn.
4 lines of code changed in 1 file:
Removed forced line breaks in message text to Port Gate of Scorn, Office of Passes (scorn/anthony/passoffice) in Scorn.
5 lines of code changed in 1 file:
Format using CRE.
33 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15303.
4 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15294.
5 lines of code changed in 2 files:
Merge lines.
4 lines of code changed in 1 file:
Merge lines for port pass.
25 lines of code changed in 2 files:
Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts
6 lines of code changed in 1 file:
- Add a little "easter egg" that can be developed into a more significant
map, but that serves to introduce the new "manhole" arch. The cistern
is boring at present, and could use some interesting content. Anyone?
21 lines of code changed in 1 file:
- Fix up the anchor name per prior commit that renamed the head object.
1 lines of code changed in 1 file:
- Remove unneeded or duplicate no_magic or floor tiles.
- Add no_magic to the portions of the counter at the top of the map.
- Add a ships wheel as a decorative item since the room looks so bare.
11 lines of code changed in 1 file:
Detect status of aristocracy quest rather than hero of scorn marker in order to open the gate
48 lines of code changed in 1 file:
Add Replies for the portguard
15 lines of code changed in 1 file:
- Fix movement block for the office counter so that you cannot get the passes
by just walking over it.
- Add some scenery. Put an old anchor in the corner of the room.
11 lines of code changed in 1 file:
- Make the portgate view of the portoffice more consistent with the current
inside of the office.
- Turn smoothing off on some floor pieces to make sure grass does not invade
the interior of the office.
55 lines of code changed in 1 file:
Fix a substantial number of other script paths that I had missed previously.
16 lines of code changed in 1 file:
Support for the various quests that track passage through the gates of scorn.
491 lines of code changed in 4 files:
Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
0 lines of code changed in 1 file:
Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
3408 lines of code changed in 2 files:
Map name updates for the Gates in Scorn
4 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
7 lines of code changed in 3 files:
Add missing floors under walls in /scorn/anthony/{prison,passoffice}
16 lines of code changed in 2 files:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
12 lines of code changed in 3 files:
Fix broken connection resulting in no pass / 2 passes instead of 1 / 1.
2 lines of code changed in 1 file:
- New ne, se, sw, and nw mine wall archetypes fix the Scorn port gate house to
use the same wall material for the entire building. Various floor changes
also done to go along with the wall edits.
24 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
5 lines of code changed in 1 file:
Changes due to map editor reformatting.
34 lines of code changed in 1 file:
Revamp Scorn Pass Office. Use creators, plus asthetics changes.
553 lines of code changed in 2 files:
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
718 lines of code changed in 3 files:
Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-10-2007
2 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: