[root]/test
anthony
(7 files, 7761 lines)
newmaps
(1 files, 9758 lines)
madness_maze
(43 files, 34588 lines)
scripts
(1 files, 53 lines)
quest_handling
(19 files, 2462 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 236 (100.0%) | 13534 (100.0%) | 57.3 |
tchize | 8 (3.4%) | 6299 (46.5%) | 787.3 |
ryo_saeba | 61 (25.8%) | 6075 (44.9%) | 99.5 |
rjtanner | 25 (10.6%) | 507 (3.7%) | 20.2 |
mwedel | 1 (0.4%) | 408 (3.0%) | 408.0 |
akirschbaum | 49 (20.8%) | 125 (0.9%) | 2.5 |
cavesomething | 3 (1.3%) | 91 (0.7%) | 30.3 |
qal21 | 87 (36.9%) | 27 (0.2%) | 0.3 |
anmaster | 2 (0.8%) | 2 (0.0%) | 1.0 |
Add test with PermExp().
1 lines of code changed in 1 file:
Fix some conversions.
19 lines of code changed in 1 file:
Remove redundant semicolons.
12 lines of code changed in 1 file:
Attribute-related tests.
20 lines of code changed in 1 file:
Fix script.
1 lines of code changed in 1 file:
Update randomtreasure test map (test/randomtreasure) with flooring, all available random_item archetypes and descriptive signs.
375 lines of code changed in 1 file:
Capitalize crossfire to Crossfire when referenced from within the game.
12 lines of code changed in 1 file:
Add AttackMovement test.
8 lines of code changed in 1 file:
Remove trailing whitespace.
8 lines of code changed in 1 file:
Test for MoveTo().
120 lines of code changed in 2 files:
Add 'drop' and 'pickup' tests.
69 lines of code changed in 2 files:
Indicate the animation is finished.
1 lines of code changed in 1 file:
Use correct archetype to not confuse mapmaker.
1 lines of code changed in 1 file:
Test for the 'NoSave' property.
8 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15294.
1 lines of code changed in 1 file:
Test jail information.
2 lines of code changed in 1 file:
Fix script.
9 lines of code changed in 1 file:
Fix script broken by NCP-related changes in server.
49 lines of code changed in 1 file:
Misc tests.
121 lines of code changed in 2 files:
Test for mover moving doors.
10 lines of code changed in 1 file:
Adjust test script to new types.
15 lines of code changed in 1 file:
Various animation experiments.
45 lines of code changed in 2 files:
Add missing encoding.
1 lines of code changed in 1 file:
Add 'replies' to grandpa's dialog.
4 lines of code changed in 1 file:
Update test map to use new dialog syntax
3 lines of code changed in 1 file:
Update existing dialog files to use the new dialog syntax
20 lines of code changed in 1 file:
Quest definition files using the new quest definition syntax
68 lines of code changed in 1 file:
Spell requirement test map.
399 lines of code changed in 1 file:
Small map to check NPC stopping when talked to.
421 lines of code changed in 1 file:
Quest-related functions test.
422 lines of code changed in 2 files:
Test map to test pickup of thrown objects. Map contains 2 thrown
objects (that that name), each holding one object like a normal thrown
object. One of the objects on this map is very heavy so tests code where
object is too heavy to pick up.
MSW 2009-04-07
408 lines of code changed in 1 file:
Fix a typo in /test/python.py that broke the exp test.
1 lines of code changed in 1 file:
/test/python.py: Avoid deprecated syntax.
1 lines of code changed in 1 file:
Turning boat example map.
1403 lines of code changed in 2 files:
Pipe test for regexp.
3 lines of code changed in 1 file:
Run MapNormalizer script on all maps.
31 lines of code changed in 12 files:
Some fun with plugins.
39 lines of code changed in 3 files:
Misc say test.
13 lines of code changed in 1 file:
CFAnim basic test map.
1731 lines of code changed in 3 files:
Simple test map for the new dialog system.
423 lines of code changed in 1 file:
(30 more)