[root]/server/trunk
common
(38 files, 28395 lines)
crossedit
(0 files, 0 lines)
Cnv
(0 files, 0 lines)
bitmaps
(0 files, 0 lines)
doc
(0 files, 0 lines)
include
(0 files, 0 lines)
debian
(0 files, 0 lines)
patches
(0 files, 0 lines)
po
(0 files, 0 lines)
devel
(0 files, 0 lines)
doc
(15 files, 36607 lines)
Developers
(47 files, 43254 lines)
fields
(169 files, 5958 lines)
img
(3 files, 956 lines)
plugins.doc
(0 files, 0 lines)
cfanim
(2 files, 91 lines)
types
(91 files, 32181 lines)
playbook-html
(20 files, 3167 lines)
playbook
(22 files, 3628 lines)
scripts
(7 files, 976 lines)
spell-docs
(6 files, 694 lines)
spoiler-html
(8 files, 451 lines)
spoiler
(10 files, 733 lines)
include
(51 files, 7218 lines)
random_maps
(5 files, 273 lines)
shared
(2 files, 677 lines)
lib
(10 files, 11441 lines)
adm
(4 files, 562 lines)
config
(10 files, 1022 lines)
help
(103 files, 959 lines)
i18n
(2 files, 179 lines)
wizhelp
(49 files, 238 lines)
macros
(4 files, 560 lines)
make_win32
(10 files, 634 lines)
plugin_anim
(1 files, 123 lines)
plugin_common
(1 files, 117 lines)
plugin_python
(3 files, 123 lines)
plugins
(1 files, 3 lines)
cf_darcap
(0 files, 0 lines)
include
(0 files, 0 lines)
cfanim
(2 files, 1279 lines)
include
(3 files, 109 lines)
cflogger
(2 files, 772 lines)
include
(2 files, 65 lines)
cfnewspaper
(2 files, 428 lines)
include
(3 files, 64 lines)
cfpython
(8 files, 7461 lines)
include
(8 files, 395 lines)
cfrhg
(2 files, 336 lines)
include
(3 files, 76 lines)
citylife
(2 files, 800 lines)
include
(3 files, 62 lines)
common
(2 files, 2331 lines)
include
(2 files, 244 lines)
template
(3 files, 396 lines)
include
(1 files, 74 lines)
random_maps
(21 files, 6544 lines)
rpm
(0 files, 0 lines)
server
(47 files, 55904 lines)
socket
(12 files, 7571 lines)
test
(1 files, 15 lines)
bugs
(1 files, 14 lines)
bugtrack
(5 files, 839 lines)
include
(3 files, 14 lines)
templates
(11 files, 635 lines)
toolkit
(6 files, 180 lines)
unit
(1 files, 12 lines)
common
(31 files, 4782 lines)
crossedit
(0 files, 0 lines)
random_maps
(22 files, 1535 lines)
server
(45 files, 4204 lines)
socket
(11 files, 726 lines)
types
(3 files, 366 lines)
altar
(1 files, 78 lines)
armour_improver
(1 files, 197 lines)
arrow
(1 files, 65 lines)
blindness
(1 files, 62 lines)
book
(1 files, 128 lines)
button
(1 files, 56 lines)
cf_handle
(1 files, 59 lines)
check_inv
(1 files, 55 lines)
clock
(1 files, 62 lines)
common
(3 files, 401 lines)
container
(1 files, 56 lines)
converter
(1 files, 173 lines)
creator
(1 files, 141 lines)
deep_swamp
(1 files, 129 lines)
detector
(1 files, 120 lines)
director
(1 files, 59 lines)
dragon_focus
(1 files, 83 lines)
duplicator
(1 files, 86 lines)
exit
(1 files, 172 lines)
food
(1 files, 376 lines)
gate
(1 files, 216 lines)
hole
(1 files, 70 lines)
identify_altar
(1 files, 122 lines)
item_transformer
(0 files, 0 lines)
lamp
(1 files, 140 lines)
legacy
(3 files, 252 lines)
lighter
(1 files, 122 lines)
marker
(1 files, 134 lines)
mimic
(1 files, 82 lines)
mood_floor
(1 files, 168 lines)
peacemaker
(1 files, 94 lines)
pedestal
(1 files, 55 lines)
player_changer
(1 files, 87 lines)
player_mover
(1 files, 72 lines)
poison
(1 files, 68 lines)
poisoning
(1 files, 81 lines)
potion
(1 files, 224 lines)
power_crystal
(1 files, 187 lines)
rune
(0 files, 0 lines)
savebed
(1 files, 95 lines)
scroll
(1 files, 131 lines)
shop_inventory
(1 files, 177 lines)
shop_mat
(1 files, 138 lines)
sign
(1 files, 120 lines)
skillscroll
(1 files, 90 lines)
spell_effect
(1 files, 932 lines)
spellbook
(1 files, 263 lines)
spinner
(1 files, 59 lines)
teleporter
(1 files, 125 lines)
thrown_object
(1 files, 79 lines)
transport
(1 files, 253 lines)
trap
(3 files, 160 lines)
trapdoor
(1 files, 88 lines)
treasure
(1 files, 102 lines)
trigger
(1 files, 80 lines)
trigger_altar
(1 files, 57 lines)
trigger_button
(1 files, 56 lines)
trigger_pedestal
(1 files, 57 lines)
weapon_improver
(1 files, 469 lines)
utils
(13 files, 7553 lines)
cre
(122 files, 12242 lines)
resources
(4 files, 0 lines)
templates
(35 files, 169 lines)
wiki
(9 files, 17 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 1937 (100.0%) | 20068 (100.0%) | 10.3 |
mwedel | 119 (6.1%) | 7917 (39.5%) | 66.5 |
ryo_saeba | 1013 (52.3%) | 5351 (26.7%) | 5.2 |
anmaster | 180 (9.3%) | 1670 (8.3%) | 9.2 |
gros | 38 (2.0%) | 1455 (7.3%) | 38.2 |
akirschbaum | 226 (11.7%) | 1046 (5.2%) | 4.6 |
partmedia | 79 (4.1%) | 630 (3.1%) | 7.9 |
qal21 | 68 (3.5%) | 567 (2.8%) | 8.3 |
silvernexus | 114 (5.9%) | 450 (2.2%) | 3.9 |
kbulgrien | 50 (2.6%) | 375 (1.9%) | 7.5 |
quinet | 14 (0.7%) | 295 (1.5%) | 21.0 |
tchize | 5 (0.3%) | 129 (0.6%) | 25.8 |
cavesomething | 15 (0.8%) | 90 (0.4%) | 6.0 |
rjtanner | 7 (0.4%) | 44 (0.2%) | 6.2 |
aaron_baugher | 7 (0.4%) | 44 (0.2%) | 6.2 |
Alestan | 1 (0.1%) | 4 (0.0%) | 4.0 |
lalo | 1 (0.1%) | 1 (0.0%) | 1.0 |
Make mimics rarely spawn in random dungeons.
1 lines of code changed in 1 file:
Fix an error when trying to examine a mimic when it is disguised.
1 lines of code changed in 1 file:
Add a mimic type for objects to become monsters when applied.
7 lines of code changed in 1 file:
Code simplification on determining where to put multipart objects in change_object.
3 lines of code changed in 1 file:
Make slow attacks do stronger slow effects by level.
1 lines of code changed in 1 file:
Fix double application of resistance on life stealing attacks.
3 lines of code changed in 1 file:
Bypass performance shortcuts for multitile monsters in monster_compute_path.
2 lines of code changed in 1 file:
Fix bug #823: Serpentmen don't get additional AC when multiple bracers are equipped
1 lines of code changed in 1 file:
Simplify code for detrmining AC/WC on bracers and armor.
Should be functionally equivalent to prior code.
5 lines of code changed in 1 file:
Fix triple damage determination for new multiple-race paradigm on creatures.
1 lines of code changed in 1 file:
Adjust lib/races loading so that it appends races if they do not match, rather than replace. Also adjust death attacks to do no damage if the slaying requirement is not met.
9 lines of code changed in 1 file:
Make death attacktype relevant.
Previous behavior made it fail unless attacker sorely outmatched defender.
3 lines of code changed in 1 file:
Fix music loading when entering from tiled maps.
3 lines of code changed in 1 file:
Improve monster_compute_path to do a full path search only if the monster has multiple directions to move.
2 lines of code changed in 1 file:
Refactor monster_compute_path to reduce calls to ob_blocked.
This subsequently reduces calls to get_map_flags and get_map_from_coord.
4 lines of code changed in 1 file:
Refactor get_map_from_coord to be iterative, rather than recursive.
Also, some whitespace changes in out_of_map.
3 lines of code changed in 1 file:
Add ChangeLog entry for r20556.
5 lines of code changed in 1 file:
Fix a memory leak if a player is loaded with a party name and negative hp.
Identified by CppCheck.
3 lines of code changed in 1 file:
Reduce calls to realloc in animation loading by doubling size per realloc instead of adding ten.
Also fix improper handling of a failed realloc identified by CppCheck.
3 lines of code changed in 1 file:
Fix redundant va_end in cfapi_object_move.
Identified by CppCheck.
3 lines of code changed in 1 file:
Reorder conditions to prevent segfault if pl is null in esrv_remove_spell.
Identified by CppCheck
1 lines of code changed in 1 file:
Adjust attack message intialization to support tabs as whitespace and use strspn to reduce additional overhead from adding tabs.
5 lines of code changed in 1 file:
Fix artifact boots/gauntlets/gloves that have a damage specification in their artifact definition that did not receive one in-game. Fixes Bug #832.
3 lines of code changed in 1 file:
Fix segfault from monsters attempting to use jumping skill.
4 lines of code changed in 1 file:
Animate monster artifacts that have multi-face animations per facing direction.
4 lines of code changed in 1 file:
Add identified image handling to items that start identified but are in a type that can be identifiable.
4 lines of code changed in 1 file:
Make artifacts of types that do not need identifying use identified face and animation.
6 lines of code changed in 1 file:
Fix Bug #812: Sale of unidentified items treated like identified items
4 lines of code changed in 1 file:
Expand functionality of standalone test random map generator to allow layout selection.
4 lines of code changed in 1 file:
Tweak apply on spellbook of known spell to identify the spellbook and name the spell in the client message.
12 lines of code changed in 1 file:
Patch bug #837: Jumping while captaining a vehicle doesn't relinquish control of vehicle.
3 lines of code changed in 1 file:
Update usage error message for set_god to display the command correctly and indicate the object must be a player.
3 lines of code changed in 1 file:
Patch bug #648: item power ignored from certain items.
5 lines of code changed in 1 file:
Fix animation setting for firewalls.
1 lines of code changed in 1 file:
Fix rotation of turnable firewalls.
2 lines of code changed in 1 file:
Change firewalls to use direction to control casting direction. Fixes bug #834.
4 lines of code changed in 1 file:
Allow players to forget spells
1 lines of code changed in 1 file:
Update statistics help file with information on damage per second, and time played>
4 lines of code changed in 1 file:
Pilot a damage per second calulation in the 'statistics' command.
4 lines of code changed in 1 file:
Play attack sounds on the map
3 lines of code changed in 1 file:
(1784 more)