Crossfire Client, Trunk  R20789
proto.h File Reference
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Functions

void AccountPlayersCmd (char *buf, int len)
 
void AddMeFail (char *data, int len)
 
void AddMeSuccess (char *data, int len)
 
void AddspellCmd (unsigned char *data, int len)
 
void animate_objects (void)
 
void AnimCmd (unsigned char *data, int len)
 
int can_write_spell_on (item *it)
 
void clear_fire (void)
 
void clear_run (void)
 
void client_init (void)
 
void client_reset (void)
 
void client_send_apply (int tag)
 
void client_send_examine (int tag)
 
void client_send_move (int loc, int tag, int nrof)
 
void command_take (const char *command, const char *cpnext)
 
void CompleteCmd (unsigned char *data, int len)
 
itemcreate_new_item (item *env, gint32 tag)
 
int cs_print_string (GSocketConnection *c, const char *str,...)
 
void DeleteInventory (unsigned char *data, int len)
 
void DeleteItem (unsigned char *data, int len)
 
void DeleteSpell (unsigned char *data, int len)
 
void display_newpng (int face, guint8 *buf, int buflen, int setnum)
 
void DrawExtInfoCmd (char *data, int len)
 
void DrawInfoCmd (char *data, int len)
 
void ExtendedInfoSetCmd (char *data, int len)
 
int ExtSmooth (unsigned char *data, int len, int x, int y, int layer)
 
void Face2Cmd (guint8 *data, int len)
 
void FailureCmd (char *buf, int len)
 
void finish_face_cmd (int pnum, guint32 checksum, int has_sum, char *face, int faceset)
 
void fire_dir (int dir)
 
void free_all_items (item *op)
 
void free_all_race_class_info (Race_Class_Info *data, int num_entries)
 
void get_image_info (guint8 *data, int len)
 
void get_image_sums (char *data, int len)
 
const char * get_number (guint32 i)
 
guint8 get_type_from_name (const char *name)
 
char GetChar_String (const unsigned char *data)
 
gint64 GetInt64_String (const unsigned char *data)
 
int GetInt_String (const unsigned char *data)
 
short GetShort_String (const unsigned char *data)
 
void GoodbyeCmd (char *data, int len)
 
void handle_query (char *data, int len)
 
void Image2Cmd (guint8 *data, int len)
 
void init_common_cache_data (void)
 
void inscribe_magical_scroll (item *scroll, Spell *spell)
 
void Item2Cmd (unsigned char *data, int len)
 
void item_actions (item *op)
 
itemlocate_item (gint32 tag)
 
void LOG (LogLevel level, const char *origin, const char *format,...)
 
void look_at (int x, int y)
 
void MagicMapCmd (unsigned char *data, int len)
 
int make_path_to_file (char *filename)
 
void Map2Cmd (unsigned char *data, int len)
 
itemmap_item (void)
 
void map_scrollCmd (char *data, int len)
 
void MapExtendedCmd (unsigned char *data, int len)
 
void new_player (long tag, char *name, long weight, long face)
 
void NewmapCmd (unsigned char *data, int len)
 
int num_free_items (void)
 
void PickupCmd (guint8 *data, int len)
 
itemplayer_item (void)
 
void PlayerCmd (unsigned char *data, int len)
 
void print_inventory (item *op)
 
void remove_item (item *op)
 
void remove_item_inventory (item *op)
 
void ReplyInfoCmd (guint8 *buf, int len)
 
void requestface (int pnum, char *facename)
 
void reset_image_cache_data (void)
 
void reset_player_data (void)
 
void run_dir (int dir)
 
int script_lua_command (const char *command, const char *param)
 
void script_lua_kill (const char *param)
 
void script_lua_list (const char *param)
 
void script_lua_load (const char *name)
 
void script_lua_stats (void)
 
int send_command (const char *command, int repeat, int must_send)
 
void send_mark_obj (item *op)
 
void send_reply (const char *text)
 
void SendAddMe (ClientSocket csock)
 
void SendVersion (ClientSocket csock)
 
void set_item_values (item *op, char *name, gint32 weight, guint16 face, guint16 flags, guint16 anim, guint16 animspeed, guint32 nrof, guint16 type)
 
void setTextManager (int type, ExtTextManager callback)
 
void SetupCmd (char *buf, int len)
 
void SinkCmd (unsigned char *data, int len)
 
void SmoothCmd (unsigned char *data, int len)
 
void SockList_AddChar (SockList *sl, char c)
 
void SockList_AddInt (SockList *sl, guint32 data)
 
void SockList_AddShort (SockList *sl, guint16 data)
 
void SockList_AddString (SockList *sl, const char *str)
 
void SockList_Init (SockList *sl, guint8 *buf)
 
bool SockList_ReadPacket (GSocketConnection c[static 1], SockList sl[static 1], size_t len, GError **error)
 
int SockList_Send (SockList *sl, GSocketConnection *c)
 
void StatsCmd (unsigned char *data, int len)
 
void stop_fire (void)
 
void stop_run (void)
 
void TickCmd (guint8 *data, int len)
 
void toggle_locked (item *op)
 
void update_item (int tag, int loc, char *name, int weight, int face, int flags, int anim, int animspeed, guint32 nrof, int type)
 
void update_item_sort (item *it)
 
void UpdateItemCmd (unsigned char *data, int len)
 
void UpdspellCmd (unsigned char *data, int len)
 
void use_skill (int skill_id)
 
void VersionCmd (char *data, int len)
 

Function Documentation

◆ AccountPlayersCmd()

void AccountPlayersCmd ( char *  buf,
int  len 
)

This handles the accountplayers command

Definition at line 2451 of file commands.c.

References ACL_CLASS, ACL_FACE, ACL_FACE_NUM, ACL_LEVEL, ACL_MAP, ACL_NAME, ACL_PARTY, ACL_RACE, choose_character_init(), GetShort_String(), LOG(), LOG_ERROR, map, MAX_BUF, name, and update_character_choose().

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◆ AddMeFail()

void AddMeFail ( char *  data,
int  len 
)

Handles when the server says we can't be added. In reality, we need to close the connection and quit out, because the client is going to close us down anyways.

Parameters
data
len

Definition at line 1087 of file commands.c.

References LOG(), and LOG_INFO.

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◆ AddMeSuccess()

void AddMeSuccess ( char *  data,
int  len 
)

This is really a throwaway command - there really isn't any reason to send addme_success commands.

Parameters
data
len

Definition at line 1103 of file commands.c.

References hide_all_login_windows(), LOG(), LOG_DEBUG, and show_main_client().

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◆ animate_objects()

◆ AnimCmd()

void AnimCmd ( unsigned char *  data,
int  len 
)
Parameters
data
len

Definition at line 1139 of file commands.c.

References Animations::faces, Animations::flags, GetShort_String(), LOG(), LOG_DEBUG, LOG_WARNING, MAXANIM, Animations::num_animations, Animations::phase, Animations::speed, and Animations::speed_left.

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◆ can_write_spell_on()

int can_write_spell_on ( item it)

Definition at line 782 of file item.c.

References item_struct::type.

◆ clear_fire()

void clear_fire ( void  )

Definition at line 100 of file player.c.

References dfire, SC_FIRERUN, and send_command().

Referenced by focusoutfunc(), map_button_event(), and parse_key_release().

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◆ clear_run()

void clear_run ( void  )

Definition at line 107 of file player.c.

References drun, SC_FIRERUN, and send_command().

Referenced by focusoutfunc(), and parse_key_release().

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◆ client_init()

void client_init ( void  )

Called ONCE during client startup to initialize configuration and other variables to reasonable defaults. Future resets (i.e. after a connection) should use client_reset() instead.

Definition at line 184 of file init.c.

References Player_Struct::below, FaceSets_struct::comment, cpl, exp_table, exp_table_max, FaceSets_struct::extension, face_info, Face_Information_struct::facesets, FaceSets_struct::fallback, FaceSets_struct::fullname, init_commands(), init_config(), init_paths(), last_used_skills, map_item(), MAX_FACE_SETS, MAX_SKILL, ms_init(), Player_Struct::ob, Face_Information_struct::old_bmaps_checksum, player_item(), FaceSets_struct::prefix, reset_vars_common(), FaceSets_struct::size, skill_names, and Face_Information_struct::want_faceset.

Referenced by main().

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◆ client_reset()

void client_reset ( void  )

Clear client variables between connections to different servers. This MUST be called AFTER client_init() because that performs some allocations.

Definition at line 239 of file init.c.

References Face_Information_struct::bmaps_checksum, classes, FaceSets_struct::comment, FaceSets_struct::extension, face_info, Face_Information_struct::facesets, FaceSets_struct::fallback, free_all_race_class_info(), FREE_AND_CLEAR, FaceSets_struct::fullname, MAX_FACE_SETS, MAX_SKILL, motd, news, num_classes, num_races, Face_Information_struct::old_bmaps_checksum, FaceSets_struct::prefix, races, reset_vars_common(), rules, serverloginmethod, FaceSets_struct::size, skill_names, used_classes, and used_races.

Referenced by main().

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◆ client_send_apply()

void client_send_apply ( int  tag)

Definition at line 71 of file player.c.

References cs_print_string(), csocket, and ClientSocket::fd.

Referenced by list_item_action(), and list_row_collapse().

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◆ client_send_examine()

void client_send_examine ( int  tag)

Definition at line 75 of file player.c.

References cs_print_string(), csocket, and ClientSocket::fd.

Referenced by list_item_action().

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◆ client_send_move()

void client_send_move ( int  loc,
int  tag,
int  nrof 
)

Request to move 'nrof' objects with 'tag' to 'loc'.

Definition at line 82 of file player.c.

References cs_print_string(), csocket, and ClientSocket::fd.

Referenced by list_item_action().

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◆ command_take()

void command_take ( const char *  command,
const char *  cpnext 
)

Definition at line 239 of file player.c.

References Player_Struct::container, Player_Struct::count, cpl, cs_print_string(), csocket, draw_ext_info(), ClientSocket::fd, item_struct::inv, MSG_TYPE_CLIENT, MSG_TYPE_CLIENT_NOTICE, NDI_BLACK, Player_Struct::ob, send_command(), and item_struct::tag.

Referenced by do_take().

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◆ CompleteCmd()

void CompleteCmd ( unsigned char *  data,
int  len 
)

◆ create_new_item()

item* create_new_item ( item env,
gint32  tag 
)

Definition at line 435 of file item.c.

References add_item(), alloc_items(), free_items, item_struct::locked, item_struct::next, NROF_ITEMS, item_struct::prev, and item_struct::tag.

Referenced by update_item().

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◆ cs_print_string()

int cs_print_string ( GSocketConnection *  fd,
const char *  str,
  ... 
)

Send a printf-formatted packet to the socket.

Parameters
fdThe socket to send to.
strThe printf format string.
...An optional list of values to fulfill the format string.

Definition at line 245 of file newsocket.c.

References SockList::buf, SockList::len, MAX_BUF, script_monitor_str(), SockList_Init(), and SockList_Send().

Referenced by client_mapsize(), client_negotiate(), client_send_apply(), client_send_examine(), client_send_move(), cmd_raw(), command_take(), create_character_window_show(), get_image_info(), get_new_char_info(), look_at(), read_config_dialog(), ReplyInfoCmd(), requestface(), script_process_cmd(), send_command(), send_reply(), SendAddMe(), SendVersion(), and SetupCmd().

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◆ DeleteInventory()

void DeleteInventory ( unsigned char *  data,
int  len 
)
Parameters
data
len

Definition at line 1827 of file commands.c.

References locate_item(), LOG(), LOG_WARNING, and remove_item_inventory().

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◆ DeleteItem()

void DeleteItem ( unsigned char *  data,
int  len 
)
Parameters
data
len

Definition at line 1801 of file commands.c.

References GetInt_String(), locate_item(), LOG(), LOG_WARNING, and remove_item().

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◆ display_newpng()

void display_newpng ( int  face,
guint8 *  buf,
int  buflen,
int  setnum 
)

This function is called when the server has sent us the actual png data for an image. If caching, we need to write this data to disk (this is handled in the function cache_newpng).

Definition at line 669 of file image.c.

References cache_newpng(), CONFIG_CACHE, create_and_rescale_image_from_data(), facetoname, height, LOG(), LOG_ERROR, LOG_WARNING, png_to_data(), use_config, and width.

Referenced by Image2Cmd().

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◆ DrawExtInfoCmd()

void DrawExtInfoCmd ( char *  data,
int  len 
)

We must extract color, type, subtype and dispatch to callback

Parameters
data
len

Definition at line 1268 of file commands.c.

References getTextManager(), LOG(), and LOG_WARNING.

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◆ DrawInfoCmd()

void DrawInfoCmd ( char *  data,
int  len 
)

Draws a string in the info window.

Parameters
data
len

Definition at line 1204 of file commands.c.

References draw_ext_info(), LOG(), LOG_WARNING, MSG_TYPE_CLIENT, and MSG_TYPE_CLIENT_COMMAND.

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◆ ExtendedInfoSetCmd()

void ExtendedInfoSetCmd ( char *  data,
int  len 
)

◆ Face2Cmd()

void Face2Cmd ( guint8 *  data,
int  len 
)

We only get here if the server believes we are caching images. We rely on the fact that the server will only send a face command for a particular number once - at current time, we have no way of knowing if we have already received a face for a particular number.

Definition at line 526 of file image.c.

References checksum, CONFIG_CACHE, finish_face_cmd(), GetInt_String(), GetShort_String(), LOG(), LOG_WARNING, and use_config.

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◆ FailureCmd()

void FailureCmd ( char *  buf,
int  len 
)

Handles a failure return from the server.

Parameters
bufbuffer sent by server.
lenlength of data.

Definition at line 2409 of file commands.c.

References account_add_character_failure(), account_change_password_failure(), account_creation_failure(), account_login_failure(), create_new_character_failure(), LOG(), and LOG_ERROR.

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◆ finish_face_cmd()

void finish_face_cmd ( int  pnum,
guint32  checksum,
int  has_sum,
char *  face,
int  faceset 
)

This is common for all the face commands (face2, face1, face). For face1 and face commands, faceset should always be zero. for face commands, has_sum and checksum will be zero. pnum is the face number, while face is the name. We actually don't care what the set it - it could be useful right now, but in the current caching scheme, we look through all the facesets for the image and if the checksum matches, we assume we have match. This approach makes sure that we don't have to store the same image multiple times simply because the set number may be different.

Definition at line 429 of file image.c.

References associate_cache_entry(), cache_dir, create_and_rescale_image_from_data(), Cache_Entry::filename, Cache_Entry::image_data, image_find_cache_entry(), image_remove_hash(), Cache_Entry::ispublic, load_image(), LOG(), LOG_WARNING, png_to_data(), and requestface().

Referenced by Face2Cmd(), and get_image_sums().

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◆ fire_dir()

void fire_dir ( int  dir)

Definition at line 114 of file player.c.

References Player_Struct::count, cpl, dfire, Player_Struct::input_state, MAX_BUF, Playing, SC_NORMAL, and send_command().

Referenced by map_button_event(), and parse_key().

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◆ free_all_items()

void free_all_items ( item op)

Definition at line 264 of file item.c.

References free_all_items(), item_struct::inv, and item_struct::next.

Referenced by free_all_items().

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◆ free_all_race_class_info()

void free_all_race_class_info ( Race_Class_Info data,
int  num_entries 
)

This function clears the data from the Race_Class_Info array. Because the structure itself contains data that is allocated, some work needs to be done to clear that data.

Parameters
dataarray to clear
num_entriessize of the array.

Definition at line 420 of file commands.c.

References Race_Class_Info::num_rc_choice, RC_Choice::num_values, and Race_Class_Info::rc_choice.

Referenced by client_reset(), and ReplyInfoCmd().

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◆ get_image_info()

void get_image_info ( guint8 *  data,
int  len 
)

Takes the data from a replyinfo image_info and breaks it down. The info contained is the checkums, number of images, and faceset information. It stores this data into the face_info structure. Since we know data is null terminated, we can use the strchr operations with safety. In each block, we find the newline - if we find one, we presume the data is good, and update the face_info accordingly. if we don't find a newline, we return.

Definition at line 706 of file image.c.

References Face_Information_struct::bmaps_checksum, FaceSets_struct::comment, cs_print_string(), csocket, draw_ext_info(), FaceSets_struct::extension, Face_Information_struct::faceset, Face_Information_struct::facesets, FaceSets_struct::fallback, ClientSocket::fd, FaceSets_struct::fullname, Face_Information_struct::have_faceset_info, LOG(), LOG_WARNING, MAX_BUF, MAX_FACE_SETS, MSG_TYPE_CLIENT, MSG_TYPE_CLIENT_CONFIG, NDI_RED, Face_Information_struct::num_images, FaceSets_struct::prefix, replyinfo_status, RI_IMAGE_INFO, FaceSets_struct::size, and Face_Information_struct::want_faceset.

Referenced by ReplyInfoCmd().

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◆ get_image_sums()

void get_image_sums ( char *  data,
int  len 
)

This gets a block of checksums from the server. This lets it prebuild the images or what not. It would probably be nice to add a gui callback someplace that gives a little status display (18% done or whatever) - that probably needs to be done further up.

The start and stop values are not meaningful - they are here because the semantics of the requestinfo/replyinfo is that replyinfo includes the same request data as the requestinfo (thus, if the request failed for some reason, the client would know which one failed and then try again). Currently, we don't have any logic in the function below to deal with failures.

Definition at line 802 of file image.c.

References checksum, finish_face_cmd(), GetInt_String(), GetShort_String(), LOG(), LOG_WARNING, and replyinfo_last_face.

Referenced by ReplyInfoCmd().

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◆ get_number()

const char* get_number ( guint32  i)

Definition at line 190 of file item.c.

References MAX_BUF.

Referenced by set_item_values().

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◆ get_type_from_name()

guint8 get_type_from_name ( const char *  name)

Definition at line 42 of file item.c.

References item_types, LOG(), LOG_WARNING, and NUM_ITEM_TYPES.

Referenced by set_item_values().

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◆ GetChar_String()

char GetChar_String ( const unsigned char *  data)
Parameters
data
Returns

Definition at line 130 of file newsocket.c.

Referenced by AddspellCmd(), ExtSmooth(), get_new_char_info(), MapExtendedCmd(), process_race_class_info(), and UpdspellCmd().

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◆ GetInt64_String()

gint64 GetInt64_String ( const unsigned char *  data)

The reverse of SockList_AddInt, but on strings instead. Same for the GetShort, but for 64 bits

Parameters
data
Returns

Definition at line 154 of file newsocket.c.

Referenced by get_exp_info(), script_watch(), and StatsCmd().

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◆ GetInt_String()

int GetInt_String ( const unsigned char *  data)

The reverse of SockList_AddInt, but on strings instead. Same for the GetShort, but for 16 bits.

Parameters
data
Returns

Definition at line 142 of file newsocket.c.

Referenced by AddspellCmd(), common_item_command(), CompleteCmd(), DeleteItem(), DeleteSpell(), Face2Cmd(), get_image_sums(), Image2Cmd(), PickupCmd(), PlayerCmd(), script_watch(), StatsCmd(), TickCmd(), UpdateItemCmd(), and UpdspellCmd().

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◆ GetShort_String()

short GetShort_String ( const unsigned char *  data)

◆ GoodbyeCmd()

void GoodbyeCmd ( char *  data,
int  len 
)
Parameters
data
len

Definition at line 1119 of file commands.c.

References LOG(), and LOG_WARNING.

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◆ handle_query()

void handle_query ( char *  data,
int  len 
)

Prompts the user for input.

Parameters
data
len

Definition at line 1533 of file commands.c.

References cpl, CS_QUERY_HIDEINPUT, CS_QUERY_SINGLECHAR, CS_QUERY_YESNO, draw_ext_info(), draw_prompt(), Player_Struct::input_state, LOG(), LOG_DEBUG, MSG_TYPE_CLIENT, MSG_TYPE_CLIENT_QUERY, NDI_BLACK, Player_Struct::no_echo, Reply_Many, Reply_One, and x_set_echo().

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◆ Image2Cmd()

void Image2Cmd ( guint8 *  data,
int  len 
)

Definition at line 552 of file image.c.

References display_newpng(), GetInt_String(), LOG(), and LOG_WARNING.

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◆ init_common_cache_data()

void init_common_cache_data ( void  )

Definition at line 359 of file image.c.

References cache_dir, CONFIG_CACHE, draw_ext_info(), facetoname, FD_Cache::fd, fd_cache, image_cache, IMAGE_HASH, image_process_line(), MAX_BUF, MAX_FACE_SETS, MAXPIXMAPNUM, MSG_TYPE_CLIENT, MSG_TYPE_CLIENT_NOTICE, FD_Cache::name, NDI_RED, and want_config.

Referenced by init_image_cache_data().

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◆ inscribe_magical_scroll()

void inscribe_magical_scroll ( item scroll,
Spell spell 
)

◆ Item2Cmd()

void Item2Cmd ( unsigned char *  data,
int  len 
)
Parameters
data
len

Definition at line 1706 of file commands.c.

References common_item_command().

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◆ item_actions()

void item_actions ( item op)
Parameters
op

Definition at line 1633 of file commands.c.

References close_container(), Player_Struct::container, cpl, item_struct::open, open_container(), and item_struct::was_open.

Referenced by common_item_command(), and UpdateItemCmd().

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◆ locate_item()

item* locate_item ( gint32  tag)

Definition at line 300 of file item.c.

References Player_Struct::container, cpl, item_struct::inv, locate_item_from_item(), map, and item_struct::tag.

Referenced by common_item_command(), DeleteInventory(), DeleteItem(), hide_main_client(), update_item(), and UpdateItemCmd().

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◆ LOG()

void LOG ( LogLevel  level,
const char *  origin,
const char *  format,
  ... 
)

Log messages of a certain importance to stderr. See 'client.h' for a full list of possible log levels.

Definition at line 109 of file misc.c.

References getLogLevelText(), and MINLOG.

Referenced by AccountPlayersCmd(), add_marked_text_to_pane(), add_to_textbuf(), AddMeFail(), AddMeSuccess(), AddspellCmd(), AnimCmd(), cache_newpng(), client_disconnect(), client_negotiate(), client_run(), common_item_command(), CompleteCmd(), config_check(), config_load_legacy(), DeleteInventory(), DeleteItem(), DeleteSpell(), display_newpng(), do_num_free_items(), draw_ext_info(), draw_magic_map(), DrawExtInfoCmd(), DrawInfoCmd(), event_loop(), Face2Cmd(), FailureCmd(), finish_face_cmd(), get_class_info(), get_exp_info(), get_image_info(), get_image_sums(), get_new_char_info(), get_race_info(), get_skill_info(), get_starting_map_info(), get_type_from_name(), GoodbyeCmd(), handle_query(), Image2Cmd(), image_add_hash(), image_find_hash(), image_process_line(), image_remove_hash(), init_default_keybindings(), init_image_cache_data(), init_ui(), inventory_get_styles(), inventory_init(), keybind_insert(), keybinding_get_data(), keybinding_selection_func(), keyfunc(), list_selection_func(), load_image(), load_theme(), MagicMapCmd(), main(), Map2Cmd(), map_scrollCmd(), mapdata_init(), mapdata_set_anim_layer(), menu_quit_program(), message_callback(), metaserver_connect_to(), MusicCmd(), on_combobox_rcs_changed(), on_keybinding_button_remove_clicked(), on_keybinding_button_update_clicked(), on_spell_cast_clicked(), on_spell_invoke_clicked(), on_spell_treeview_row_activated(), on_window_destroy_event(), parse_args(), parse_keybind_line(), parse_keys_file(), pickup_init(), PlayerCmd(), png_to_data(), process_race_class_info(), ReplyInfoCmd(), rescale_rgba_data(), save_keys(), save_msgctrl_configuration(), script_init(), send_command(), setup_config_dialog(), SetupCmd(), SockList_AddChar(), SockList_AddInt(), SockList_AddShort(), SockList_Send(), Sound2Cmd(), spell_get_styles(), stats_get_styles(), StatsCmd(), trigger_skill(), unbind_key(), UpdateItemCmd(), UpdspellCmd(), and VersionCmd().

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◆ look_at()

void look_at ( int  x,
int  y 
)

Definition at line 67 of file player.c.

References cs_print_string(), csocket, and ClientSocket::fd.

Referenced by map_button_event().

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◆ make_path_to_file()

int make_path_to_file ( char *  filename)

If any directories in the given path doesn't exist, they are created.

Definition at line 85 of file misc.c.

Referenced by save_keys().

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◆ map_item()

item* map_item ( void  )

Definition at line 637 of file item.c.

References map, new_item(), and item_struct::weight.

Referenced by client_init().

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◆ new_player()

void new_player ( long  tag,
char *  name,
long  weight,
long  face 
)

Initialize player object using information from the server.

Definition at line 43 of file player.c.

References copy_name, cpl, item_struct::d_name, item_struct::face, keybindings_init(), Spell_struct::next, item_struct::nrof, Player_Struct::ob, Player_Struct::spelldata, item_struct::tag, and item_struct::weight.

Referenced by PlayerCmd().

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◆ num_free_items()

int num_free_items ( void  )

Definition at line 458 of file item.c.

References item_struct::next.

Referenced by do_num_free_items().

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◆ PickupCmd()

void PickupCmd ( guint8 *  data,
int  len 
)

Server gives us current player's pickup.

Parameters
databuffer sent by server.
lenlength of data.

Definition at line 2395 of file commands.c.

References client_pickup(), and GetInt_String().

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◆ player_item()

item* player_item ( void  )

Definition at line 631 of file item.c.

References new_item(), and player.

Referenced by client_init().

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◆ PlayerCmd()

void PlayerCmd ( unsigned char *  data,
int  len 
)

Gets the player information. This function copies relevant data from the archetype to the object. Only copies data that was not set in the object structure.

Parameters
data
len

Definition at line 1606 of file commands.c.

References GetInt_String(), LOG(), LOG_WARNING, MAX_BUF, name, new_player(), and reset_player_data().

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◆ print_inventory()

void print_inventory ( item op)

Definition at line 682 of file item.c.

References item_struct::d_name, draw_ext_info(), item_struct::flags, get_info_width(), item_struct::inv, MAX_BUF, MSG_TYPE_CLIENT, MSG_TYPE_CLIENT_DEBUG, NDI_BLACK, item_struct::next, item_struct::nrof, print_inventory(), item_struct::tag, and item_struct::weight.

Referenced by do_inv(), and print_inventory().

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◆ remove_item()

◆ remove_item_inventory()

void remove_item_inventory ( item op)

Definition at line 393 of file item.c.

References item_struct::inv, item_struct::inv_updated, item_event_container_clearing(), and remove_item().

Referenced by DeleteInventory(), hide_main_client(), and remove_item().

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◆ ReplyInfoCmd()

void ReplyInfoCmd ( guint8 *  buf,
int  len 
)

◆ requestface()

void requestface ( int  pnum,
char *  facename 
)

Definition at line 412 of file image.c.

References Face_Information_struct::cache_misses, cs_print_string(), csocket, facetoname, and ClientSocket::fd.

Referenced by finish_face_cmd().

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◆ reset_image_cache_data()

void reset_image_cache_data ( void  )

We can now connect to different servers, so we need to clear out any old images. We try to free the data also to prevent memory leaks. Note that we don't touch our hashed entries - so that when we connect to a new server, we still have all that information.

Definition at line 509 of file image.c.

References CONFIG_CACHE, facetoname, MAXPIXMAPNUM, and want_config.

Referenced by reset_image_data().

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◆ reset_player_data()

void reset_player_data ( void  )

Reset player experience data.

Definition at line 226 of file init.c.

References cpl, MAX_SKILL, Stat_struct::skill_exp, Stat_struct::skill_level, and Player_Struct::stats.

Referenced by PlayerCmd(), and reset_vars_common().

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◆ run_dir()

void run_dir ( int  dir)

Definition at line 135 of file player.c.

References drun, MAX_BUF, SC_NORMAL, and send_command().

Referenced by map_button_event(), and parse_key().

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◆ script_lua_command()

int script_lua_command ( const char *  command,
const char *  param 
)

Referenced by extended_command().

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◆ script_lua_kill()

void script_lua_kill ( const char *  param)

◆ script_lua_list()

void script_lua_list ( const char *  param)

◆ script_lua_load()

void script_lua_load ( const char *  name)

◆ script_lua_stats()

void script_lua_stats ( void  )

Referenced by StatsCmd().

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◆ send_command()

◆ send_mark_obj()

void send_mark_obj ( item op)

Definition at line 614 of file item.c.

References csocket, item_struct::env, ClientSocket::fd, MAX_BUF, script_monitor_str(), SockList_AddInt(), SockList_AddString(), SockList_Init(), SockList_Send(), and item_struct::tag.

Referenced by list_item_action().

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◆ send_reply()

void send_reply ( const char *  text)

Sends a reply to the server. This function basically just packs the stuff up.

Parameters
textcontains the null terminated string of text to send.

Definition at line 1589 of file commands.c.

References cpl, cs_print_string(), csocket, ClientSocket::fd, Player_Struct::no_echo, and x_set_echo().

Referenced by keyfunc(), and on_entry_commands_activate().

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◆ SendAddMe()

void SendAddMe ( ClientSocket  csock)

Definition at line 75 of file init.c.

References cs_print_string(), and ClientSocket::fd.

Referenced by client_negotiate().

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◆ SendVersion()

void SendVersion ( ClientSocket  csock)

Definition at line 70 of file init.c.

References cs_print_string(), ClientSocket::fd, VERSION_CS, VERSION_INFO, and VERSION_SC.

Referenced by client_negotiate().

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◆ set_item_values()

void set_item_values ( item op,
char *  name,
gint32  weight,
guint16  face,
guint16  flags,
guint16  anim,
guint16  animspeed,
guint32  nrof,
guint16  type 
)

◆ setTextManager()

void setTextManager ( int  type,
ExtTextManager  callback 
)
Parameters
type
callback

Definition at line 1228 of file commands.c.

References TextManager::callback, firstTextManager, TextManager::next, and TextManager::type.

◆ SetupCmd()

void SetupCmd ( char *  buf,
int  len 
)

Received a response to a setup from the server. This function is basically the same as the server side function - we just do some different processing on the data.

Parameters
buf
len

Definition at line 901 of file commands.c.

References client_disconnect(), CONFIG_CACHE, CONFIG_MAPHEIGHT, CONFIG_MAPWIDTH, cs_print_string(), csocket, draw_ext_info(), face_info, Face_Information_struct::faceset, ClientSocket::fd, LOG(), LOG_DEBUG, LOG_INFO, LOG_WARNING, mapdata_set_size(), MAX_BUF, MSG_TYPE_CLIENT, MSG_TYPE_CLIENT_SERVER, NDI_RED, resize_map_window(), spellmon_level, start_login(), and use_config.

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◆ SinkCmd()

void SinkCmd ( unsigned char *  data,
int  len 
)
Parameters
data
len

Definition at line 2367 of file commands.c.

◆ SmoothCmd()

void SmoothCmd ( unsigned char *  data,
int  len 
)

Receives the smooth mapping from the server. Because this information is reference a lot, the smoothing face is stored in the pixmap data - this makes access much faster than searching an array of data for the face to use.

Parameters
data
len

Definition at line 1184 of file commands.c.

References addsmooth(), and GetShort_String().

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◆ SockList_AddChar()

void SockList_AddChar ( SockList sl,
char  c 
)
Parameters
sl
c

Definition at line 43 of file newsocket.c.

References SockList::buf, SockList::len, LOG(), LOG_ERROR, and MAX_BUF.

Referenced by add_character_to_account(), create_new_character(), do_account_change(), do_account_create(), do_account_login(), inscribe_magical_scroll(), script_process_cmd(), send_create_player_to_server(), and toggle_locked().

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◆ SockList_AddInt()

void SockList_AddInt ( SockList sl,
guint32  data 
)
Parameters
sl
data

Definition at line 80 of file newsocket.c.

References SockList::buf, SockList::len, LOG(), LOG_ERROR, and MAX_BUF.

Referenced by inscribe_magical_scroll(), script_process_cmd(), send_command(), send_mark_obj(), and toggle_locked().

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◆ SockList_AddShort()

void SockList_AddShort ( SockList sl,
guint16  data 
)
Parameters
sl
data

Definition at line 64 of file newsocket.c.

References SockList::buf, SockList::len, LOG(), LOG_ERROR, and MAX_BUF.

Referenced by send_command().

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◆ SockList_AddString()

void SockList_AddString ( SockList sl,
const char *  str 
)

◆ SockList_Init()

void SockList_Init ( SockList sl,
guint8 *  buf 
)

◆ SockList_ReadPacket()

bool SockList_ReadPacket ( GSocketConnection  c[static 1],
SockList  sl[static 1],
size_t  len,
GError **  error 
)

Reads from the socket and puts data into a socklist. The only processing done is to remove the initial size value. An assumption made is that the buffer is at least 2 bytes long.

Parameters
fdSocket to read from.
slPointer to a buffer to put the read data.
lenSize of the buffer allocated to accept data.
Returns
Return true if we think we have a full packet, 0 if we have a partial packet, or -1 if an error occurred.

Definition at line 206 of file newsocket.c.

References SockList::buf, CLIENT_ERROR, CLIENT_ERROR_TOOBIG, csocket, cst_lst, cst_tot, ClientSocket::fd, GetUShort_String(), CS_Stats::ibytes, in, and SockList::len.

Referenced by client_run().

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◆ SockList_Send()

int SockList_Send ( SockList sl,
GSocketConnection *  c 
)

Send data from a socklist to the socket.

Definition at line 112 of file newsocket.c.

References SockList::buf, SockList::len, LOG(), and LOG_WARNING.

Referenced by add_character_to_account(), create_new_character(), cs_print_string(), do_account_change(), do_account_create(), do_account_login(), inscribe_magical_scroll(), play_character(), script_process_cmd(), send_command(), send_create_player_to_server(), send_mark_obj(), and toggle_locked().

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◆ StatsCmd()

void StatsCmd ( unsigned char *  data,
int  len 
)

Updates the local copy of the stats and displays it.

Parameters
data
len

Definition at line 1345 of file commands.c.

References Stat_struct::ac, Stat_struct::attuned, Stat_struct::Cha, Stat_struct::Con, cpl, CS_NUM_SKILLS, CS_STAT_AC, CS_STAT_ARMOUR, CS_STAT_CHA, CS_STAT_CON, CS_STAT_DAM, CS_STAT_DEX, CS_STAT_EXP, CS_STAT_EXP64, CS_STAT_FLAGS, CS_STAT_FOOD, CS_STAT_GRACE, CS_STAT_HP, CS_STAT_INT, CS_STAT_LEVEL, CS_STAT_MAXGRACE, CS_STAT_MAXHP, CS_STAT_MAXSP, CS_STAT_POW, CS_STAT_RANGE, CS_STAT_RESIST_END, CS_STAT_RESIST_START, CS_STAT_SKILLINFO, CS_STAT_SP, CS_STAT_SPEED, CS_STAT_SPELL_ATTUNE, CS_STAT_SPELL_DENY, CS_STAT_SPELL_REPEL, CS_STAT_STR, CS_STAT_TITLE, CS_STAT_WC, CS_STAT_WEAP_SP, CS_STAT_WEIGHT_LIM, CS_STAT_WIS, Stat_struct::dam, Stat_struct::denied, Stat_struct::Dex, draw_message_window(), draw_stats(), Stat_struct::exp, Stat_struct::flags, Stat_struct::food, GetInt64_String(), GetInt_String(), GetShort_String(), Stat_struct::grace, Stat_struct::hp, Stat_struct::Int, item_struct::inv_updated, Stat_struct::level, LOG(), LOG_WARNING, Stat_struct::maxgrace, Stat_struct::maxhp, Stat_struct::maxsp, Player_Struct::ob, Stat_struct::Pow, Player_Struct::range, redraw(), Stat_struct::repelled, Stat_struct::resist_change, Stat_struct::resists, script_lua_stats(), set_weight_limit(), Stat_struct::skill_exp, Stat_struct::skill_level, Stat_struct::sp, Stat_struct::speed, Player_Struct::spells_updated, Player_Struct::stats, Stat_struct::Str, Player_Struct::title, use_skill(), Stat_struct::wc, Stat_struct::weapon_sp, Stat_struct::weight_limit, and Stat_struct::Wis.

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◆ stop_fire()

void stop_fire ( void  )

Definition at line 93 of file player.c.

References cpl, dfire, Player_Struct::input_state, and Playing.

Referenced by keyfunc().

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◆ stop_run()

void stop_run ( void  )

Definition at line 130 of file player.c.

References drun, SC_FIRERUN, and send_command().

Referenced by keyfunc(), and map_button_event().

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◆ TickCmd()

void TickCmd ( guint8 *  data,
int  len 
)

Got a tick from the server. We currently don't care what tick number it is, but just have the code in case at some time we do.

Parameters
data
len

Definition at line 2378 of file commands.c.

References client_tick(), GetInt_String(), and tick.

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◆ toggle_locked()

void toggle_locked ( item op)

Definition at line 596 of file item.c.

References csocket, item_struct::env, ClientSocket::fd, item_struct::locked, MAX_BUF, script_monitor_str(), SockList_AddChar(), SockList_AddInt(), SockList_AddString(), SockList_Init(), SockList_Send(), and item_struct::tag.

Referenced by list_item_action().

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◆ update_item()

void update_item ( int  tag,
int  loc,
char *  name,
int  weight,
int  face,
int  flags,
int  anim,
int  animspeed,
guint32  nrof,
int  type 
)

◆ update_item_sort()

void update_item_sort ( item it)

Definition at line 91 of file item.c.

References item_struct::applied, item_struct::env, insert_item_before_item(), item_struct::inv, item_struct::locked, item_struct::next, item_struct::prev, item_struct::s_name, and item_struct::type.

Referenced by set_item_values().

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◆ UpdateItemCmd()

void UpdateItemCmd ( unsigned char *  data,
int  len 
)

◆ use_skill()

void use_skill ( int  skill_id)

Maintain the last_used_skills LRU list for displaying the recently used skills first.

Parameters
skill_id

Definition at line 1320 of file commands.c.

References last_used_skills.

Referenced by StatsCmd().

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◆ VersionCmd()

void VersionCmd ( char *  data,
int  len 
)

Definition at line 44 of file init.c.

References ClientSocket::cs_version, csocket, LOG(), LOG_DEBUG, LOG_WARNING, ClientSocket::sc_version, VERSION_CS, and VERSION_SC.

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