Crossfire Server, Branch 1.12
R12190
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00001 /* 00002 * static char *rcsid_door_c = 00003 * "$Id: door.c 11578 2009-02-23 22:02:27Z lalo $"; 00004 */ 00005 00006 /* 00007 CrossFire, A Multiplayer game for X-windows 00008 00009 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 00010 Copyright (C) 1992 Frank Tore Johansen 00011 00012 This program is free software; you can redistribute it and/or modify 00013 it under the terms of the GNU General Public License as published by 00014 the Free Software Foundation; either version 2 of the License, or 00015 (at your option) any later version. 00016 00017 This program is distributed in the hope that it will be useful, 00018 but WITHOUT ANY WARRANTY; without even the implied warranty of 00019 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00020 GNU General Public License for more details. 00021 00022 You should have received a copy of the GNU General Public License 00023 along with this program; if not, write to the Free Software 00024 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00025 00026 The authors can be reached via e-mail at crossfire-devel@real-time.com 00027 */ 00028 00034 #include <global.h> 00035 #include <random_map.h> 00036 #include <rproto.h> 00037 00055 int surround_check2(char **layout, int i, int j, int Xsize, int Ysize) { 00056 int surround_index = 0; 00057 00058 if ((i > 0) && (layout[i-1][j] == 'D' || layout[i-1][j] == '#')) 00059 surround_index += 1; 00060 if ((i < Xsize-1) && (layout[i+1][j] == 'D' || layout[i+1][j] == '#')) 00061 surround_index += 2; 00062 if ((j > 0) && (layout[i][j-1] == 'D' || layout[i][j-1] == '#')) 00063 surround_index += 4; 00064 if ((j < Ysize-1) && (layout[i][j+1] == 'D' && layout[i][j+1] == '#')) 00065 surround_index += 8; 00066 return surround_index; 00067 } 00068 00080 void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) { 00081 int i, j; 00082 mapstruct *vdoors; 00083 mapstruct *hdoors; 00084 char doorpath[128]; 00085 00086 if (!strcmp(doorstyle, "none")) 00087 return; 00088 vdoors = find_style("/styles/doorstyles", doorstyle, -1); 00089 if (vdoors) 00090 hdoors = vdoors; 00091 else { 00092 vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1); 00093 if (!vdoors) 00094 return; 00095 snprintf(doorpath, sizeof(doorpath), "/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/')); 00096 hdoors = find_style(doorpath, NULL, -1); 00097 } 00098 00099 for (i = 0; i < RP->Xsize; i++) 00100 for (j = 0; j < RP->Ysize; j++) { 00101 if (maze[i][j] == 'D') { 00102 int sindex; 00103 object *this_door, *new_door; 00104 00105 sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize); 00106 if (sindex == 3) 00107 this_door = pick_random_object(hdoors); 00108 else 00109 this_door = pick_random_object(vdoors); 00110 new_door = arch_to_object(this_door->arch); 00111 copy_object(this_door, new_door); 00112 new_door->x = i; 00113 new_door->y = j; 00114 insert_ob_in_map(new_door, the_map, NULL, 0); 00115 } 00116 } 00117 }