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Defines | Functions | Variables
arch.c File Reference

All archetype-related functions. More...

#include <global.h>
#include <loader.h>
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Defines

#define TIME_ARCH_LOAD   0
 If set, does a little timing on the archetype load.

Functions

static void add_arch (archetype *at)
 Adds an archetype to the hashtable.
void arch_info (object *op)
 Stores debug-information about how efficient the hashtable used for archetypes has been in the static errmsg array.
object * arch_to_object (archetype *at)
 Creates and returns a new object which is a copy of the given archetype.
void clear_archetable (void)
 Initialise the hashtable used by the archetypes.
object * create_archetype (const char *name)
 Finds which archetype matches the given name, and returns a new object containing a copy of the archetype.
object * create_archetype_by_object_name (const char *name)
 Creates an object given the name that appears during the game (for example, "writing pen" instead of "stylus").
object * create_singularity (const char *name)
 Creates a dummy object.
void dump_all_archetypes (void)
 Dumps _all_ archetypes to debug-level output.
void dump_arch (archetype *at, StringBuffer *sb)
 Dumps an archetype to buffer.
archetype * find_archetype (const char *name)
 Finds, using the hashtable, which archetype matches the given name.
archetype * find_archetype_by_object_name (const char *name)
 This function retrieves an archetype given the name that appears during the game (for example, "writing pen" instead of "stylus").
archetype * find_archetype_by_object_type_name (int type, const char *name)
 This function retrieves an archetype by type and name that appears during the game.
static void first_arch_pass (FILE *fp)
 Reads/parses the archetype-file, and copies into a linked list of archetype-structures.
void free_all_archs (void)
 Frees all memory allocated to archetypes.
void free_arch (archetype *at)
 Frees archetype.
archetype * get_archetype_by_skill_name (const char *skill, int type)
 Retrieves an archetype by skill name and type.
archetype * get_archetype_by_type_subtype (int type, int subtype)
 Retrieves an archetype by type and subtype.
archetype * get_archetype_struct (void)
 Allocates, initialises and returns the pointer to an archetype structure.
static unsigned long hasharch (const char *str, int tablesize)
 Hash-function used by the arch-hashtable.
static void init_archetable (void)
 An alternative way to init the hashtable which is slower, but _works_...
void init_archetypes (void)
 Initialises the internal linked list of archetypes (read from file).
static void load_archetypes (void)
 Loads all archetypes and treasures.
object * object_create_arch (archetype *at)
 Create a full object using the given archetype.
static void second_arch_pass (FILE *fp)
 Reads the archetype file once more, and links all pointers between archetypes and treasure lists.
archetype * try_find_archetype (const char *name)
 Finds, using the hashtable, which archetype matches the given name.

Variables

static int arch_cmp = 0
 How many strcmp's.
int arch_init
 True if doing arch initialization.
static int arch_search = 0
 How many searches.
static archetype * arch_table [ARCHTABLE]

Detailed Description

All archetype-related functions.

Note:
The naming of these functions is really poor - they are all pretty much named '.._arch_...', but they may more may not return archetypes. Some make the arch_to_object call, and thus return an object. Perhaps those should be called 'archob' functions to denote they return an object derived from the archetype. MSW 2003-04-29
Todo:
make the functions use the same order for parameters (type first, then name, or the opposite).

Definition in file arch.c.


Define Documentation

#define TIME_ARCH_LOAD   0

If set, does a little timing on the archetype load.

Definition at line 47 of file arch.c.


Function Documentation

static void add_arch ( archetype *  at) [static]

Adds an archetype to the hashtable.

Will call fatal() if archetype table is too small to contain archetypes.

Definition at line 715 of file arch.c.

References arch_table, ARCHTABLE, ARCHTABLE_TOO_SMALL, fatal(), and hasharch().

Referenced by init_archetable().

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void arch_info ( object *  op)

Stores debug-information about how efficient the hashtable used for archetypes has been in the static errmsg array.

Definition at line 209 of file arch.c.

References arch_cmp, arch_search, draw_ext_info_format(), MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_DEBUG, and NDI_UNIQUE.

Referenced by command_archs().

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object* arch_to_object ( archetype *  at)

Creates and returns a new object which is a copy of the given archetype.

This function returns NULL if given a NULL pointer, else an object.

Parameters:
atarchetype from which to get an object.
Returns:
object of specified type.
Note:
get_object() will either allocate memory or call fatal(), so returned value is never NULL.

Definition at line 576 of file arch.c.

References copy_object_with_inv(), get_object(), llevError, LOG(), and warn_archetypes.

Referenced by add_abilities(), animate_bomb(), animate_weapon(), apply_builder_floor(), apply_builder_window(), cast_cause_disease(), cast_cone(), cast_consecrate(), cast_create_town_portal(), cast_destruction(), cast_detection(), cast_light(), cast_polymorph(), cast_raise_dead_spell(), cast_smite_spell(), change_luck(), change_object(), command_create(), cone_drop(), create_all_treasures(), create_archetype(), create_archetype_by_object_name(), create_aura(), create_bomb(), create_one_treasure(), do_turn(), dragon_ability_gain(), drain_specific_stat(), explode_bullet(), fire_arch_from_position(), fire_bolt(), fire_bullet(), fire_swarm(), fix_container_multipart(), fix_multipart_object(), fix_summon_pet(), fix_walls(), generate_monster_arch(), get_player(), get_spell_by_name(), give_skill_by_name(), god_gives_present(), hit_player(), include_map_in_map(), insert_multisquare_ob_in_map(), kill_player(), magic_wall(), make_map_floor(), make_map_walls(), mood_change(), move_aura(), move_ball_spell(), move_symptom(), object_create_arch(), pick_joined_wall(), place_chest(), place_exits(), place_monsters(), poison_living(), print_monsters(), put_a_monster(), put_decor(), put_doors(), put_floor(), remove_door(), remove_locked_door(), replace_insert_ob_in_map(), retrofit_joined_wall(), save_throw_object(), slow_living(), spell_effect(), spring_trap(), START_TEST(), summon_object(), write_mark(), and write_rune().

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void clear_archetable ( void  )

Initialise the hashtable used by the archetypes.

Definition at line 219 of file arch.c.

References arch_table, and ARCHTABLE.

Referenced by free_all_archs(), load_archetypes(), and START_TEST().

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object* create_archetype ( const char *  name)
object* create_archetype_by_object_name ( const char *  name)

Creates an object given the name that appears during the game (for example, "writing pen" instead of "stylus").

Parameters:
namethe name we're searching for (ex: "writing pen"), must not be null
Returns:
a corresponding object if found; a singularity object if not found.
Note:
Note by MSW - it appears that it takes the full name and keeps shortening it until it finds a match. I re-wrote this so that it doesn't malloc it each time - not that this function is used much, but it otherwise had a big memory leak.

Definition at line 173 of file arch.c.

References arch_to_object(), create_singularity(), find_archetype_by_object_name(), and MAX_BUF.

Referenced by god_intervention(), local_check_loaded_object(), and START_TEST().

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object* create_singularity ( const char *  name)

Creates a dummy object.

This function is called by get_archetype() if it fails to find the appropriate archetype. Thus get_archetype() will be guaranteed to always return an object, and never NULL.

Parameters:
namename to give the dummy object.
Returns:
object of specified name. It fill have the FLAG_NO_PICK flag set.
Note:
get_object() will either allocate memory or call fatal(), so returned value is never NULL.

Definition at line 603 of file arch.c.

References add_string(), FLAG_NO_PICK, get_object(), MAX_BUF, SET_FLAG, and snprintf().

Referenced by create_archetype(), create_archetype_by_object_name(), and START_TEST().

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void dump_all_archetypes ( void  )

Dumps _all_ archetypes to debug-level output.

If you run crossfire with debug, and enter DM-mode, you can trigger this with the "dumpallarchetypes" command.

Definition at line 252 of file arch.c.

References dump_arch(), first_archetype, llevDebug, LOG(), stringbuffer_finish(), and stringbuffer_new().

Referenced by command_dumpallarchetypes().

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void dump_arch ( archetype *  at,
StringBuffer sb 
)

Dumps an archetype to buffer.

Parameters:
atarchetype to dump. Must not be NULL.
sbbuffer that will contain dumped information.

Definition at line 243 of file arch.c.

References dump_object().

Referenced by dump_all_archetypes().

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archetype* find_archetype ( const char *  name)
archetype* find_archetype_by_object_name ( const char *  name)

This function retrieves an archetype given the name that appears during the game (for example, "writing pen" instead of "stylus").

It does not use the hashtable system, but browse the whole archlist each time. I suggest not to use it unless you really need it because of performance issue. It is currently used by scripting extensions (create-object). Params:

Parameters:
namethe name we're searching for (ex: "writing pen")
Returns:
the archetype found or NULL if nothing was found

Definition at line 70 of file arch.c.

References add_string(), first_archetype, and free_string().

Referenced by cfapi_object_create(), command_create(), create_archetype_by_object_name(), CREArtifactPanel::setArtifact(), and START_TEST().

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archetype* find_archetype_by_object_type_name ( int  type,
const char *  name 
)

This function retrieves an archetype by type and name that appears during the game.

It is basically the same as find_archetype_by_object_name() except that it considers only items of the given type.

Parameters:
typeitem type we're searching
namethe name we're searching for (ex: "writing pen")

Definition at line 96 of file arch.c.

References first_archetype.

Referenced by cast_create_food(), and START_TEST().

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static void first_arch_pass ( FILE *  fp) [static]

Reads/parses the archetype-file, and copies into a linked list of archetype-structures.

Called through load_archetypes()

Will discard object in archetypes, those are handled by second_arch_pass().

Parameters:
fpopened file descriptor which will be used to read the archetypes.

Definition at line 357 of file arch.c.

References clear_object(), copy_object(), first_archetype, FLAG_MONSTER, free_object(), get_archetype_struct(), get_object(), LL_MORE, LL_NORMAL, load_object(), QUERY_FLAG, and SET_FLAG.

Referenced by load_archetypes().

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void free_all_archs ( void  )

Frees all memory allocated to archetypes.

After calling this, it's possible to call again init_archetypes() to reload data.

Definition at line 298 of file arch.c.

References clear_archetable(), first_archetype, free_arch(), llevDebug, and LOG().

Referenced by cleanup(), and START_TEST().

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void free_arch ( archetype *  at)

Frees archetype.

Parameters:
atarchetype to free. Pointer becomes invalid after the call.

Definition at line 273 of file arch.c.

References free_key_values(), and free_string().

Referenced by free_all_archs(), and free_object2().

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archetype* get_archetype_by_skill_name ( const char *  skill,
int  type 
)

Retrieves an archetype by skill name and type.

This is a lot like the other get_archetype_ functions, with different options.

Parameters:
skillskill to search for. Must not be NULL.
typeitem type to search for. -1 means that it doesn't matter.
Returns:
matching archetype, or NULL if none found.

Definition at line 120 of file arch.c.

References first_archetype.

Referenced by give_skill_by_name(), and START_TEST().

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archetype* get_archetype_by_type_subtype ( int  type,
int  subtype 
)

Retrieves an archetype by type and subtype.

Similiar to other get_archetype_ functions. This returns the first archetype that matches both the type and subtype. type and subtype can be -1 to say ignore, but in this case, the match it does may not be very useful. This function is most useful when subtypes are known to be unique for a particular type (eg, skills)

Parameters:
typeobject type to search for. -1 means any
subtypeobject subtype to search for. -1 means any
Returns:
matching archetype, or NULL if none found.

Definition at line 149 of file arch.c.

References first_archetype.

Referenced by CREUtils::artifactNode(), become_follower(), calculate_difficulty(), START_TEST(), and write_on_item().

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archetype* get_archetype_struct ( void  )

Allocates, initialises and returns the pointer to an archetype structure.

Returns:
new archetype structure, will never be NULL.
Note:
this function will call fatal() if it can't allocate memory.

Definition at line 323 of file arch.c.

References CALLOC, CLEAR_FLAG, clear_object(), fatal(), FLAG_FREED, FLAG_REMOVED, OUT_OF_MEMORY, and SET_FLAG.

Referenced by first_arch_pass(), local_check_loaded_object(), and START_TEST().

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static unsigned long hasharch ( const char *  str,
int  tablesize 
) [static]

Hash-function used by the arch-hashtable.

Parameters:
strarchetype name
tablesizesize of the hash table
Returns:
hash of the archetype name

Definition at line 644 of file arch.c.

References MAXSTRING.

Referenced by add_arch(), and try_find_archetype().

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static void init_archetable ( void  ) [static]

An alternative way to init the hashtable which is slower, but _works_...

Definition at line 226 of file arch.c.

References add_arch(), first_archetype, llevDebug, and LOG().

Referenced by load_archetypes().

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void init_archetypes ( void  )

Initialises the internal linked list of archetypes (read from file).

Then the global empty_archetype pointer is initialised. Can be called multiple times, will just return.

Definition at line 195 of file arch.c.

References arch_init, empty_archetype, find_archetype(), first_archetype, and load_archetypes().

Referenced by cctk_init_std_archetypes(), init_beforeplay(), init_library(), main(), and START_TEST().

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static void load_archetypes ( void  ) [static]

Loads all archetypes and treasures.

First initialises the archtype hash-table (init_archetable()). Reads and parses the archetype file (with the first and second-pass functions). Then initialises treasures by calling load_treasures().

Definition at line 507 of file arch.c.

References Settings::archetypes, check_generators(), clear_archetable(), close_and_delete(), Settings::datadir, first_arch_pass(), GETTIMEOFDAY, init_archetable(), llevDebug, llevError, load_treasures(), LOG(), MAX_BUF, open_and_uncompress(), second_arch_pass(), settings, snprintf(), and warn_archetypes.

Referenced by init_archetypes().

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object* object_create_arch ( archetype *  at)

Create a full object using the given archetype.

This instanciate not only the archetype but also all linked archetypes in case of multisquare archetype.

Parameters:
atarchetype to instanciate. Must not be NULL.
Returns:
pointer to head of instance.
Note:
will never return NULL.

Definition at line 741 of file arch.c.

References arch_to_object().

Referenced by apply_map_builder(), cctk_create_game_object(), cfapi_object_create(), command_create(), command_use(), convert_item(), move_creator(), and START_TEST().

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static void second_arch_pass ( FILE *  fp) [static]

Reads the archetype file once more, and links all pointers between archetypes and treasure lists.

Must be called after first_arch_pass().

This also handles putting items in inventory when defined in archetype.

Parameters:
fpfile fron which to read. Won't be rewinded.

Definition at line 437 of file arch.c.

References create_archetype(), find_archetype(), find_treasurelist(), free_object(), insert_ob_in_ob(), llevError, LO_LINEMODE, load_object(), LOG(), and MAX_BUF.

Referenced by load_archetypes().

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archetype* try_find_archetype ( const char *  name)

Finds, using the hashtable, which archetype matches the given name.

Will not LOG() if not found.

Returns:
pointer to the found archetype, otherwise NULL.
See also:
find_archetype()

Definition at line 671 of file arch.c.

References arch_cmp, arch_search, arch_table, ARCHTABLE, and hasharch().

Referenced by cfapi_map_present_arch_by_name(), cfapi_object_create(), cfapi_object_find_archetype_inside(), find_archetype(), pick_joined_wall(), retrofit_joined_wall(), send_race_info(), and CREArtifactPanel::setArtifact().

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Variable Documentation

int arch_cmp = 0 [static]

How many strcmp's.

Definition at line 52 of file arch.c.

Referenced by arch_info(), and try_find_archetype().

int arch_init

True if doing arch initialization.

Definition at line 54 of file arch.c.

Referenced by init_archetypes(), and update_ob_speed().

int arch_search = 0 [static]

How many searches.

Definition at line 53 of file arch.c.

Referenced by arch_info(), and try_find_archetype().

archetype* arch_table[ARCHTABLE] [static]

Definition at line 51 of file arch.c.

Referenced by add_arch(), clear_archetable(), and try_find_archetype().