Crossfire Server, Branch 1.12  R12190
floor.c
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00001 /*
00002  * static char *rcsid_floor_c =
00003  *   "$Id: floor.c 11578 2009-02-23 22:02:27Z lalo $";
00004  */
00005 
00006 /*
00007     CrossFire, A Multiplayer game for X-windows
00008 
00009     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
00010     Copyright (C) 1992 Frank Tore Johansen
00011 
00012     This program is free software; you can redistribute it and/or modify
00013     it under the terms of the GNU General Public License as published by
00014     the Free Software Foundation; either version 2 of the License, or
00015     (at your option) any later version.
00016 
00017     This program is distributed in the hope that it will be useful,
00018     but WITHOUT ANY WARRANTY; without even the implied warranty of
00019     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00020     GNU General Public License for more details.
00021 
00022     You should have received a copy of the GNU General Public License
00023     along with this program; if not, write to the Free Software
00024     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00025 
00026     The authors can be reached via e-mail at crossfire-devel@real-time.com
00027 */
00028 
00034 #include <global.h>
00035 #include <random_map.h>
00036 #include <rproto.h>
00037 
00045 static int can_propagate(char item) {
00046     return (item == '\0' || item == '<' || item == '>') ? 1 : 0;
00047 }
00048 
00061 static void put_floor(mapstruct *map, char **layout, int x, int y, object *floor_arch) {
00062     int dx, dy;
00063     object *floor;
00064 
00065     floor = arch_to_object(floor_arch->arch);
00066     floor->x = x;
00067     floor->y = y;
00068     insert_ob_in_map(floor, map, floor, INS_NO_MERGE|INS_NO_WALK_ON);
00069 
00070     for (dx = -1; dx < 2; dx++) {
00071         for (dy = -1; dy < 2; dy++) {
00072             if (GET_MAP_OB(map, x+dx, y+dy) == NULL && can_propagate(layout[x+dx][y+dy]))
00073                 put_floor(map, layout, x+dx, y+dy, floor_arch);
00074         }
00075     }
00076 }
00077 
00089 mapstruct *make_map_floor(char **layout, char *floorstyle, RMParms *RP) {
00090     char styledirname[256];
00091     char stylefilepath[256];
00092     mapstruct *style_map = NULL;
00093     object *the_floor;
00094     mapstruct *newMap = NULL;
00095     int x, y;
00096 
00097     /* allocate the map */
00098     newMap = get_empty_map(RP->Xsize, RP->Ysize);
00099 
00100     /* get the style map */
00101     snprintf(styledirname, sizeof(styledirname), "%s", "/styles/floorstyles");
00102     snprintf(stylefilepath, sizeof(stylefilepath), "%s/%s", styledirname, floorstyle);
00103     style_map = find_style(styledirname, floorstyle, -1);
00104     if (style_map == NULL)
00105         return newMap;
00106 
00107     if (RP->multiple_floors) {
00108         for (x = 0; x < RP->Xsize; x++) {
00109             for (y = 0; y < RP->Ysize; y++) {
00110                 if (GET_MAP_OB(newMap, x, y) == NULL && layout[x][y] == '\0')
00111                     put_floor(newMap, layout, x, y, pick_random_object(style_map));
00112             }
00113         }
00114     }
00115 
00116     /* fill up the map with the given floor style */
00117     if ((the_floor = pick_random_object(style_map)) != NULL) {
00118         object *thisfloor;
00119 
00120         for (x = 0; x < RP->Xsize; x++)
00121             for (y = 0; y < RP->Ysize; y++) {
00122                 if (GET_MAP_OB(newMap, x, y) != NULL)
00123                     continue;
00124                 thisfloor = arch_to_object(the_floor->arch);
00125                 thisfloor->x = x;
00126                 thisfloor->y = y;
00127                 insert_ob_in_map(thisfloor, newMap, thisfloor, INS_NO_MERGE|INS_NO_WALK_ON);
00128             }
00129     }
00130     return newMap;
00131 }