Crossfire Server, Branch 1.12  R12190
Defines
Sound types

Defines

#define SOUND_TYPE_GROUND   4
#define SOUND_TYPE_HIT   5
#define SOUND_TYPE_HIT_BY   6
#define SOUND_TYPE_ITEM   3
#define SOUND_TYPE_LIVING   1
#define SOUND_TYPE_SPELL   2

Define Documentation

#define SOUND_TYPE_GROUND   4
#define SOUND_TYPE_HIT   5

Definition at line 39 of file sounds.h.

Referenced by attack_message(), and kill_object().

#define SOUND_TYPE_HIT_BY   6

Definition at line 40 of file sounds.h.

Referenced by attack_message().

#define SOUND_TYPE_ITEM   3
#define SOUND_TYPE_LIVING   1

Definition at line 35 of file sounds.h.

Referenced by kill_player(), and move_player_attack().

#define SOUND_TYPE_SPELL   2

Definition at line 36 of file sounds.h.

Referenced by cast_spell(), do_learn_spell(), and spellbook_type_apply().