Crossfire Server, Branch 1.12
R12190
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The implementation of the Trigger class of objects. More...
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
void | init_type_trigger (void) |
Initializer for the TRIGGER object type. | |
static method_ret | trigger_type_apply (ob_methods *context, object *op, object *applier, int aflags) |
Attempts to apply a trigger. | |
static method_ret | trigger_type_process (ob_methods *context, object *op) |
Processes a Trigger. |
The implementation of the Trigger class of objects.
Triggers are things like handles in the game.
Definition in file trigger.c.
void init_type_trigger | ( | void | ) |
Initializer for the TRIGGER object type.
Definition at line 40 of file trigger.c.
References register_apply(), register_process(), TRIGGER, trigger_type_apply(), and trigger_type_process().
Referenced by register_all_ob_types().
static method_ret trigger_type_apply | ( | ob_methods * | context, |
object * | op, | ||
object * | applier, | ||
int | aflags | ||
) | [static] |
Attempts to apply a trigger.
context | The method context |
op | The Trigger to apply |
applier | The object attempting to apply the Trigger |
aflags | Special flags (always apply/unapply) |
Definition at line 53 of file trigger.c.
References check_trigger(), draw_ext_info(), MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, NDI_UNIQUE, play_sound_map(), and SOUND_TYPE_GROUND.
Referenced by init_type_trigger().
static method_ret trigger_type_process | ( | ob_methods * | context, |
object * | op | ||
) | [static] |
Processes a Trigger.
context | The method context |
op | The Trigger to process |
Definition at line 71 of file trigger.c.
References check_trigger(), METHOD_OK, NUM_ANIMATIONS, SET_ANIMATION, and update_object().
Referenced by init_type_trigger().