Crossfire Server, Branch 1.12  R12190
marker.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2008 Crossfire Development Team
00005 
00006     This program is free software; you can redistribute it and/or modify
00007     it under the terms of the GNU General Public License as published by
00008     the Free Software Foundation; either version 2 of the License, or
00009     (at your option) any later version.
00010 
00011     This program is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014     GNU General Public License for more details.
00015 
00016     You should have received a copy of the GNU General Public License
00017     along with this program; if not, write to the Free Software
00018     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019 
00020     The authors can be reached via e-mail at crossfire-devel@real-time.com
00021 */
00022 
00028 #include <global.h>
00029 #include <ob_methods.h>
00030 #include <ob_types.h>
00031 #include <sounds.h>
00032 #include <sproto.h>
00033 
00034 static method_ret marker_type_process(ob_methods *context, object *op);
00035 static method_ret marker_type_trigger(ob_methods *context, object *op, object *cause, int state);
00036 
00040 void init_type_marker(void) {
00041     register_process(MARKER, marker_type_process);
00042     register_trigger(TRIGGER_MARKER, marker_type_trigger);
00043 }
00044 
00061 void move_marker(object *op) {
00062     object *tmp, *tmp2;
00063 
00064     /*
00065     * markers not on a map for any reason should not crash server
00066     */
00067     if (!op->map) {
00068         return;
00069     }
00070 
00071     for (tmp = GET_MAP_OB(op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) {
00072         if (tmp->type == PLAYER) { /* we've got someone to MARK */
00073             /* cycle through his inventory to look for the MARK we want to
00074             * place
00075             */
00076             for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) {
00077                 if (tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying, op->slaying))
00078                     break;
00079             }
00080 
00081             /* if we didn't find our own MARK */
00082             if (tmp2 == NULL) {
00083                 object *force = create_archetype(FORCE_NAME);
00084 
00085                 force->speed = 0;
00086                 if (op->stats.food) {
00087                     force->speed = 0.01;
00088                     force->speed_left = -op->stats.food;
00089                 }
00090                 update_ob_speed(force);
00091                 /* put in the lock code */
00092                 force->slaying = add_string(op->slaying);
00093 
00094                 if (op->lore)
00095                     force->lore = add_string(op->lore);
00096 
00097                 insert_ob_in_ob(force, tmp);
00098                 if (op->msg)
00099                     draw_ext_info(NDI_UNIQUE|NDI_NAVY, 0, tmp, MSG_TYPE_MISC, MSG_SUBTYPE_NONE,
00100                         op->msg, op->msg);
00101 
00102                 if (op->stats.hp > 0) {
00103                     op->stats.hp--;
00104                     if (op->stats.hp == 0) {
00105                         /* marker expires--granted mark number limit */
00106                         remove_ob(op);
00107                         free_object(op);
00108                         return;
00109                     }
00110                 }
00111             } /* if tmp2 == NULL */
00112         } /* if tmp->type == PLAYER */
00113     } /* For all objects on this space */
00114 }
00115 
00122 static method_ret marker_type_process(ob_methods *context, object *op) {
00123     move_marker(op);
00124     return METHOD_OK;
00125 }
00126 
00135 static method_ret marker_type_trigger(ob_methods *context, object *op, object *cause, int state) {
00136     move_marker(op);
00137     return METHOD_OK;
00138 }