Crossfire Server, Branch 1.12  R12190
Functions
peacemaker.c File Reference

The implementation of the Peacemaker class of objects. More...

#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
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Functions

void init_type_peacemaker (void)
 Initializer for the peacemaker object type.
static method_ret peacemaker_type_process (ob_methods *context, object *op)
 Handle ob_process for all peacemaker objects.

Detailed Description

The implementation of the Peacemaker class of objects.

Todo:
Consider merging Peacemaker with Spell Effects

Definition in file peacemaker.c.


Function Documentation

void init_type_peacemaker ( void  )

Initializer for the peacemaker object type.

Definition at line 39 of file peacemaker.c.

References PEACEMAKER, peacemaker_type_process(), and register_process().

Referenced by register_all_ob_types().

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static method_ret peacemaker_type_process ( ob_methods context,
object *  op 
) [static]

Handle ob_process for all peacemaker objects.

Makes monster it passes peaceful.

Parameters:
contextThe method context
opThe peacemaker that's being processed.
Returns:
METHOD_OK

Definition at line 50 of file peacemaker.c.

References change_exp(), CLEAR_FLAG, draw_ext_info_format(), FLAG_MONSTER, FLAG_RANDOM_MOVE, FLAG_RUN_AWAY, FLAG_UNAGGRESSIVE, GET_MAP_OB, get_owner(), MAX, METHOD_OK, MSG_TYPE_SPELL, MSG_TYPE_SPELL_SUCCESS, NDI_UNIQUE, QUERY_FLAG, RANDO2, rndm(), and SET_FLAG.

Referenced by init_type_peacemaker().

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