Crossfire Server, Trunk
R21670
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Go to the source code of this file.
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static int | arch_cmp = 0 |
int | arch_init |
static int | arch_search = 0 |
static archetype * | arch_table [ARCHTABLE] |
All archetype-related functions.
Definition in file arch.c.
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Adds an archetype to the hashtable. Will call fatal() if archetype table is too small to contain archetypes.
Definition at line 710 of file arch.c.
References ARCHTABLE, ARCHTABLE_TOO_SMALL, fatal(), hasharch(), and archt::name.
Referenced by init_archetable().
void arch_info | ( | object * | op | ) |
Stores debug-information about how efficient the hashtable used for archetypes has been in the static errmsg array.
Definition at line 199 of file arch.c.
References arch_cmp, arch_search, draw_ext_info_format(), MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_DEBUG, and NDI_UNIQUE.
Referenced by command_archs().
Creates and returns a new object which is a copy of the given archetype. This function returns NULL if given a NULL pointer, else an object.
at | archetype from which to get an object. |
Definition at line 571 of file arch.c.
References obj::arch, archt::clone, llevError, LOG(), object_copy_with_inv(), and object_new().
Referenced by add_abilities(), add_one_item(), animate_bomb(), animate_weapon(), apply_builder_floor(), apply_builder_window(), CREArtifactPanel::artifactChanged(), cast_bless(), cast_cause_disease(), cast_change_ability(), cast_cone(), cast_consecrate(), cast_curse(), cast_destruction(), cast_detection(), cast_heal(), cast_light(), cast_polymorph(), cast_raise_dead_spell(), cast_smite_spell(), change_luck(), change_object(), command_create(), cone_drop(), create_all_treasures(), create_archetype(), create_archetype_by_object_name(), create_aura(), create_bomb(), create_one_treasure(), create_player_cmd(), do_turn(), dragon_ability_gain(), drain_specific_stat(), explode_bullet(), fire_arch_from_position(), fire_bolt(), fire_swarm(), fix_container_multipart(), fix_summon_pet(), fix_walls(), generate_monster_arch(), get_player(), get_spell_by_name(), give_skill_by_name(), god_gives_present(), kill_player(), kill_player_not_permadeath(), kill_player_permadeath(), knowledge_alchemy_face(), magic_wall(), make_map_floor(), make_map_walls(), mood_change(), move_aura(), move_ball_spell(), move_symptom(), object_create_arch(), object_fix_multipart(), object_replace_insert_in_map(), pets_summon_object(), pick_joined_wall(), place_exits(), poison_living(), potion_type_apply(), print_monsters(), put_a_monster(), put_decor(), put_doors(), put_floor(), put_in_icecube(), remove_door(), remove_locked_door(), retrofit_joined_wall(), save_object_in_sb(), slow_living_by(), spell_effect(), spring_trap(), START_TEST(), town_portal_find_force(), write_mark(), and write_rune().
void check_generators | ( | void | ) |
Check all generators have the other_arch set or something in inventory.
Definition at line 469 of file arch.c.
References archt::clone, fatal(), first_archetype, FLAG_CONTENT_ON_GEN, FLAG_GENERATOR, obj::inv, llevError, LOG(), archt::name, archt::next, obj::other_arch, QUERY_FLAG, and SEE_LAST_ERROR.
Referenced by load_archetypes().
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This ensures all spells have a skill defined, calling fatal() if any error was found.
Definition at line 513 of file arch.c.
References archt::clone, fatal(), first_archetype, llevError, LOG(), obj::name, archt::name, archt::next, SEE_LAST_ERROR, obj::skill, SPELL, and obj::type.
Referenced by init_beforeplay(), and load_archetypes().
void check_summoned | ( | void | ) |
This checks all summonable items for move_type and other things. Will call fatal() if an error is found.
Definition at line 497 of file arch.c.
References archt::clone, fatal(), first_archetype, llevError, LOG(), obj::move_type, obj::name, archt::name, archt::next, obj::other_arch, SEE_LAST_ERROR, SP_SUMMON_GOLEM, SPELL, obj::subtype, and obj::type.
Referenced by load_archetypes().
void clear_archetable | ( | void | ) |
Initialise the hashtable used by the archetypes.
Definition at line 208 of file arch.c.
References ARCHTABLE.
Referenced by free_all_archs(), load_archetypes(), and START_TEST().
object* create_archetype | ( | const char * | name | ) |
Finds which archetype matches the given name, and returns a new object containing a copy of the archetype.
name | archetype name |
Definition at line 620 of file arch.c.
References arch_to_object(), create_singularity(), and find_archetype().
Referenced by alchemy_failure_effect(), apply_handle_yield(), become_follower(), blind_living(), cast_bless(), cast_cause_disease(), cast_change_ability(), cast_create_missile(), cast_create_town_portal(), cast_curse(), cast_spell(), cast_word_of_recall(), change_book(), charge_mana_effect(), command_use(), confuse_living(), convert_item(), converter_type_move_on(), create_aura(), do_symptoms(), eat_special_food(), examine_monster(), find_or_create_connection_for_map(), find_transmution_ob(), fire_swarm(), fix_generated_item(), god_examines_priest(), god_intervention(), grant_immunity(), keyplace(), kill_object(), kill_player_not_permadeath(), local_check_loaded_object(), locate_recipe_artifact(), lock_and_hide_doors(), make_object_glow(), move_marker(), CREMainWindow::onReportSpellDamage(), place_alchemy_objects(), place_chest(), place_exits(), potion_type_apply(), pray_at_altar(), prayer_failure(), put_a_monster(), recharge(), save_throw_object(), scroll_failure(), second_arch_pass(), setup(), spell_failure(), START_TEST(), surround_by_doors(), swap_random_stats(), town_portal_destroy_existing(), transmute_item_to_flower(), trap_show(), and write_rune().
object* create_archetype_by_object_name | ( | const char * | name | ) |
Creates an object given the name that appears during the game (for example, "writing pen" instead of "stylus").
name | the name we're searching for (ex: "writing pen"), must not be null |
Definition at line 161 of file arch.c.
References arch_to_object(), create_singularity(), find_archetype_by_object_name(), and MAX_BUF.
Referenced by god_intervention(), local_check_loaded_object(), and START_TEST().
object* create_singularity | ( | const char * | name | ) |
Creates a dummy object. This function is called by get_archetype() if it fails to find the appropriate archetype. Thus get_archetype() will be guaranteed to always return an object, and never NULL.
name | name to give the dummy object. |
Definition at line 597 of file arch.c.
References add_string(), obj::arch, ARCH_SINGULARITY, empty_archetype, FLAG_NO_PICK, MAX_BUF, obj::name, obj::name_pl, object_new(), SET_FLAG, and snprintf.
Referenced by create_archetype(), create_archetype_by_object_name(), and START_TEST().
void dump_all_archetypes | ( | void | ) |
Dumps all archetypes to debug-level output. If you run crossfire with debug, and enter DM-mode, you can trigger this with the "dumpallarchetypes" command.
Definition at line 245 of file arch.c.
References dump_arch(), first_archetype, llevDebug, LOG(), archt::more, archt::next, stringbuffer_finish(), and stringbuffer_new().
Referenced by command_dumpallarchetypes().
void dump_arch | ( | archetype * | at, |
StringBuffer * | sb | ||
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Dumps an archetype to buffer.
at | archetype to dump. Must not be NULL. |
sb | buffer that will contain dumped information. |
Definition at line 236 of file arch.c.
References archt::clone, and object_dump().
Referenced by dump_all_archetypes().
archetype* find_archetype | ( | const char * | name | ) |
Finds, using the hashtable, which archetype matches the given name. Will LOG() if not found.
Definition at line 695 of file arch.c.
References llevError, LOG(), and try_find_archetype().
Referenced by alchemy_object(), alchemyTable(), animate_bomb(), apply_builder_window(), apply_map_builder(), artifact_get_face(), can_pay(), cast_consecrate(), cast_create_missile(), cast_heal(), cast_raise_dead_spell(), cctk_create_game_object(), change_luck(), check_recipe(), check_spells(), CREMapInformationManager::checkInventory(), CREArtifactPanel::computeMadeViaAlchemy(), create_archetype(), do_harvest(), drain_specific_stat(), dump_alchemy(), dump_alchemy_costs(), find_enclosed_spot(), find_next_coin(), fix_flesh_item(), fix_walls(), CREUtils::formulaeNode(), init_archetype_pointers(), init_archetypes(), init_races(), kill_player_not_permadeath(), kill_player_permadeath(), knowledge_alchemy_can_use_item(), knowledge_alchemy_detail(), knowledge_alchemy_face(), knowledge_alchemy_summary(), knowledge_god_face(), knowledge_monster_detail(), knowledge_monster_face(), knowledge_monster_summary(), load_treasure(), magic_wall(), make_formula_book(), monsterFight(), msgfile_msg(), object_replace_insert_in_map(), op_on_battleground(), pay_from_container(), perceive_self(), place_exits(), place_fountain_with_specials(), poison_living(), CREMapInformationManager::process(), process_map(), put_a_monster(), put_in_icecube(), remove_depletion(), restore_player(), save_object_in_sb(), second_arch_pass(), sell_item(), CREWrapperFormulae::setFormulae(), CREFormulaePanel::setItem(), slow_living_by(), START_TEST(), and town_portal_destroy_existing().
archetype* find_archetype_by_object_name | ( | const char * | name | ) |
This function retrieves an archetype given the name that appears during the game (for example, "writing pen" instead of "stylus"). It does not use the hashtable system, but browse the whole archlist each time. I suggest not to use it unless you really need it because of performance issue. It is currently used by scripting extensions (create-object). Params:
name | the name we're searching for (ex: "writing pen") |
Definition at line 57 of file arch.c.
References archt::clone, find_string(), first_archetype, obj::name, and archt::next.
Referenced by artifact_describe(), CREUtils::artifactNode(), cfapi_object_create(), command_create(), create_archetype_by_object_name(), knowledge_god_detail(), knowledge_god_validate(), and START_TEST().
archetype* find_archetype_by_object_type_name | ( | int | type, |
const char * | name | ||
) |
This function retrieves an archetype by type and name that appears during the game. It is basically the same as find_archetype_by_object_name() except that it considers only items of the given type.
type | item type we're searching |
name | the name we're searching for (ex: "writing pen") |
Definition at line 84 of file arch.c.
References archt::clone, first_archetype, obj::name, archt::next, and obj::type.
Referenced by cast_create_food(), and START_TEST().
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Reads/parses the archetype-file, and copies into a linked list of archetype-structures. Called through load_archetypes()
Will discard object in archetypes, those are handled by second_arch_pass().
fp | opened file descriptor which will be used to read the archetypes. |
Definition at line 348 of file arch.c.
References obj::arch, archt::clone, obj::face, first_archetype, FLAG_MONSTER, get_archetype_struct(), obj::head, archt::head, LL_MORE, LL_NORMAL, LO_NEWFILE, load_object(), obj::more, archt::next, QUERY_FLAG, SET_FLAG, obj::speed_left, archt::tail_x, archt::tail_y, obj::x, and obj::y.
Referenced by load_archetypes().
void free_all_archs | ( | void | ) |
Frees all memory allocated to archetypes. After calling this, it's possible to call again init_archetypes() to reload data.
Definition at line 289 of file arch.c.
References clear_archetable(), first_archetype, free_arch(), llevDebug, LOG(), archt::more, and archt::next.
Referenced by cleanup(), and START_TEST().
void free_arch | ( | archetype * | at | ) |
Frees archetype.
at | archetype to free. Pointer becomes invalid after the call. |
Definition at line 266 of file arch.c.
References archt::clone, free_string(), obj::msg, obj::name, archt::name, obj::name_pl, object_free_key_values(), obj::race, obj::slaying, and obj::title.
Referenced by free_all_archs(), and object_free().
archetype* get_archetype_by_skill_name | ( | const char * | skill, |
int | type | ||
) |
Retrieves an archetype by skill name and type. This is a lot like the other get_archetype_ functions, with different options.
skill | skill to search for. Must not be NULL. |
type | item type to search for. -1 means that it doesn't matter. |
Definition at line 108 of file arch.c.
References archt::clone, first_archetype, archt::next, obj::skill, and obj::type.
Referenced by examine(), give_skill_by_name(), and START_TEST().
archetype* get_archetype_by_type_subtype | ( | int | type, |
int | subtype | ||
) |
Retrieves an archetype by type and subtype. Similiar to other get_archetype_ functions. This returns the first archetype that matches both the type and subtype. type and subtype can be -1 to say ignore, but in this case, the match it does may not be very useful. This function is most useful when subtypes are known to be unique for a particular type (eg, skills)
type | object type to search for. -1 means any |
subtype | object subtype to search for. -1 means any |
Definition at line 137 of file arch.c.
References archt::clone, first_archetype, archt::next, obj::subtype, and obj::type.
Referenced by CREUtils::artifactNode(), become_follower(), calculate_difficulty(), create_player_cmd(), START_TEST(), and write_on_item().
archetype* get_archetype_struct | ( | void | ) |
Allocates, initialises and returns the pointer to an archetype structure.
Definition at line 314 of file arch.c.
References CALLOC, CLEAR_FLAG, fatal(), FLAG_FREED, FLAG_REMOVED, object_clear(), OUT_OF_MEMORY, and SET_FLAG.
Referenced by first_arch_pass(), local_check_loaded_object(), and START_TEST().
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Hash-function used by the arch-hashtable.
str | archetype name |
tablesize | size of the hash table |
Definition at line 639 of file arch.c.
References MAXSTRING.
Referenced by add_arch(), and try_find_archetype().
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An alternative way to init the hashtable which is slower, but works...
Definition at line 215 of file arch.c.
References add_arch(), archt::clone, first_archetype, llevDebug, llevError, LOG(), archt::more, obj::name, archt::name, and archt::next.
Referenced by load_archetypes().
void init_archetypes | ( | void | ) |
Initialises the internal linked list of archetypes (read from file). Then the global empty_archetype pointer is initialised. Can be called multiple times, will just return.
Definition at line 183 of file arch.c.
References arch_init, empty_archetype, fatal(), find_archetype(), first_archetype, load_archetypes(), and SEE_LAST_ERROR.
Referenced by cctk_init_std_archetypes(), generate_map(), init_beforeplay(), init_library(), main(), and START_TEST().
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Loads all archetypes and treasures. First initialises the archtype hash-table (init_archetable()). Reads and parses the archetype file (with the first and second-pass functions). Then initialises treasures by calling load_treasures().
Definition at line 534 of file arch.c.
References Settings::archetypes, check_generators(), check_spells(), check_summoned(), clear_archetable(), Settings::datadir, first_arch_pass(), init_archetable(), llevDebug, llevError, load_treasures(), LOG(), MAX_BUF, second_arch_pass(), settings, and snprintf.
Referenced by init_archetypes().
Create a full object using the given archetype. This instanciate not only the archetype but also all linked archetypes in case of multisquare archetype.
at | archetype to instanciate. Must not be NULL. |
Definition at line 736 of file arch.c.
References arch_to_object(), archt::clone, obj::head, obj::more, archt::more, obj::x, and obj::y.
Referenced by apply_map_builder(), cast_detection(), cctk_create_game_object(), cfapi_object_create(), command_create(), convert_item(), do_harvest(), CRECombatSimulator::fight(), include_map_in_map(), monsterFight(), move_creator(), msgfile_msg(), place_monsters(), and START_TEST().
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Reads the archetype file once more, and links all pointers between archetypes and treasure lists. Must be called after first_arch_pass().
This also handles putting items in inventory when defined in archetype.
fp | file fron which to read. Won't be rewinded. |
Definition at line 416 of file arch.c.
References ARCHETYPE_ISSUE, archt::clone, create_archetype(), fatal(), find_archetype(), find_treasurelist(), llevError, LO_LINEMODE, load_object(), LOG(), MAX_BUF, archt::name, object_free_drop_inventory(), object_insert_in_ob(), obj::other_arch, and obj::randomitems.
Referenced by load_archetypes().
archetype* try_find_archetype | ( | const char * | name | ) |
Finds, using the hashtable, which archetype matches the given name. Will not LOG() if not found.
Definition at line 666 of file arch.c.
References arch_cmp, arch_search, ARCHTABLE, hasharch(), and archt::name.
Referenced by annotate_ob(), artifact_describe(), CREArtifactPanel::artifactChanged(), CREUtils::artifactNode(), cfapi_map_find_by_archetype_name(), cfapi_object_create(), cfapi_object_find_archetype_inside(), check_probe(), command_create(), create_player_cmd(), find_archetype(), knowledge_monster_validate(), pick_joined_wall(), retrofit_joined_wall(), send_arch_info(), and send_race_info().
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How many strcmp's
Definition at line 39 of file arch.c.
Referenced by arch_info(), and try_find_archetype().
int arch_init |
True if doing arch initialization
Definition at line 41 of file arch.c.
Referenced by init_archetypes(), local_check_loaded_object(), object_update_speed(), and teardown().
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How many searches
Definition at line 40 of file arch.c.
Referenced by arch_info(), and try_find_archetype().