Crossfire Server, Trunk
logger.c File Reference
#include "global.h"
#include <stdarg.h>
#include <stdlib.h>
#include "sproto.h"
+ Include dependency graph for logger.c:

Go to the source code of this file.

Functions

void LOG (LogLevel logLevel, const char *format,...)
 

Variables

static const char *const loglevel_names []
 
int reopen_logfile = 0
 

Detailed Description

This handles logging, to file or strerr/stdout.

Definition in file logger.c.

Function Documentation

◆ LOG()

void LOG ( LogLevel  logLevel,
const char *  format,
  ... 
)

Logs a message to stderr, or to file. Or discards the message if it is of no importance, and none have asked to hear messages of that logLevel.

See include/logger.h for possible logLevels. Messages with llevInfo and llevError are always printed, regardless of debug mode.

Parameters
logLevellevel of the message
formatmessage to log. Works like printf() and such

Definition at line 51 of file logger.c.

References buf, clean_tmp_files(), Settings::debug, emergency_save(), exiting, llevError, llevInfo, LOG(), Settings::log_timestamp, Settings::log_timestamp_format, logfile, Settings::logfilename, loglevel_names, MAX_ERRORS, nroferrors, reopen_logfile, settings, TRUE, and trying_emergency_save.

Referenced by account_add_player_cmd(), account_alloc(), account_char_load(), account_login_cmd(), account_new_cmd(), account_password(), account_play_cmd(), accounts_load(), add_abilities(), add_book(), add_book_to_list(), add_button_link(), add_friendly_object(), add_god_to_list(), add_npcs_to_map(), add_object_to_socklist(), add_one_item(), add_to_tar(), adj_attackroll(), alchemy_failure_effect(), allocate_map(), animate_object(), animate_weapon(), CREUtils::animationNode(), append_spell(), apply_builder_remove(), apply_cmd(), apply_container(), apply_map_builder(), apply_special(), arch_to_object(), arrow_type_process(), artifact_describe(), ask_smooth_cmd(), assets_collect(), assets_pack(), assign_region_parents(), attempt_do_alchemy(), attempt_recipe(), block_until_new_connection(), blocked_link(), bufferreader_init_from_file(), calc_alch_danger(), calc_skill_exp(), can_pay(), cast_cone(), cast_consecrate(), cast_create_missile(), cast_create_town_portal(), cast_dust(), cast_light(), cast_spell(), cast_wonder(), cast_word_of_recall(), cfapi_log(), cfapi_object_delete(), cfapi_object_insert(), cfapi_object_remove(), cfapi_player_knowledge(), cfapi_player_quest(), change_attr_value(), change_book(), change_exp(), change_object(), check_altar_sacrifice(), check_formulae(), check_loaded_object(), check_login(), check_password(), check_recipe(), check_shutdown(), check_spells(), check_treasurelist(), check_trigger(), check_zone(), checkbanned(), checkdm(), clean_friendly_list(), cleanup(), close_modules(), command_arrest(), command_banish(), command_create(), command_execute(), command_knowledge(), command_loadplugin(), command_pickup(), command_quest(), command_reset(), command_shutdown(), command_unloadplugin(), command_whereabouts(), common_ob_move_on(), common_pre_ob_move_on(), common_process_projectile(), content_recipe_value(), convert_item(), copy_file(), create_one_treasure(), create_player_cmd(), create_treasure(), dead_player(), deathstrike_living(), deep_swamp_type_process(), delete_map(), determine_holy_arch(), die_roll(), display_who_entry(), do_each_skill(), do_execute_event(), do_forget_spell(), do_harvest(), do_learn_spell(), do_module(), do_monster(), do_mood_floor(), do_server(), do_skill(), do_skill_attack(), do_throw(), dragon_ability_gain(), draw_client_map(), draw_ext_info(), draw_ext_info_format(), draw_magic_map(), dump(), dump_alchemy(), dump_alchemy_costs(), dump_all_archetypes(), dump_friendly_objects(), dump_map(), emergency_save(), ensure_available_characters(), enter_exit(), enter_fixed_template_map(), enter_map(), enter_player_maplevel(), enter_player_savebed(), enter_unique_map(), esrv_add_spells(), esrv_draw_look(), esrv_move_object(), esrv_remove_spell(), esrv_send_animation(), esrv_send_face(), esrv_update_stats(), eventListener(), events_register_object_handler(), events_unregister_object_handler(), examine(), examine_cmd(), expand_lighted_sight(), explode_bullet(), face_player(), find_applied_skill_by_name(), find_color(), find_doors_in_room_recursive(), find_recipe(), find_skill_by_name(), find_throw_ob(), find_title(), find_transmution_ob(), finish_races(), fire_arch_from_position(), fire_bow(), fire_misc_object(), fix_flesh_item(), fix_generated_item(), fix_object(), fix_summon_pet(), fix_weight(), flee_player(), flush_old_maps(), follower_level_to_enchantments(), food_type_apply(), forbid_play(), free_all_god(), free_all_maps(), free_all_newserver(), free_all_objects(), free_all_readable(), free_all_recipes(), free_map(), free_newsocket(), free_player(), free_races(), free_style_maps(), gate_type_process(), generate_artifact(), generate_monster_arch(), generate_monster_inv(), generate_treasure(), get_attack_mode(), get_face_fallback(), get_jail_exit(), get_name_of_region_for_map(), get_nearest_player(), get_npc(), get_player_archetype(), get_rand_god(), get_random_mon(), get_random_recipelist(), get_region_by_name(), get_region_longname(), get_region_msg(), get_titlelist(), get_typedata_by_name(), give_initial_items(), give_skill_by_name(), god_enchants_weapon(), god_info_msg(), god_intervention(), handle_cmd(), hiscore_display(), hiscore_load(), hiscore_save(), hit_map(), hit_player(), hit_with_one_attacktype(), i18n_init(), identify_altar_type_move_on(), improve_armour(), improve_weapon(), init(), init_artifacts(), init_attackmess(), init_book_archive(), init_clocks(), init_connection(), init_dynamic(), init_emergency_mappath(), init_experience(), init_formulae(), init_globals(), init_gods(), init_library(), init_listening_socket(), init_modules(), init_mon_info(), init_readable(), init_regions(), init_server(), init_startup(), init_stats(), initPlugins(), inscribe_scroll_cmd(), key_change_class(), key_roll_stat(), kill_object(), knowledge_alchemy_attempt(), knowledge_alchemy_face(), knowledge_give(), knowledge_god_add(), knowledge_god_detail(), knowledge_god_validate(), knowledge_player_knows(), knowledge_read_player_data(), learn_skill(), leave(), legal_artifact_combination(), level_for_item(), list_modules(), FacesetLoader::load(), MessageLoader::load(), PngLoader::load(), FaceLoader::load(), TreasureLoader::load(), load_and_link_tiled_map(), load_bells(), load_citylife(), load_map_header(), load_materials(), load_object(), load_object_from_reader(), load_objects(), load_overlay_map(), load_quests_from_file(), load_races(), load_settings(), load_table_float(), load_table_int(), load_temporary_map(), load_unique_objects(), FaceLoader::loadAnimationBlock(), QuestManager::loadQuestFile(), TreasureLoader::loadTreasure(), local_check_loaded_object(), lock_item_cmd(), LOG(), look_at_cmd(), lookup_spell_by_name(), magic_from_difficulty(), magic_wall(), main(), make_formula_book(), make_item_from_recipe(), make_object_glow(), make_path_to_file(), make_throw_ob(), map2_add_ob(), map_find_by_archetype(), map_remove_unique_files(), mapfile_load(), mark_item_cmd(), metaserver2_init(), metaserver2_updates(), metaserver2_writer(), monster_can_detect_enemy(), monster_cast_spell(), monster_check_apply(), monster_communicate(), monster_find_nearest_living_creature(), monster_find_throw_ob(), monster_move(), monster_use_bow(), monster_use_range(), monster_use_skill(), mood_change(), move_cmd(), move_cone(), move_creator(), move_detector(), move_duplicator(), move_firewall(), move_player(), move_player_mover(), move_symptom(), move_teleporter(), new_connection(), new_player_cmd(), numb_ob_inside(), object_dump_all(), object_fix_multipart(), object_free(), object_free_all_data(), object_get_owner_const(), object_insert_in_map(), object_insert_in_ob(), object_merge_spell(), object_new(), object_remove(), object_set_enemy(), object_split(), object_update(), object_update_speed(), of_close(), of_open(), operate_altar(), parse_dialog_information(), parse_regions(), parse_shop_string(), party_remove(), path_combine(), path_normalize(), pay_for_amount(), pay_for_item(), pay_from_container(), peacemaker_type_process(), pets_follow_owner(), pets_move(), pets_move_golem(), pets_remove_all(), pets_should_arena_attack(), pets_summon_golem(), pets_summon_object(), pick_up(), place_special_exit(), player_can_view(), player_changer_type_process(), player_get_delayed_buffer(), plugins_init_plugin(), poison_living(), poison_type_apply(), poisoning_type_process(), polymorph_item(), price_approx(), process_events(), query_money(), quest_get(), quest_get_step(), quest_load_definitions(), quest_read_player_data(), quest_set_state(), quest_start(), races_get_random_monster(), random_roll(), random_roll64(), read_map_log(), LicenseManager::readLicense(), receive_player_password(), remove_button_link(), remove_directory(), remove_friendly_object(), remove_special_prayers(), reply_cmd(), request_info_cmd(), resurrect_player(), save_life(), save_map(), save_object_in_sb(), save_objects(), save_player(), save_throw_object(), sell_item(), send_arch_info(), send_exp_table(), send_face_cmd(), send_file(), send_image_sums(), send_news(), send_rules(), send_skill_info(), send_smooth(), send_spell_paths(), send_tick(), send_updates(), server_main(), set_block(), set_body_info(), set_csport(), set_move(), set_output_sock_buf(), set_up_cmd(), shop_inventory_type_apply(), shop_mat_type_move_on(), shop_specialisation_ratio(), skill_ident(), SockList_ReadPacket(), SP_level_spellpoint_cost(), spellbook_type_apply(), ss_dump_table(), START_TEST(), swap_map(), swap_stat(), tailor_god_spell(), tear_down_wall(), teleport(), tempnam_secure(), thrown_object_type_process(), town_portal_destroy_existing(), town_portal_find_force(), transmute_materialname(), trigger_connected(), unapply_special(), update_button(), update_buttons(), update_players(), update_position(), use_skill(), value_limit(), verify_button_links(), verify_player(), version_cmd(), while(), write_book_archive(), write_mark(), Write_To_Socket(), wrong_password(), and yyerror().

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Variable Documentation

◆ loglevel_names

const char* const loglevel_names[]
static
Initial value:
= {
"[EE] ",
"[II] ",
"[DD] ",
"[MM] ",
}

Human-readable name of log levels.

Definition at line 31 of file logger.c.

Referenced by LOG().

◆ reopen_logfile

int reopen_logfile = 0

Definition at line 26 of file logger.c.

Referenced by LOG(), and rec_sighup().