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dialog.c File Reference
#include <stdlib.h>
#include <string.h>
#include "global.h"
#include "define.h"
#include "object.h"
#include "dialog.h"
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void free_dialog_information (object *op)
int get_dialog_message (object *op, const char *text, struct_dialog_message **message, struct_dialog_reply **reply)
static int matches (const char *exp, const char *text)
static void parse_dialog_information (object *op)

Detailed Description

Structures and functions used for the dialog system.

Definition in file dialog.c.

Function Documentation

◆ free_dialog_information()

void free_dialog_information ( object *  op)

Frees obj::dialog_information.

opwhat to clean for.

Definition at line 32 of file dialog.c.

References CLEAR_FLAG, replace::current, FLAG_DIALOG_PARSED, struct_dialog_reply::message, struct_dialog_reply::next, give::next, give::op, QUERY_FLAG, and struct_dialog_reply::reply.

Referenced by copy_message(), object_clear(), object_copy(), and object_free().

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◆ get_dialog_message()

int get_dialog_message ( object *  op,
const char *  text,
struct_dialog_message **  message,
struct_dialog_reply **  reply 

Tries to find a message matching the said text.

opwho is being talked to.
textwhat is being said.
[out]messagewhat op should say. Won't be NULL if return is 1.
[out]replytext the one talking should say based on the text. Can be NULL.
0 if no match, 1 if a message did match the text.
smarter match, try to find exact before joker (*) one.

Definition at line 209 of file dialog.c.

References FLAG_DIALOG_PARSED, matches(), diamondslots::message, give::op, parse_dialog_information(), QUERY_FLAG, say::reply, and guild_entry::text.

Referenced by monster_do_talk_npc().

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◆ matches()

static int matches ( const char *  exp,
const char *  text 

Does the text match the expression?

expexpression to try to match.
textwhat to test.
1 if match, 0 else.
better * handling (incorrect now, will match even if trailing chars)

Definition at line 79 of file dialog.c.

References push::match, navar-midane_pickup::msg, re_cmp(), and guild_entry::text.

Referenced by get_dialog_message(), and re_cmp_step().

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◆ parse_dialog_information()

static void parse_dialog_information ( object *  op)

Parse the dialog information for op, and fills in obj::dialog_information. Can be called safely multiple times (will just ignore the other calls).

opobject to parse the obj::msg field.

Definition at line 107 of file dialog.c.

References replace::current, FALSE, fatal(), FLAG_DIALOG_PARSED, llevDebug, LOG(), diamondslots::message, navar-midane_pickup::msg, give::op, OUT_OF_MEMORY, QUERY_FLAG, say::reply, rt_question, rt_reply, SET_FLAG, Ice::tmp, and TRUE.

Referenced by get_dialog_message().

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