181 time_t last_save_time;
212 #define FIND_PLAYER_PARTIAL_NAME 0x1 213 #define FIND_PLAYER_NO_HIDDEN_DM 0x2 222 #define ADD_PLAYER_NEW 0x1 223 #define ADD_PLAYER_NO_MAP 0x2 224 #define ADD_PLAYER_NO_STATS_ROLL 0x4
int16_t last_resist[NROFATTACKS]
object * ranges[range_size]
char savebed_map[MAX_BUF]
living last_applied_stats
int32_t last_weight_limit
int8_t blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]
party_rejoin_mode rejoin_party
struct client_spell client_spell
int64_t last_skill_exp[MAX_SKILLS]
client_spell * spell_state
struct client_spell * next
uint32_t last_path_repelled
object * last_skill_ob[MAX_SKILLS]
uint32_t last_path_attuned
const char * unarmed_skill
partylist * party_to_join
uint32_t last_path_denied