Directory trunk/arch/ground/

Directory Created:
1999-03-28 23:46
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
212
Lines of Code:
0

[root]/trunk/arch/ground
                Folder removed from repo Lake (0 files, 0 lines)
                Folder removed from repo Mountain (0 files, 0 lines)
                Folder removed from repo Pstone (0 files, 0 lines)
                Folder removed from repo Stone (0 files, 0 lines)
                Folder removed from repo Weather (0 files, 0 lines)
                Folder removed from repo Winter (0 files, 0 lines)
                Folder removed from repo Wood (0 files, 0 lines)
                Folder removed from repo new (0 files, 0 lines)
                Folder removed from repo smooth (0 files, 0 lines)
                    Folder removed from repo grasslike (0 files, 0 lines)

Lines of Code

trunk/arch/ground/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 612 (100.0%) 1027 (100.0%) 1.6
mikeeusa 23 (3.8%) 199 (19.4%) 8.6
avogl 43 (7.0%) 175 (17.0%) 4.0
temitchell 95 (15.5%) 167 (16.3%) 1.7
mwedel 284 (46.4%) 162 (15.8%) 0.5
ketche 5 (0.8%) 98 (9.5%) 19.6
cvs 31 (5.1%) 90 (8.8%) 2.9
peterm 3 (0.5%) 48 (4.7%) 16.0
tchize 15 (2.5%) 28 (2.7%) 1.8
garbled 11 (1.8%) 21 (2.0%) 1.9
darth_bob 15 (2.5%) 15 (1.5%) 1.0
jec 6 (1.0%) 14 (1.4%) 2.3
uid200 78 (12.7%) 10 (1.0%) 0.1
qal21 2 (0.3%) 0 (0.0%) 0.0
akirschbaum 1 (0.2%) 0 (0.0%) 0.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 212 files:

  • trunk/arch/ground: battleground.arc (del), beach.arc (del), beach.base.111.png (del), blackrock.arc (del), blackrock.base.111.png (del), blood_sea.arc (del), blood_sea.base.111.png (del), blood_sea.base.112.png (del), blood_sea.base.113.png (del), blood_sea.base.114.png (del), brefjell.111 (del), brefjell.111.png (del), brefjell.111.xpm (del), brefjell.arc (del), brefjell.base.111.png (del), brefjell.clsc.111.png (del), chaos.arc (del), chaos_ball.arc (del), cmarsh.arc (del), cmarsh.base.111.png (del), cmarsh.clsc.111.png (del), cyangrass.arc (del), cyangrass.base.111.png (del), cyangrasspond.arc (del), cyangrasspond.base.111.png (del), deep_sea.111.png (del), deep_sea.112.png (del), deep_sea.113.png (del), deep_sea.114.png (del), deep_sea.arc (del), deep_sea.base.111.png (del), deep_sea.base.112.png (del), deep_sea.base.113.png (del), deep_sea.base.114.png (del), deep_sea.clsc.111.png (del), deep_sea.clsc.112.png (del), deep_sea.clsc.113.png (del), deep_sea.clsc.114.png (del), deep_swamp.111 (del), deep_swamp.111.png (del), deep_swamp.111.xpm (del), deep_swamp.112 (del), deep_swamp.112.png (del), deep_swamp.112.xpm (del), deep_swamp.arc (del), deep_swamp.base.111.png (del), deep_swamp.base.112.png (del), deep_swamp.clsc.111.png (del), deep_swamp.clsc.112.png (del), desert.111 (del), desert.111.png (del), desert.111.xpm (del), desert.arc (del), desert.base.111.png (del), desert.clsc.111.png (del), falls.111 (del), falls.111.png (del), falls.111.xpm (del), falls.arc (del), falls.base.111.png (del), falls2.base.111.png (del), falls3.base.111.png (del), falls4.base.111.png (del), farmland.111 (del), farmland.111.png (del), farmland.111.xpm (del), farmland.arc (del), farmland.base.111.png (del), farmland.clsc.111.png (del), flowers_perm.arc (del), fog.111 (del), fog.111.png (del), fog.111.xpm (del), fog.112 (del), fog.112.png (del), fog.112.xpm (del), fog.arc (del), fog.base.111.png (del), fog.base.112.png (del), fog_wall.arc (del), glue.111 (del), glue.111.png (del), glue.111.xpm (del), glue.112 (del), glue.112.png (del), glue.112.xpm (del), glue.arc (del), glue.base.111.png (del), glue.base.112.png (del), glue.clsc.111.png (del), glue.clsc.112.png (del), grass.111 (del), grass.111.png (del), grass.111.xpm (del), grass.arc (del), grass.base.111.png (del), grasspond.111 (del), grasspond.111.png (del), grasspond.111.xpm (del), grasspond.arc (del), grasspond.base.111.png (del), hills.111 (del), hills.111.png (del), hills.111.xpm (del), hills.arc (del), hills.base.111.png (del), hills.clsc.111.png (del), hillsrocky.111 (del), hillsrocky.111.png (del), hillsrocky.111.xpm (del), hillsrocky.arc (del), hillsrocky.base.111.png (del), hillsrocky.clsc.111.png (del), lava.111 (del), lava.111.png (del), lava.111.xpm (del), lava.112 (del), lava.112.png (del), lava.112.xpm (del), lava.113 (del), lava.113.png (del), lava.113.xpm (del), lava.114 (del), lava.114.png (del), lava.114.xpm (del), lava.115 (del), lava.115.png (del), lava.115.xpm (del), lava.arc (del), lava.base.111.png (del), lava.base.112.png (del), lava.base.113.png (del), lava.base.114.png (del), lava.base.115.png (del), marsh.arc (del), marsh.base.111.png (del), oil_sea.arc (del), oil_sea.base.111.png (del), oil_sea.base.112.png (del), oil_sea.base.113.png (del), oil_sea.base.114.png (del), quicksilver_sea.arc (del), quicksilver_sea.base.111.png (del), quicksilver_sea.base.112.png (del), quicksilver_sea.base.113.png (del), quicksilver_sea.base.114.png (del), sea.111 (del), sea.111.png (del), sea.111.xpm (del), sea.112 (del), sea.112.png (del), sea.112.xpm (del), sea.113 (del), sea.113.png (del), sea.113.xpm (del), sea.114 (del), sea.114.png (del), sea.114.xpm (del), sea.arc (del), sea.base.111.png (del), sea.base.112.png (del), sea.base.113.png (del), sea.base.114.png (del), sea.clsc.111.png (del), sea.clsc.112.png (del), sea.clsc.113.png (del), sea.clsc.114.png (del), sea_ne.base.111.png (del), sea_nw.base.111.png (del), sea_se.base.111.png (del), sea_sw.base.111.png (del), shallow_sea.111.png (del), shallow_sea.112.png (del), shallow_sea.113.png (del), shallow_sea.114.png (del), shallow_sea.arc (del), shallow_sea.base.111.png (del), shallow_sea.base.112.png (del), shallow_sea.base.113.png (del), shallow_sea.base.114.png (del), shallow_sea.clsc.111.png (del), shallow_sea.clsc.112.png (del), shallow_sea.clsc.113.png (del), shallow_sea.clsc.114.png (del), spider_web.arc (del), steppe.111 (del), steppe.111.png (del), steppe.111.xpm (del), steppe.arc (del), steppe.base.111.png (del), steppe.clsc.111.png (del), steppelight.arc (del), steppelight.base.111.png (del), swamp.111 (del), swamp.111.png (del), swamp.111.xpm (del), swamp.arc (del), swamp.base.111.png (del), swamp.clsc.111.png (del), temp_fog.arc (del), thorns.111 (del), thorns.111.png (del), thorns.111.xpm (del), thorns.arc (del), thorns.base.111.png (del), volcano.arc (del), wasteland.111 (del), wasteland.111.png (del), wasteland.111.xpm (del), wasteland.arc (del), wasteland.base.111.png (del), wasteland.clsc.111.png (del)
akirschbaum 2006-06-01 14:05 Rev.: 4616

Rescale image to 32x32. This fixes a display error in the gtk client.

0 lines of code changed in 1 file:

  • trunk/arch/ground: shallow_sea.base.111.png (changed)
mwedel 2006-05-30 01:56 Rev.: 4604

Add client side animation support for these objects.
MSW 2006-05-29

2 lines of code changed in 1 file:

  • trunk/arch/ground: sea.arc (+2)
mwedel 2006-02-07 02:59 Rev.: 4428

Update archetypes with appropriate move_block attributes. For the
land ones, don't allow swim or boat movement types. For the water ones,
allow boat movement types.
MSW 2006-02-06

21 lines of code changed in 18 files:

  • trunk/arch/ground: beach.arc (+1), deep_sea.arc (+1), desert.arc (+1), farmland.arc (+1), grass.arc (+2), grasspond.arc (+1), hills.arc (+1), hillsrocky.arc (+1), lava.arc (+2), marsh.arc (+1), sea.arc (+1 -1), shallow_sea.arc (+1), steppe.arc (+1), steppelight.arc (+1), swamp.arc (+1), thorns.arc (+1), volcano.arc (+2), wasteland.arc (+1 -1)
mikeeusa 2005-12-31 13:01 Rev.: 4228

Quicksilver sea

0 lines of code changed in 5 files:

  • trunk/arch/ground: quicksilver_sea.arc (new), quicksilver_sea.base.111.png (new), quicksilver_sea.base.112.png (new), quicksilver_sea.base.113.png (new), quicksilver_sea.base.114.png (new)
qal21 2005-12-22 09:20 Rev.: 4181

Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)

0 lines of code changed in 2 files:

  • trunk/arch/ground: cmarsh.clsc.111.png (changed), marsh.base.111.png (changed)
mikeeusa 2005-12-07 20:28

CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.

33 lines of code changed in 2 files:

  • trunk/arch/ground: oil_sea.arc (+2 -2)
ketche 2005-11-30 01:44 Rev.: 4068

four corners to use with the sea.

98 lines of code changed in 5 files:

  • trunk/arch/ground: sea.arc (+52), sea_ne.base.111.png (new 11), sea_nw.base.111.png (new 11), sea_se.base.111.png (new 11), sea_sw.base.111.png (new 13)
mikeeusa 2005-10-10 13:57 Rev.: 3853

CVS: Arch: added some new grounds

162 lines of code changed in 9 files:

  • trunk/arch/ground: blood_sea.arc (new 27), blood_sea.base.111.png (new 15), blood_sea.base.112.png (new 14), blood_sea.base.113.png (new 17), blood_sea.base.114.png (new 21), cyangrass.arc (new 30), cyangrass.base.111.png (new 10), cyangrasspond.arc (new 16), cyangrasspond.base.111.png (new 12)
mikeeusa 2005-10-10 13:47 Rev.: 3849

CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')

2 lines of code changed in 1 file:

  • trunk/arch/ground: oil_sea.arc (+2 -2)
mikeeusa 2005-09-23 17:57

CVS arch: added oil_sea

2 lines of code changed in 6 files:

  • trunk/arch/ground: oil_sea.arc (+2), oil_sea.base.111.png (new), oil_sea.base.112.png (new), oil_sea.base.113.png (new), oil_sea.base.114.png (new)
tchize 2005-01-15 10:48 Rev.: 3044


fixed bug [ 1096845 ] Duplicated archtypes
falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)

1 lines of code changed in 1 file:

  • trunk/arch/ground: falls.arc (+1 -4)
tchize 2004-09-25 09:18 Rev.: 2927


Fixed some smooth levels

2 lines of code changed in 1 file:

  • trunk/arch/ground: cmarsh.arc (+2)
temitchell 2004-09-08 21:13 Rev.: 2908

- add smoothing for wasteland and blackrock ground arches

4 lines of code changed in 2 files:

  • trunk/arch/ground: blackrock.arc (+2), wasteland.arc (+2)
temitchell 2004-07-10 19:12 Rev.: 2860

- smoothing touchups

1 lines of code changed in 1 file:

  • trunk/arch/ground: marsh.arc (+1 -1)
mwedel 2003-09-12 23:38 Rev.: 2315

Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12

32 lines of code changed in 6 files:

  • trunk/arch/ground: chaos.arc (+9 -6), chaos_ball.arc (+5 -2), fog_wall.arc (+4 -2), lava.arc (+8 -4), thorns.arc (+4 -2), volcano.arc (+2 -2)
temitchell 2003-08-02 17:05 Rev.: 2281

- to replace the classic image to match the others

0 lines of code changed in 4 files:

  • trunk/arch/ground: sea.clsc.111.png (changed), sea.clsc.112.png (changed), sea.clsc.113.png (changed), sea.clsc.114.png (changed)
temitchell 2003-07-26 16:33 Rev.: 2275

- make the shallow sea yet bluer. This is as blue as it gets folks.

0 lines of code changed in 4 files:

  • trunk/arch/ground: shallow_sea.base.111.png (changed), shallow_sea.base.112.png (changed), shallow_sea.base.113.png (changed), shallow_sea.base.114.png (changed)
temitchell 2003-07-19 21:56 Rev.: 2262

- make the water a little more blue since some people have
said it looks too much like ice.

0 lines of code changed in 4 files:

  • trunk/arch/ground: shallow_sea.base.111.png (changed), shallow_sea.base.112.png (changed), shallow_sea.base.113.png (changed), shallow_sea.base.114.png (changed)
avogl 2003-07-18 11:37 Rev.: 2258

Just removed the unneccessary "type 0".

0 lines of code changed in 1 file:

  • trunk/arch/ground: blackrock.arc (-1)
temitchell 2003-07-17 23:01 Rev.: 2256

renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140

24 lines of code changed in 15 files:

  • trunk/arch/ground: beach.arc (+1 -1), deep_sea.arc (+1 -1), deep_swamp.arc (+1 -1), desert.arc (+1 -1), farmland.arc (+2), grass.arc (+2 -2), grasspond.arc (+1 -1), hills.arc (+1 -1), hillsrocky.arc (+1 -1), lava.arc (+7 -2), marsh.arc (+1 -1), sea.arc (+2 -2), shallow_sea.arc (+1 -1), steppe.arc (+1 -1), swamp.arc (+1 -1)
temitchell 2003-07-16 19:05 Rev.: 2253

- new deep swamp images, smoothing - fixup grass (again) change desert
and beach images

8 lines of code changed in 8 files:

  • trunk/arch/ground: beach.arc (+2 -2), beach.base.111.png (new 2), deep_swamp.arc (+4 -1), deep_swamp.base.111.png (changed), deep_swamp.base.112.png (changed), deep_swamp.clsc.111.png (changed), deep_swamp.clsc.112.png (changed), desert.base.111.png (changed)
temitchell 2003-07-15 22:46 Rev.: 2245

- beach is lower than water - surf's up

2 lines of code changed in 1 file:

  • trunk/arch/ground: beach.arc (new 2)
temitchell 2003-07-15 21:58 Rev.: 2243

- changes for smoothing - new water, swamp smoothing and some fixes for
some arch information

33 lines of code changed in 27 files:

  • trunk/arch/ground: deep_sea.arc (+7), deep_sea.base.111.png (changed), deep_sea.base.112.png (changed), deep_sea.base.113.png (changed), deep_sea.base.114.png (changed), deep_sea.clsc.111.png (new 1), deep_sea.clsc.112.png (new 1), deep_sea.clsc.113.png (new 1), deep_sea.clsc.114.png (new 1), desert.arc (+1 -1), grass.arc (+1), marsh.arc (+1 -1), sea.arc (+10 -2), sea.base.111.png (changed), sea.base.112.png (changed), sea.base.113.png (changed), sea.base.114.png (changed), shallow_sea.arc (+3 -1), shallow_sea.base.111.png (changed), shallow_sea.base.112.png (changed), shallow_sea.base.113.png (changed), shallow_sea.base.114.png (changed), shallow_sea.clsc.111.png (new 1), shallow_sea.clsc.112.png (new 1), shallow_sea.clsc.113.png (new 1), shallow_sea.clsc.114.png (new 1), swamp.arc (+2)
tchize 2003-07-15 07:56 Rev.: 2240


updated .arc files so they now contain the smoothface informations.

20 lines of code changed in 10 files:

  • trunk/arch/ground: desert.arc (+1), grass.arc (+1), grasspond.arc (+1), hills.arc (+1), hillsrocky.arc (+1), lava.arc (+5), marsh.arc (+1), sea.arc (+4), shallow_sea.arc (+4), steppe.arc (+1)
temitchell 2003-07-12 19:21 Rev.: 2231

- smooth the seas - you can also use this to enhance animation :)

3 lines of code changed in 2 files:

  • trunk/arch/ground: sea.arc (+2 -2), shallow_sea.arc (+1)
avogl 2003-07-12 09:29 Rev.: 2230

Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV

1 lines of code changed in 1 file:

  • trunk/arch/ground: blackrock.arc (+1 -1)
temitchell 2003-07-12 03:41 Rev.: 2228

- tweeking smoothing levels - it is beginning to look ok...

4 lines of code changed in 3 files:

  • trunk/arch/ground: hillsrocky.arc (+1 -1), lava.arc (+2 -2), steppe.arc (+1 -1)
temitchell 2003-07-12 02:01 Rev.: 2227

- smoothlevels for forests raised to 75, some others set with possible
values.

3 lines of code changed in 2 files:

  • trunk/arch/ground: hillsrocky.arc (+1), lava.arc (+2)
temitchell 2003-07-08 22:32 Rev.: 2222

- add smoothlevels to these arches hopefully in line with expected
values

4 lines of code changed in 4 files:

  • trunk/arch/ground: desert.arc (+1), hills.arc (+1), marsh.arc (+1), steppe.arc (+1)
tchize 2003-07-08 07:58 Rev.: 2212


New pictures for new way of handling smoothing. The grass picture is
still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)

2 lines of code changed in 1 file:

  • trunk/arch/ground: sea.arc (+2)
tchize 2003-06-19 07:30 Rev.: 2196


set the smoothelevel to some archetype. Added the smooth pictures
associated.

3 lines of code changed in 2 files:

  • trunk/arch/ground: grass.arc (+2), grasspond.arc (+1)
temitchell 2003-05-07 20:06 Rev.: 2120

-building an even closer working relationship between rivers and falls.

21 lines of code changed in 3 files:

  • trunk/arch/ground: falls.arc (+19 -1), falls3.base.111.png (new 1), falls4.base.111.png (new 1)
temitchell 2003-05-07 19:28 Rev.: 2119

- added a bit of spray, now there's some falls...

0 lines of code changed in 2 files:

  • trunk/arch/ground: falls.base.111.png (changed), falls2.base.111.png (changed)
temitchell 2003-05-07 17:19 Rev.: 2118

- make falls fit to rivers heading southish

0 lines of code changed in 2 files:

  • trunk/arch/ground: falls.base.111.png (changed), falls2.base.111.png (changed)
temitchell 2003-05-07 16:53 Rev.: 2117

-cosmetic addition, but not that I think of it, both falls will be
further changed to fit to river...

11 lines of code changed in 2 files:

  • trunk/arch/ground: falls.arc (+9), falls2.base.111.png (new 2)
temitchell 2003-02-15 15:59 Rev.: 2021

- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

----------------------------------------------------------------------

37 lines of code changed in 7 files:

  • trunk/arch/ground: cmarsh.arc (new 17), cmarsh.base.111.png (new 1), cmarsh.clsc.111.png (new 1), desert.base.111.png (changed), desert.clsc.111.png (new 1), marsh.arc (new 16), marsh.base.111.png (new 1)
garbled 2002-12-02 21:52 Rev.: 1865

A new image for the waterfall, that fits the rest of the world. rivlets
for the mountains, because puddles look stupid on them.

0 lines of code changed in 1 file:

  • trunk/arch/ground: falls.base.111.png (changed)
garbled 2002-12-02 21:43 Rev.: 1864

New images for steppe and a lighter steppe.

13 lines of code changed in 3 files:

  • trunk/arch/ground: steppe.base.111.png (changed), steppelight.arc (new 12), steppelight.base.111.png (new 1)
temitchell 2002-11-03 01:35 Rev.: 1789

Fixed the mountain4 image (was not 8 bit), modified the glacier image,
added animation and glow effect to brazier and fireplace, added attache case,
added two more snow/mountain arches and a mountain5 (very high mountain)

12 lines of code changed in 2 files:

  • trunk/arch/ground: blackrock.arc (new 11), blackrock.base.111.png (new 1)

(20 more)

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