Developers: cvs

Login name:
cvs
Total Commits:
5,836 (1.8%)
Lines of Code:
59,363 (0.1%)
Most Recent Commit:
2001-02-14 21:51

Activity by Clock Time

Activity by Hour of Day for cvs

Activity by Day of Week for cvs

Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 5836 (100.0%) 59363 (100.0%) 10.1
trunk/crossfire/doc/ 24 (0.4%) 28059 (47.3%) 1169.1
trunk/crossfire/lib/ 36 (0.6%) 8726 (14.7%) 242.3
trunk/crossfire/server/ 205 (3.5%) 4997 (8.4%) 24.3
trunk/client/ 190 (3.3%) 4880 (8.2%) 25.6
trunk/crossfire/ 176 (3.0%) 2941 (5.0%) 16.7
trunk/crossfire/common/ 96 (1.6%) 1020 (1.7%) 10.6
trunk/crossfire/include/ 110 (1.9%) 785 (1.3%) 7.1
trunk/crossfire/random_maps/ 54 (0.9%) 500 (0.8%) 9.2
trunk/crossfire/socket/ 32 (0.5%) 476 (0.8%) 14.8
trunk/crossfire/crossedit/ 30 (0.5%) 289 (0.5%) 9.6
trunk/arch/gods/elemental/ 31 (0.5%) 245 (0.4%) 7.9
trunk/arch/gods/demihumans/ 18 (0.3%) 208 (0.4%) 11.5
trunk/arch/gods/supernatural/ 18 (0.3%) 179 (0.3%) 9.9
trunk/arch/monster/demon/Demon_Lord/ 64 (1.1%) 166 (0.3%) 2.5
trunk/arch/wall/bwall/ 41 (0.7%) 155 (0.3%) 3.7
trunk/arch/monster/giant/Titan/ 49 (0.8%) 155 (0.3%) 3.1
trunk/arch/monster/animal/ 57 (1.0%) 153 (0.3%) 2.6
trunk/arch/wall/cave/ 40 (0.7%) 149 (0.3%) 3.7
trunk/crossfire/utils/ 5 (0.1%) 147 (0.2%) 29.4
trunk/arch/monster/undead/ 64 (1.1%) 135 (0.2%) 2.1
trunk/arch/floor/ 35 (0.6%) 108 (0.2%) 3.0
trunk/crossfire/doc/spoiler-html/ 7 (0.1%) 106 (0.2%) 15.1
trunk/crossfire/lib/adm/ 5 (0.1%) 105 (0.2%) 21.0
trunk/arch/monster/giant/Big_Wiz/ 50 (0.9%) 104 (0.2%) 2.0
trunk/arch/connect/Director/ 32 (0.5%) 103 (0.2%) 3.2
trunk/crossfire/doc/playbook/ 5 (0.1%) 98 (0.2%) 19.6
trunk/arch/monster/acid/ 45 (0.8%) 90 (0.2%) 2.0
trunk/arch/ground/ 31 (0.5%) 90 (0.2%) 2.9
trunk/arch/monster/animal/Behemoth/ 25 (0.4%) 87 (0.1%) 3.4
trunk/arch/magic/Burnout/ 26 (0.4%) 86 (0.1%) 3.3
trunk/arch/food/ 34 (0.6%) 86 (0.1%) 2.5
trunk/arch/monster/human/arabic/ 36 (0.6%) 85 (0.1%) 2.3
trunk/arch/inorganic/ 29 (0.5%) 85 (0.1%) 2.9
trunk/arch/construct/town/ 105 (1.8%) 83 (0.1%) 0.7
trunk/arch/monster/insect/ 40 (0.7%) 80 (0.1%) 2.0
trunk/arch/misc/ 34 (0.6%) 78 (0.1%) 2.2
trunk/arch/monster/dragon/Chinese_Dra/ 24 (0.4%) 76 (0.1%) 3.1
trunk/arch/weapon/artifact/ 21 (0.4%) 75 (0.1%) 3.5
trunk/arch/gods/randomitems/ 42 (0.7%) 73 (0.1%) 1.7
trunk/arch/monster/troll/Gaelotroll/ 18 (0.3%) 72 (0.1%) 4.0
trunk/arch/magic/Runes/ 31 (0.5%) 70 (0.1%) 2.2
trunk/arch/monster/troll/Troll/ 24 (0.4%) 69 (0.1%) 2.8
trunk/arch/monster/insect/ant/ 33 (0.6%) 67 (0.1%) 2.0
trunk/arch/misc/Container/ 39 (0.7%) 65 (0.1%) 1.6
trunk/arch/armour/mail/ 25 (0.4%) 65 (0.1%) 2.6
trunk/arch/monster/misc/ 44 (0.8%) 64 (0.1%) 1.4
trunk/arch/magic/Effect/ 28 (0.5%) 62 (0.1%) 2.2
trunk/arch/wall/cwall/ 41 (0.7%) 59 (0.1%) 1.4
trunk/arch/monster/human/Class/ 20 (0.3%) 59 (0.1%) 2.9
trunk/arch/random/ 15 (0.3%) 57 (0.1%) 3.8
trunk/arch/monster/dragon/ 26 (0.4%) 57 (0.1%) 2.1
trunk/arch/monster/animal/shadowtiger/ 34 (0.6%) 57 (0.1%) 1.6
trunk/arch/monster/goblin/ 39 (0.7%) 54 (0.1%) 1.3
trunk/arch/monster/dragon/Hatchlings/ 31 (0.5%) 53 (0.1%) 1.7
trunk/arch/monster/beholder/ 20 (0.3%) 51 (0.1%) 2.5
trunk/arch/ground/Lake/ 29 (0.5%) 50 (0.1%) 1.7
trunk/arch/connect/Spinner/ 13 (0.2%) 46 (0.1%) 3.5
trunk/arch/wall/swall/ 16 (0.3%) 45 (0.1%) 2.8
trunk/arch/ground/Mountain/ 10 (0.2%) 45 (0.1%) 4.5
trunk/arch/monster/dragon/Dragonman/ 12 (0.2%) 44 (0.1%) 3.6
trunk/arch/armour/shield/ 16 (0.3%) 44 (0.1%) 2.7
trunk/arch/shop/Floors/ 17 (0.3%) 43 (0.1%) 2.5
trunk/arch/shop/ 24 (0.4%) 43 (0.1%) 1.7
trunk/arch/magic/ 23 (0.4%) 42 (0.1%) 1.8
trunk/arch/ 8 (0.1%) 42 (0.1%) 5.2
trunk/arch/weapon/artifact/HolyAvenger/ 12 (0.2%) 41 (0.1%) 3.4
trunk/arch/monster/dragon/Electric/ 12 (0.2%) 39 (0.1%) 3.2
trunk/arch/ground/Wood/ 17 (0.3%) 38 (0.1%) 2.2
trunk/arch/disease/ 29 (0.5%) 38 (0.1%) 1.3
trunk/arch/monster/human/Town/ 32 (0.5%) 34 (0.1%) 1.0
trunk/arch/jewel/ 24 (0.4%) 34 (0.1%) 1.4
trunk/arch/flesh/demon/ 14 (0.2%) 34 (0.1%) 2.4
trunk/arch/construct/castle/ 9 (0.2%) 34 (0.1%) 3.7
trunk/arch/armour/helmet/ 15 (0.3%) 34 (0.1%) 2.2
trunk/arch/monster/demon/ 38 (0.7%) 33 (0.1%) 0.8
trunk/arch/door/Locked/ 20 (0.3%) 33 (0.1%) 1.6
trunk/arch/weapon/artifact/ChaosSword/ 12 (0.2%) 32 (0.1%) 2.6
trunk/arch/misc/Bagpipe/ 10 (0.2%) 32 (0.1%) 3.2
trunk/arch/magic/Bullet/ 17 (0.3%) 32 (0.1%) 1.8
trunk/arch/exit/ 18 (0.3%) 32 (0.1%) 1.7
trunk/crossfire/lib/help/ 2 (0.0%) 31 (0.1%) 15.5
trunk/arch/potion/ 18 (0.3%) 31 (0.1%) 1.7
trunk/arch/flesh/misc/ 14 (0.2%) 31 (0.1%) 2.2
trunk/arch/talisman/ 18 (0.3%) 30 (0.1%) 1.6
trunk/arch/armour/girdle/ 8 (0.1%) 30 (0.1%) 3.7
trunk/arch/weapon/misc/ 27 (0.5%) 29 (0.0%) 1.0
trunk/arch/monster/human/Guard/ 12 (0.2%) 29 (0.0%) 2.4
trunk/arch/monster/giant/djinn/ 10 (0.2%) 29 (0.0%) 2.9
trunk/arch/monster/elemental/ 20 (0.3%) 29 (0.0%) 1.4
trunk/arch/wall/dun/ 17 (0.3%) 28 (0.0%) 1.6
trunk/arch/spell/ 35 (0.6%) 28 (0.0%) 0.8
trunk/arch/indoor/altars/ 10 (0.2%) 28 (0.0%) 2.8
trunk/arch/monster/misc/lamia/ 9 (0.2%) 27 (0.0%) 3.0
trunk/arch/monster/misc/Baslic/ 13 (0.2%) 27 (0.0%) 2.0
trunk/arch/flesh/human/ 11 (0.2%) 27 (0.0%) 2.4
trunk/arch/wall/wwall/ 32 (0.5%) 26 (0.0%) 0.8
trunk/arch/monster/human/Demihuman/ 12 (0.2%) 26 (0.0%) 2.1
trunk/arch/monster/animal/Neko/ 9 (0.2%) 26 (0.0%) 2.8
trunk/arch/connect/Gates/ 53 (0.9%) 26 (0.0%) 0.4
trunk/arch/magic/Magic_Miss/ 8 (0.1%) 22 (0.0%) 2.7
trunk/arch/connect/ 23 (0.4%) 22 (0.0%) 0.9
trunk/crossfire/doc/playbook-html/ 1 (0.0%) 21 (0.0%) 21.0
trunk/arch/monster/human/ 32 (0.5%) 21 (0.0%) 0.6
trunk/arch/system/mood_floors/ 6 (0.1%) 20 (0.0%) 3.3
trunk/arch/monster/misc/Chess/ 12 (0.2%) 20 (0.0%) 1.6
trunk/arch/flesh/generic/ 6 (0.1%) 20 (0.0%) 3.3
trunk/crossfire/doc/spoiler/ 2 (0.0%) 19 (0.0%) 9.5
trunk/arch/spell/Pentagram/ 9 (0.2%) 19 (0.0%) 2.1
trunk/arch/magic/Explosion/ 14 (0.2%) 19 (0.0%) 1.3
trunk/arch/ground/Stone/ 4 (0.1%) 19 (0.0%) 4.7
trunk/arch/weapon/artifact/Usword/ 7 (0.1%) 18 (0.0%) 2.5
trunk/arch/monster/giant/DreadKnight/ 78 (1.3%) 18 (0.0%) 0.2
trunk/arch/monster/giant/ 12 (0.2%) 17 (0.0%) 1.4
trunk/arch/armour/gauntlets/ 6 (0.1%) 17 (0.0%) 2.8
trunk/arch/armour/boots/ 10 (0.2%) 17 (0.0%) 1.7
trunk/arch/weapon/artifact/Sting/ 4 (0.1%) 16 (0.0%) 4.0
trunk/arch/weapon/artifact/Darkblade/ 7 (0.1%) 16 (0.0%) 2.2
trunk/arch/construct/house/ 20 (0.3%) 16 (0.0%) 0.8
trunk/arch/armour/cloak/ 5 (0.1%) 16 (0.0%) 3.2
trunk/arch/skills/ 4 (0.1%) 15 (0.0%) 3.7
trunk/arch/connect/Garden_gate/ 4 (0.1%) 15 (0.0%) 3.7
trunk/arch/weapon/artifact/UW_Sword/ 5 (0.1%) 14 (0.0%) 2.8
trunk/arch/weapon/artifact/Gram/ 4 (0.1%) 14 (0.0%) 3.5
trunk/arch/monster/goblin/Kobold/ 8 (0.1%) 14 (0.0%) 1.7
trunk/arch/monster/animal/farmyard/ 5 (0.1%) 14 (0.0%) 2.8
trunk/arch/indoor/ 22 (0.4%) 14 (0.0%) 0.6
trunk/arch/flesh/dragon/ 4 (0.1%) 14 (0.0%) 3.5
trunk/arch/construct/tower/ 9 (0.2%) 14 (0.0%) 1.5
trunk/arch/construct/temple/ 17 (0.3%) 14 (0.0%) 0.8
trunk/arch/weapon/artifact/Masamune/ 4 (0.1%) 13 (0.0%) 3.2
trunk/arch/weapon/artifact/Fhammer/ 4 (0.1%) 13 (0.0%) 3.2
trunk/arch/weapon/artifact/Fdagger/ 4 (0.1%) 13 (0.0%) 3.2
trunk/arch/traps/ 5 (0.1%) 13 (0.0%) 2.6
trunk/arch/magic/Golem/ 6 (0.1%) 13 (0.0%) 2.1
trunk/arch/magic/Cold/ 11 (0.2%) 13 (0.0%) 1.1
trunk/arch/weapon/artifact/Lslasher/ 4 (0.1%) 12 (0.0%) 3.0
trunk/arch/monster/misc/crawl/ 3 (0.1%) 12 (0.0%) 4.0
trunk/arch/monster/giant/byakie/ 9 (0.2%) 12 (0.0%) 1.3
trunk/arch/magic/Ball/ 10 (0.2%) 12 (0.0%) 1.2
trunk/arch/light/ 8 (0.1%) 12 (0.0%) 1.5
trunk/arch/wall/mine/ 52 (0.9%) 11 (0.0%) 0.2
trunk/arch/ground/new/ 9 (0.2%) 11 (0.0%) 1.2
trunk/arch/monster/human/Dwarf/ 22 (0.4%) 10 (0.0%) 0.4
trunk/arch/door/ 5 (0.1%) 10 (0.0%) 2.0
trunk/arch/weapon/artifact/Firestar/ 3 (0.1%) 9 (0.0%) 3.0
trunk/arch/construct/barrack/ 9 (0.2%) 9 (0.0%) 1.0
trunk/arch/monster/troll/ 7 (0.1%) 8 (0.0%) 1.1
trunk/arch/monster/elemental/Para/ 34 (0.6%) 8 (0.0%) 0.2
trunk/arch/ground/Pstone/ 13 (0.2%) 8 (0.0%) 0.6
trunk/arch/construct/hold/ 26 (0.4%) 8 (0.0%) 0.3
trunk/arch/weapon/bow/ 35 (0.6%) 7 (0.0%) 0.2
trunk/arch/armour/bracers/ 2 (0.0%) 7 (0.0%) 3.5
trunk/arch/wall/yellow/ 16 (0.3%) 6 (0.0%) 0.3
trunk/arch/construct/keep/ 5 (0.1%) 6 (0.0%) 1.2
trunk/arch/system/ 25 (0.4%) 4 (0.0%) 0.1
trunk/arch/readable/ 13 (0.2%) 4 (0.0%) 0.3
trunk/arch/floor/Afloor/ 4 (0.1%) 4 (0.0%) 1.0
trunk/arch/weapon/club/ 3 (0.1%) 3 (0.0%) 1.0
trunk/arch/weapon/axe/ 7 (0.1%) 3 (0.0%) 0.4
trunk/arch/player/ 311 (5.3%) 3 (0.0%) 0.0
trunk/arch/monster/misc/serpmen/ 10 (0.2%) 3 (0.0%) 0.3
trunk/arch/flesh/goblin/ 1 (0.0%) 3 (0.0%) 3.0
trunk/arch/monster/human/Town/postman/ 7 (0.1%) 2 (0.0%) 0.2
trunk/arch/monster/giant/serpent/ 10 (0.2%) 2 (0.0%) 0.2
trunk/arch/gods/altars/ 40 (0.7%) 2 (0.0%) 0.0
trunk/arch/construct/fort/ 5 (0.1%) 2 (0.0%) 0.4
trunk/crossfire/crossedit/Cnv/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/weapon/artifact/Kdagger/ 1 (0.0%) 1 (0.0%) 1.0
trunk/arch/monster/misc/Unicorn/ 13 (0.2%) 1 (0.0%) 0.0
trunk/arch/monster/misc/Ngolem/ 13 (0.2%) 1 (0.0%) 0.0
trunk/arch/monster/misc/Ent/ 13 (0.2%) 1 (0.0%) 0.0
trunk/arch/monster/human/Class/Warrior/ 41 (0.7%) 1 (0.0%) 0.0
trunk/arch/monster/giant/slug/ 9 (0.2%) 1 (0.0%) 0.1
trunk/arch/monster/giant/cyclops/ 25 (0.4%) 1 (0.0%) 0.0
trunk/arch/monster/giant/JessyB/ 48 (0.8%) 1 (0.0%) 0.0
trunk/arch/monster/giant/Belzebub/ 13 (0.2%) 1 (0.0%) 0.0
trunk/arch/misc/item/ 1 (0.0%) 1 (0.0%) 1.0
trunk/crossfire/doc/spell-docs/ 5 (0.1%) 0 (0.0%) 0.0
trunk/client/utils/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/weapon/sword/ 26 (0.4%) 0 (0.0%) 0.0
trunk/arch/weapon/other/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/weapon/mace/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/weapon/hammer/ 11 (0.2%) 0 (0.0%) 0.0
trunk/arch/weapon/chained/ 5 (0.1%) 0 (0.0%) 0.0
trunk/arch/weapon/artifact/Demonbane/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/wall/woodwall/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/wall/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/timberwall/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/stwall/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/speedbwall/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/wall/slevel/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/rough/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/pier/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/paved/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/moat/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/longtable/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/lightningwall/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/wall/lbulletwall/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/wall/jcity/ 17 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/hedge/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/gwall/ 24 (0.4%) 0 (0.0%) 0.0
trunk/arch/wall/flagstone/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/firewall/ 8 (0.1%) 0 (0.0%) 0.0
trunk/arch/wall/dwall/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/dirtroad/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/bulletwall/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/wall/bench/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/wall/awall/ 33 (0.6%) 0 (0.0%) 0.0
trunk/arch/transport/ 17 (0.3%) 0 (0.0%) 0.0
trunk/arch/river/ 41 (0.7%) 0 (0.0%) 0.0
trunk/arch/player/Wizard/ 98 (1.7%) 0 (0.0%) 0.0
trunk/arch/optical/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/monster/misc/lokanth/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/monster/dragon/WDragon/ 36 (0.6%) 0 (0.0%) 0.0
trunk/arch/monster/dragon/Dragon/ 36 (0.6%) 0 (0.0%) 0.0
trunk/arch/monster/demon/GreatDemon/ 43 (0.7%) 0 (0.0%) 0.0
trunk/arch/monster/demon/Big_Demon/ 25 (0.4%) 0 (0.0%) 0.0
trunk/arch/monster/chaos/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/misc/Shell/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/magic/Protection/ 7 (0.1%) 0 (0.0%) 0.0
trunk/arch/magic/Lightning/ 12 (0.2%) 0 (0.0%) 0.0
trunk/arch/magic/Light/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/magic/Fire/ 11 (0.2%) 0 (0.0%) 0.0
trunk/arch/magic/Enchantment/ 5 (0.1%) 0 (0.0%) 0.0
trunk/arch/exit/magic_portal/ 22 (0.4%) 0 (0.0%) 0.0
trunk/arch/exit/Up_down/ 14 (0.2%) 0 (0.0%) 0.0
trunk/arch/exit/Town/ 30 (0.5%) 0 (0.0%) 0.0
trunk/arch/exit/Ladder/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/door/Door/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/ground/Wood/ 11 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/ground/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/construct/house/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/construct/barrack/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Wood/ 5 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Weapon/Artifact/Demonbane/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Weapon/Artifact/ 8 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Up_down/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Talisman/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Swall2/ 15 (0.3%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Swall1/ 16 (0.3%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Shop/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Pstone/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Players/ 61 (1.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Mountain/ 8 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/undead/ 10 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/misc/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/insect/ 5 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/human/Town/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/human/Dwarf/ 8 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/goblin/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/giant/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/dragon/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/demon/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/beholder/ 12 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/animal/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Monster/acid/ 19 (0.3%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Misc/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Mail/ 7 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Magic/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/House/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Hole/ 14 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Helmet/ 6 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Ground/ 6 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Gates/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Food/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Floor/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Container/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Connect/ 5 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Cave/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/Boots/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/xpm_pref/ 37 (0.6%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.7/newtown/temple/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.7/newtown/ 35 (0.6%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.7/newfood/ 5 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.7/mood_floors/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.7/chaos/ 5 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.7/Town/ 9 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.6/ 6 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.1/Undead/ 6 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.1/Store/ 8 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.1/Monolith/ 7 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.1/Lg_bungalow/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.1/Flyingnote/ 11 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/unused/0.91.1/ 19 (0.3%) 0 (0.0%) 0.0
trunk/arch/dev/unused.93.2/ 2 (0.0%) 0 (0.0%) 0.0
trunk/arch/dev/obsolete/monster/ 4 (0.1%) 0 (0.0%) 0.0
trunk/arch/dev/merged/ 12 (0.2%) 0 (0.0%) 0.0
trunk/arch/dev/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/construct/fountain/ 3 (0.1%) 0 (0.0%) 0.0
trunk/arch/construct/Palace/ 15 (0.3%) 0 (0.0%) 0.0
trunk/arch/construct/ 1 (0.0%) 0 (0.0%) 0.0
trunk/arch/connect/Hole/ 14 (0.2%) 0 (0.0%) 0.0

Activity of cvs

Most Recent Commits

cvs 2001-02-14 21:51 Rev.: 807

Remove -image from the list of possible options. MSW 2001-02-14

0 lines of code changed in 1 file:

  • trunk/client: gx11.c (-1)
cvs 2001-02-13 01:03 Rev.: 804

Add attack.h to list of files. MSW 2001-02-12

1 lines of code changed in 1 file:

  • trunk/crossfire/include: Makefile.in (+1 -1)
cvs 2001-02-13 00:58 Rev.: 803

Update for 0.96.0 - MSW 2001-02-12

1 lines of code changed in 1 file:

  • trunk/crossfire: Makefile.in (+1 -1)
cvs 2001-02-13 00:54 Rev.: 801

Update for 0.96.0. MSW 2001-02-12

4 lines of code changed in 1 file:

  • trunk/crossfire: CHANGES (+4 -1)
cvs 2001-02-13 00:53 Rev.: 800

add directions for setting up the settings file for metaserver support.
MSW 2001-02-12

7 lines of code changed in 1 file:

  • trunk/crossfire: INSTALL (+7 -4)
cvs 2001-02-13 00:52 Rev.: 799

Turn the update of the metaserver off by default. Too many users
fail to configure this properly. MSW 2001-02-12

1 lines of code changed in 1 file:

  • trunk/crossfire/lib: settings (+1 -1)
cvs 2001-02-13 00:43 Rev.: 798

Update for 0.96.0. release. MSW 2001-02-12

2 lines of code changed in 1 file:

  • trunk/crossfire/include: version.h (+2 -2)
cvs 2001-02-13 00:38 Rev.: 797

Rebuilt images. MSW 2001-02-12

0 lines of code changed in 1 file:

  • trunk/crossfire/lib: crossfire.png (changed)
cvs 2001-02-12 23:57 Rev.: 796

CHANGES, configure configure.in crossfire-client.spec: Update for 0.96.0
release
item_types item_types.h: Add some additional items.
MSW 2001-02-12

38 lines of code changed in 6 files:

  • trunk/client: CHANGES (+2), configure (+1 -1), configure.in (+1 -1), crossfire-client.spec (+1 -1), item_types (+24 -13), item_types.h (+9 -9)
cvs 2001-02-12 23:50 Rev.: 795

If compiled with dmalloc, add 'dmalloc command that verifies the
heap. Makes checking for memory corruption easier. MSW 2001-01-12

8 lines of code changed in 1 file:

  • trunk/client: player.c (+8)
cvs 2001-02-12 01:11 Rev.: 792

MSW 2001/01/11:
include/rproto.h: Rebuilt for new random map code.
server/player.c: remove player insert in key_roll_stat - player is already
inserted.
server/swap.c: When swapping out map, see if it has already reached reset time,
and if so, just delete it and not save it. In flush_old_maps, now have
it check for maps that have no timeout set - this sometimes happens when
players save/die on maps.

38 lines of code changed in 5 files:

  • trunk/crossfire: CHANGES (+10)
  • trunk/crossfire/include: version.h (+2 -2)
  • trunk/crossfire/random_maps: rproto.h (+5 -2)
  • trunk/crossfire/server: player.c (-6), swap.c (+21 -2)
cvs 2001-02-11 03:12 Rev.: 788

MSW 2001/01/11:
Other than various general cleanups, the main change this code does is
that style maps (for random maps) get loaded special now - they objects
they contain are not put on the active list, and they use a private map
list so they do not appear in the output of the 'maps command.
common/arch.c, common/treasure.c,server/login.c: Update calls to load_object
common/loaderl.l,loader.c: Update lex_load to take an optional flags option.
This is currently only used so that the loader can decide if it should
call update_ob_speedto put objects on the active list or not.
Calls to lex_load updated. load_object modified to take another option
common.map.c: remove PROCESS_WHILE_LOADING and CHECK_ACTIVE_MAPS ifdefs.
update calls to load_object. Remove some dead code.
include/config.h: Remove CHECK_ACTIVE_MAPS and PROCESS_WHILE_LOADING flags.
Those options did not work, and in all likelihood, this would be done
via threading now days and not what code was there.
include/libproto.h, sproto.h: updated or various function changes.
include/map.h: Add MAP_STYLE flag.
random_maps/exit.c: Call set_map_timeout after we load the final map
so it will get swapped out.
random_maps/standalone.c: Add dummy set_map_timeout function so it compiles.
random_maps/style.c: Add load_style_map function which does the job of
actually checking to see if a style map is in memory, and if not,
loads it up. Updates the pointers so it appears on a map style map list
and not the general map list.
server/main.c: create set_map_timeout function that deals with setting the
map timeouts. Fix bug so server doesn't crash if two players kill each
other on hall of selection.
server/monster.c remove dead code.
socket/loop.c: If realloc fails, catch it and exit with meaningful
error message.
End of MSW 2001/02/11 checkin.

128 lines of code changed in 16 files:

  • trunk/crossfire: CHANGES (+39)
  • trunk/crossfire/common: arch.c (+1 -1), loader.l (+8 -8), map.c (+11 -83), treasure.c (+1 -1)
  • trunk/crossfire/include: config.h (-37), libproto.h (+4 -5), map.h (+1), sproto.h (+4 -1)
  • trunk/crossfire/random_maps: exit.c (+1), standalone.c (+1), style.c (+34 -10)
  • trunk/crossfire/server: login.c (+1 -1), main.c (+21 -17), monster.c (-18)
  • trunk/crossfire/socket: loop.c (+1)
cvs 2001-02-09 01:30 Rev.: 783

Fix that would prevent maps from getting swapped out properly - we would
try to swap out a map the player is in the process of leaving - move
swap out code until after we have moved the player to the new map.
MSW 2001-02-08

30 lines of code changed in 1 file:

  • trunk/crossfire/server: main.c (+30 -26)
cvs 2001-02-07 01:54 Rev.: 780

MSW 2001/02/06:
common/porting.c: relocate clean_path from this file to server/main.c
server/main.c: relocate clean_path from porting.c. Add unclean_path.
Modify enter_unique_exit so it supports relative maps on unique maps.
Modify enter_exit so word of recall (or other forcelike fields), work
when the return point is a swapped out unique map.

79 lines of code changed in 4 files:

  • trunk/crossfire: CHANGES (+7)
  • trunk/crossfire/common: porting.c (-15)
  • trunk/crossfire/include: version.h (+2 -2)
  • trunk/crossfire/server: main.c (+70 -9)
cvs 2001-02-05 23:56 Rev.: 779

MSW 2001/02/05:
server/attack.c: Fix blind and paralyze - logic for reducing duration was
broken, resulting in zero duration for most characters. It should now
work properly, reducing according to the amount of protection.

16 lines of code changed in 4 files:

  • trunk/crossfire: CHANGES (+6), TODO (+3)
  • trunk/crossfire/include: version.h (+2 -2)
  • trunk/crossfire/server: attack.c (+5 -5)
cvs 2001-02-02 23:30 Rev.: 778

MSW 2001/02/02:
common/item.c: Don't have armour item types get returned as magical if they
have an armour value - that is to be expected. This eliminates the false
positives that you otherwise get on armor when you cast detect magic.
include/newserver/h: and checksum field to FaceInfo struct. Update
version_sc to 1026.
socket/init.c: calculate image checksums as we load the images.
socket/request.c: If client is at least version_Sc 1026, use face1 protocol
command that includes the checksum.

40 lines of code changed in 5 files:

  • trunk/crossfire: CHANGES (+10)
  • trunk/crossfire/common: item.c (+10 -1)
  • trunk/crossfire/include: newserver.h (+3 -2)
  • trunk/crossfire/socket: init.c (+9 -3), request.c (+8 -2)
cvs 2001-02-02 23:25 Rev.: 777

MSW 2001/02/02:
Protocol: Update with new face1 command that includes checksum.
client.c: add face1 protocol command.
client.h: Update version_sc to 1026.
commands.c: Move FaceCmd from gx11.c/x11.c to this file, since it
now only does decoding of data and passes rendering off to appropriate
file. Also add Face1Cmd function that deals with checksum. Both
of these functions pass off the rendering to the same function.
gx11.c: add keepcache variable, re-do facing loading/caching - if
we have local version of face, generate checksum of it and compare
to that against what server has. finish_face_command added to
do this - called by the face functions in commands.c. Add
-keepcache command line option which will have it not request
images from server if checksum is different. Add usleep
in metserver selection area to prevent client from hogging all the cpu
time.
item.c: Add support for ^ in items file to say only match at start of
line. Useful for 'bolt' - doing substring also matched against firebolt.
item_types, item_types.h: make bolt ^bolt, add Head and hauberk to matching
criteria.
proto.h: automatic regen.
x11.c: As gx11.c above, plus: Use one font for all windows - reduces
complexity. Add easy selection of font to use with -font command
line option.
xutil.c: As gx11.c for relevant functions that are located in this file
and not x11.c
End of MSW 2001/02/02 checkin.

238 lines of code changed in 12 files:

  • trunk/client: CHANGES (+28), Protocol (+10 -1), client.c (+1), client.h (+1 -1), commands.c (+52), gx11.c (+49 -47), item.c (+7 -4), item_types (+3 -1), item_types.h (+3 -3), proto.h (+3 -1), x11.c (+32 -30), xutil.c (+49 -59)
cvs 2001-02-01 00:31 Rev.: 766

MSW 2001/01/31:
client.c: Clear player inventory and look windows after disconnection
from server. Prevents client crashes.
gx11.c: various fixes - window placement no longer always centered on screen
(very obnoxious if running xinerama), various prototypes fixed up,
clear map data after clearing image data.
player.c: Add suport for 'mapredraw' command. Not that this should ever
really be needed, but the server supports it, so its nice to be able to
use it.
x11.c: Fixes prototype/casting problems when clearing pixmaps. Like gx11.c,
clear map data.
xutil.c: add better description to the unbind command.

46 lines of code changed in 6 files:

  • trunk/client: CHANGES (+15 -1), client.c (+7 -1), gx11.c (+8 -17), player.c (+3), x11.c (+4 -4), xutil.c (+9 -4)
cvs 2001-02-01 00:20 Rev.: 765

update for various fixex/changes. MSW 2001-01-31

10 lines of code changed in 1 file:

  • trunk/crossfire: CHANGES (+10)
cvs 2001-02-01 00:18 Rev.: 764

common/player.c: Use skill tools first (lockpicks, talismans, etc) before
using native skills. In this way, an object with bonus automatically
gets used.

1 lines of code changed in 1 file:

  • trunk/crossfire/common: player.c (+1 -1)

(330 more)

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