
| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 63 (100.0%) | 23330 (100.0%) | 370.3 |
| rjtanner | 41 (65.1%) | 20992 (90.0%) | 512.0 |
| eracc | 5 (7.9%) | 2198 (9.4%) | 439.6 |
| akirschbaum | 9 (14.3%) | 137 (0.6%) | 15.2 |
| ryo_saeba | 1 (1.6%) | 2 (0.0%) | 2.0 |
| quinet | 1 (1.6%) | 1 (0.0%) | 1.0 |
| qal21 | 6 (9.5%) | 0 (0.0%) | 0.0 |
Instruction clarification for listening books to all build shop maps.
1 lines of code changed in 1 file:
Grammar correction (can be build underneath -> can be built underneath) to all the build shop maps.
2 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
3 lines of code changed in 1 file:
Fix shop item type to use singular form.
2 lines of code changed in 1 file:
Remove wall sections that were double stacked. No functional change, no cosmetic change - purely a technical correction.
1 lines of code changed in 1 file:
Fix maps that allow stealing unpaid items from shops.
89 lines of code changed in 2 files:
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
1 lines of code changed in 1 file:
Remove duplicated floor tiles.
1 lines of code changed in 1 file:
Set floor tiles in the blacksmith area of Brest CVT (/brest/shops/brest.cvt) to shop tiles (type 68) in order for the conversion anvils to function properlly, also removed some unneeded double stacked slate floor tiles
43 lines of code changed in 1 file:
Place no_spells (dungeon magic) tiles at the bottom most level in the stack
1 lines of code changed in 1 file:
Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
5 lines of code changed in 1 file:
Restore shoprace information to shop headers
8 lines of code changed in 4 files:
Restore magic_mouth messages that were accidentally removed in an earlier commit
3 lines of code changed in 1 file:
Change sage NPC to Bank Clerk with a generic magic mouth response, removed map header comment now that the map has been updated
6 lines of code changed in 1 file:
Change the blockview to wall sections near the entrance - now players can see more of the shop interior when entering the map
12 lines of code changed in 1 file:
Cosmetic updates - modified destination coordinates back to the world map, removed two of the wall columns that didn't look right in the game
3 lines of code changed in 1 file:
Cosmetic updates - inserted missing floor tiles and removed two of the wall columns that didn't look right in the game
9 lines of code changed in 1 file:
Redesign the interior of Magic shop
5370 lines of code changed in 1 file:
Redesign the interior of Weapon shop, requires archetype update r10844 or newer
1685 lines of code changed in 1 file:
Redesign the interior of Food Store
1324 lines of code changed in 1 file:
Redesign the interior of CVT
2142 lines of code changed in 1 file:
Redesign the interior of the Armour shop
1326 lines of code changed in 1 file:
Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
8980 lines of code changed in 5 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
2 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
8 lines of code changed in 1 file:
Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
5 lines of code changed in 1 file:
Missed in earlier commit, updated payment altar to accept all coins
1 lines of code changed in 1 file:
Convert platinum payment altars to accept payment of any coin type
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
8 lines of code changed in 2 files:
Mention how to add or remove windows in the building instructions.
1 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
29 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
5 lines of code changed in 3 files:
Replace "no_pass" with "move_block".
14 lines of code changed in 1 file:
It appears the mana charging crystal would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.
0 lines of code changed in 1 file:
Bumped up the spell level to 300. High level players still not able to use the
booth well.
6 lines of code changed in 1 file:
Bump up the level of the cancellation spell for high level players.
6 lines of code changed in 1 file:
Fixed the shop entrance coordinates and removed the wall blocking the spell
casting walls.
5 lines of code changed in 1 file:
(4 more)