/maps/trunk Developers: quinet

Login name:
quinet
Total Commits:
66 (0.2%)
Lines of Code:
152,740 (1.1%)
Most Recent Commit:
2008-08-04 09:03

Activity by Clock Time

Activity by Hour of Day for quinet

Activity by Day of Week for quinet

Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 66 (100.0%) 152740 (100.0%) 2314.2
darcap/darcap/circus/ 28 (42.4%) 146878 (96.2%) 5245.6
scorn/misc/battle_arena/ 2 (3.0%) 4813 (3.2%) 2406.5
world/ 8 (12.1%) 701 (0.5%) 87.6
pup_land/lone_town/shops/ 3 (4.5%) 272 (0.2%) 90.6
scorn/houses/ 5 (7.6%) 20 (0.0%) 4.0
darcap/raffle/ 1 (1.5%) 19 (0.0%) 19.0
pup_land/castle_eureca/ 1 (1.5%) 18 (0.0%) 18.0
scorn/temples/ 9 (13.6%) 9 (0.0%) 1.0
styles/decorstyles/ 3 (4.5%) 3 (0.0%) 1.0
pup_land/lone_town/ 2 (3.0%) 3 (0.0%) 1.5
wolfsburg/shops/ 1 (1.5%) 1 (0.0%) 1.0
scorn/shops/ 1 (1.5%) 1 (0.0%) 1.0
navar_city/misc/ 1 (1.5%) 1 (0.0%) 1.0
brest/shops/ 1 (1.5%) 1 (0.0%) 1.0

Activity of quinet

Most Recent Commits

quinet 2008-08-04 09:03 Rev.: 9718

Mention how to add or remove windows in the building instructions.

5 lines of code changed in 5 files:

  • brest/shops: buildshop (+1)
  • navar_city/misc: buildshop (+1)
  • pup_land/lone_town/shops: buildshop (+1)
  • scorn/shops: buildshop (+1)
  • wolfsburg/shops: buildshop (+1)
quinet 2008-08-03 15:11 Rev.: 9710

Protect the furniture against accidental destruction by spells.

64 lines of code changed in 1 file:

  • darcap/darcap/circus: fz_lobby (+64 -1)
quinet 2008-08-03 15:07

Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.

271 lines of code changed in 2 files:

  • pup_land/lone_town/shops: buildshop (+1)
quinet 2008-08-01 10:37 Rev.: 9696

Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map. This should be less
confusing for new players.

16 lines of code changed in 3 files:

  • world: world_116_102 (+8 -4), world_122_116 (+3 -4), world_128_109 (+5)
quinet 2008-08-01 10:21 Rev.: 9695

Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map. This should be
less confusing for new players.

35 lines of code changed in 4 files:

  • world: world_102_108 (+5 -4), world_102_127 (+5 -8), world_104_115 (+5), world_105_115 (+20 -7)
quinet 2008-08-01 08:51 Rev.: 9694

Merged Darcap Circus into the world map world_116_102.
Updated all exits of the affected maps.

1272 lines of code changed in 14 files:

  • darcap/darcap/circus: bigtop (+13 -12), chess (+7 -6), circus (del), double (+7 -6), fz_lobby (+497 -492), ghost (+7 -6), illusions (+31 -30), roller1 (+7 -6), shooting (+7 -6), strength (+7 -6), wheel (+7 -6), wurfbude (+13 -12)
  • darcap/raffle: raffle1 (+19 -19)
  • world: world_116_102 (+650 -548)
quinet 2008-08-01 04:53 Rev.: 9693

Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.

52 lines of code changed in 3 files:

  • darcap/darcap/circus: fz_dlobby (+18 -1), fz_olobby (+17), fz_srlobby (+17)
quinet 2008-08-01 04:19 Rev.: 9692

Patch #2028361: Added the Fun Zone maps, courtesy of Chad Opperman.
Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,

146159 lines of code changed in 12 files:

  • darcap/darcap/circus: circus (+43 -4), fz_boulderball (new 17578), fz_d1 (new 59888), fz_d1volcano (new 5504), fz_dlobby (new 612), fz_lobby (new 8612), fz_lobby_ud (new 3235), fz_o1 (new 11933), fz_olobby (new 604), fz_sr1 (new 30914), fz_srlobby (new 612), fz_sumowrestling (new 6624)
quinet 2008-07-29 06:48 Rev.: 9689

Restored some important magic ears that were deleted in revision 9259.

18 lines of code changed in 1 file:

  • pup_land/castle_eureca: cave_pass2 (+18)
quinet 2008-07-24 16:55 Rev.: 9683

Removed optional swamp, replaced it with sticky floor (glue and spider webs).
Added a new handle to control the archways separately from other obstacles.

3007 lines of code changed in 1 file:

  • scorn/misc/battle_arena: arena (+3007 -681)
quinet 2008-07-24 09:57 Rev.: 9677

Added customizable obstacles to the arena: the players can add statues, walls
or swamps in some parts of the arena before entering it.

1806 lines of code changed in 1 file:

  • scorn/misc/battle_arena: arena (+1806 -105)
quinet 2008-07-19 18:46 Rev.: 9577

Replaced my old e-mail address in map headers by a working one.

12 lines of code changed in 12 files:

  • scorn/temples: gaea (+1 -1), gorokh (+1 -1), mostrai (+1 -1), mostrai2 (+1 -1), sorig (+1 -1), sorig2 (+1 -1), valriel (+1 -1), valriel2 (+1 -1), valriel3 (+1 -1)
  • styles/decorstyles: religious_gorokh (+1 -1), religious_sorig (+1 -1), religious_valriel (+1 -1)
quinet 2008-07-19 18:02 Rev.: 9573

Updated map header.

3 lines of code changed in 3 files:

  • pup_land/lone_town: gemshop (+1)
  • scorn/houses: house3.1st (+1), house3.bas1 (+1)
quinet 2008-07-19 17:12 Rev.: 9570

More fixes for bug #2018391, set carrying limit for human skeletons to 80kg.

4 lines of code changed in 2 files:

  • scorn/houses: house3.1st (+2), house3.bas1 (+2 -2)
quinet 2008-07-19 16:24 Rev.: 9567

Fix for bug #2022422.

2 lines of code changed in 1 file:

  • pup_land/lone_town: gemshop (+2 -2)
quinet 2008-07-16 16:07 Rev.: 9436

Partial fix for bug #2018391: set a weight limit to all containers and set their nrof to 0 so that they cannot be stacked.

14 lines of code changed in 1 file:

  • scorn/houses: house3.bas1 (+14 -1)
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