[root]/navar_city/jail

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 33 (100.0%) | 169 (100.0%) | 5.1 |
| rjtanner | 18 (54.5%) | 153 (90.5%) | 8.5 |
| akirschbaum | 5 (15.2%) | 11 (6.5%) | 2.2 |
| anmaster | 1 (3.0%) | 5 (3.0%) | 5.0 |
| qal21 | 9 (27.3%) | 0 (0.0%) | 0.0 |
Removed forced line breaks and punctuation corrections in message text to Navar Jail, Entrance (navar_city/jail/jail) in Navar.
8 lines of code changed in 1 file:
Cosmetic changes with fence sections for nicer merging to Navar Jail, Level 2 in Navar.
21 lines of code changed in 1 file:
Remove unnecessary name_pl reference to the instructional sign found in Navar Jail, Entrance.
1 lines of code changed in 1 file:
Cosmetic changes with cave wall sections for nicer merging to Navar Jail, Entrance in Navar.
34 lines of code changed in 1 file:
Correct and remove unnecessary name_pl references to Navar Jail, Entrance. Technical change, no functional changes.
2 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
4 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
15 lines of code changed in 1 file:
Cosmetic wall (fence) changes
49 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
10 lines of code changed in 3 files:
Remove duplicate no magic tiles from jail map in Navar.
5 lines of code changed in 1 file:
Run MapNormalizer script on all maps.
2 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Replace "no_pass" with "move_block".
6 lines of code changed in 1 file:
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
3 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: