[root]/navar_city
apartments
(4 files, 10583 lines)
casino_infernal
(2 files, 10524 lines)
dragon_hangar
(1 files, 11105 lines)
dreaming_sage
(20 files, 86243 lines)
illusion
(8 files, 23659 lines)
jail
(3 files, 6724 lines)
light
(7 files, 24378 lines)
magara
(0 files, 0 lines)
houses
(5 files, 32728 lines)
misc
(31 files, 164598 lines)
mlab
(56 files, 401135 lines)
slums
(4 files, 21323 lines)
smugglers_cove
(4 files, 12512 lines)
temples
(10 files, 32086 lines)
tower
(7 files, 33255 lines)
troll_canyon
(13 files, 31659 lines)

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 200 (100.0%) | 26149 (100.0%) | 130.7 |
| ryo_saeba | 8 (4.0%) | 12543 (48.0%) | 1567.8 |
| rjtanner | 87 (43.5%) | 11216 (42.9%) | 128.9 |
| eracc | 2 (1.0%) | 2215 (8.5%) | 1107.5 |
| akirschbaum | 42 (21.0%) | 126 (0.5%) | 3.0 |
| anmaster | 8 (4.0%) | 34 (0.1%) | 4.2 |
| kbulgrien | 1 (0.5%) | 13 (0.0%) | 13.0 |
| qal21 | 52 (26.0%) | 2 (0.0%) | 0.0 |
New small quest, to inform of Grukk's tower.
23 lines of code changed in 1 file:
Correct map title to Warehouse 7 in Navar, warehouse7 map is now Warehouse 7 (not 8).
2 lines of code changed in 1 file:
Remove misplaced character (iend -> end) of text which broke an archetype in Warehouse #5 in Navar.
1 lines of code changed in 1 file:
Typo correction to Warehouse #5 in Navar, transpor -> transport.
3 lines of code changed in 1 file:
Lore reference change and punctuation correction to NPC dialogue in Warehouse #4 in Navar.
1 lines of code changed in 1 file:
Move dialogue text from a magic_ear (under the floor) to the actual NPC in Warehouse #4 in Navar.
8 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Warehouse #4 in Navar.
4 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Warehouse #3 in Navar.
3 lines of code changed in 1 file:
Removed line breaks in message text to Small House (navar/spyhouse).
1 lines of code changed in 1 file:
Removed unnecessary references to name_pl and corrected one reference (keys) in Small House (navar/spyhouse). Technical change, no functional changes.
2 lines of code changed in 1 file:
Removed line breaks in message text to Navar City Houses (city1houses)
3 lines of code changed in 1 file:
Removed references to name_pl in Navar City Houses (city1houses.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Update name_pl reference to Strange Book (now Books) in the Navar Gatehouse.
2 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
3 lines of code changed in 1 file:
Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
99 lines of code changed in 1 file:
Give West and South Gatehouse maps in Navar a default difficulty level.
2 lines of code changed in 2 files:
Update or correct entrance x and y coordinates in the map headers.
9 lines of code changed in 3 files:
Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.
140 lines of code changed in 1 file:
Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
5091 lines of code changed in 1 file:
New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
2462 lines of code changed in 1 file:
Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.
31 lines of code changed in 1 file:
New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
1651 lines of code changed in 1 file:
Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.
772 lines of code changed in 1 file:
Fix maps that allow stealing unpaid items from shops.
31 lines of code changed in 1 file:
Pimol's Fine Bow Shop, in Navar.
1073 lines of code changed in 1 file:
- Spelling fixes.
- Remove line breaks from NPC messages.
13 lines of code changed in 1 file:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
2 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
23 lines of code changed in 10 files:
Replace and phase out the (old) oakdoor graphic with something different
7 lines of code changed in 1 file:
Add missing floor tiles beneath exits
41 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
81 lines of code changed in 10 files:
Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
50 lines of code changed in 14 files:
Fix entry coordinates, use @question in dialog.
5 lines of code changed in 1 file:
Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
2 lines of code changed in 1 file:
Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).
11 lines of code changed in 1 file:
Resize some more maps with wasted empty space in the lower right part of the map.
3 lines of code changed in 1 file:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
1 lines of code changed in 1 file:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
11 lines of code changed in 3 files:
(22 more)