Directory navar_city/

Total Files:
24
Deleted Files:
0
Lines of Code:
86818

[root]/navar_city
        directory in repo apartments (4 files, 10583 lines)
        directory in repo casino_infernal (2 files, 10524 lines)
        directory in repo dragon_hangar (1 files, 11105 lines)
        directory in repo dreaming_sage (20 files, 86243 lines)
        directory in repo illusion (8 files, 23659 lines)
        directory in repo jail (3 files, 6724 lines)
        directory in repo light (7 files, 24378 lines)
        directory in repo magara (0 files, 0 lines)
            directory in repo houses (5 files, 32728 lines)
        directory in repo misc (31 files, 164598 lines)
        directory in repo mlab (56 files, 401135 lines)
        directory in repo slums (4 files, 21323 lines)
        directory in repo smugglers_cove (4 files, 12512 lines)
        directory in repo temples (10 files, 32086 lines)
        directory in repo tower (7 files, 33255 lines)
        directory in repo troll_canyon (13 files, 31659 lines)

Lines of Code

navar_city/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 200 (100.0%) 26149 (100.0%) 130.7
ryo_saeba 8 (4.0%) 12543 (48.0%) 1567.8
rjtanner 87 (43.5%) 11216 (42.9%) 128.9
eracc 2 (1.0%) 2215 (8.5%) 1107.5
akirschbaum 42 (21.0%) 126 (0.5%) 3.0
anmaster 8 (4.0%) 34 (0.1%) 4.2
kbulgrien 1 (0.5%) 13 (0.0%) 13.0
qal21 52 (26.0%) 2 (0.0%) 0.0

Most Recent Commits

ryo_saeba 2012-01-01 09:03 Rev.: 16414

New small quest, to inform of Grukk's tower.

23 lines of code changed in 1 file:

  • navar_city: navar_city.quests (new 23)
rjtanner 2011-11-22 00:07 Rev.: 15880

Correct map title to Warehouse 7 in Navar, warehouse7 map is now Warehouse 7 (not 8).

2 lines of code changed in 1 file:

  • navar_city: warehouse7 (+2 -2)
rjtanner 2011-11-22 00:04 Rev.: 15879

Remove misplaced character (iend -> end) of text which broke an archetype in Warehouse #5 in Navar.

1 lines of code changed in 1 file:

  • navar_city: warehouse5 (+1 -1)
rjtanner 2011-11-22 00:01 Rev.: 15878

Typo correction to Warehouse #5 in Navar, transpor -> transport.

3 lines of code changed in 1 file:

  • navar_city: warehouse5 (+3 -3)
rjtanner 2011-11-21 23:57 Rev.: 15877

Lore reference change and punctuation correction to NPC dialogue in Warehouse #4 in Navar.

1 lines of code changed in 1 file:

  • navar_city: warehouse4 (+1 -1)
rjtanner 2011-11-21 23:55 Rev.: 15876

Move dialogue text from a magic_ear (under the floor) to the actual NPC in Warehouse #4 in Navar.

8 lines of code changed in 1 file:

  • navar_city: warehouse4 (+8 -12)
rjtanner 2011-11-21 23:52 Rev.: 15875

Removed line breaks in NPC dialogue text to Warehouse #4 in Navar.

4 lines of code changed in 1 file:

  • navar_city: warehouse4 (+4 -11)
rjtanner 2011-11-21 23:50 Rev.: 15874

Removed line breaks in NPC dialogue text to Warehouse #3 in Navar.

3 lines of code changed in 1 file:

  • navar_city: warehouse3 (+3 -6)
rjtanner 2011-11-12 22:27 Rev.: 15699

Removed line breaks in message text to Small House (navar/spyhouse).

1 lines of code changed in 1 file:

  • navar_city: spyhouse (+1 -7)
rjtanner 2011-11-12 22:24 Rev.: 15698

Removed unnecessary references to name_pl and corrected one reference (keys) in Small House (navar/spyhouse). Technical change, no functional changes.

2 lines of code changed in 1 file:

  • navar_city: spyhouse (+2 -5)
rjtanner 2011-11-09 00:05 Rev.: 15594

Removed line breaks in message text to Navar City Houses (city1houses)

3 lines of code changed in 1 file:

  • navar_city: city1houses (+3 -8)
rjtanner 2011-11-09 00:04 Rev.: 15593

Removed references to name_pl in Navar City Houses (city1houses.) Technical change, no functional changes.

1 lines of code changed in 1 file:

  • navar_city: city1houses (+1 -2)
rjtanner 2011-11-09 00:02 Rev.: 15592

Update name_pl reference to Strange Book (now Books) in the Navar Gatehouse.

2 lines of code changed in 1 file:

  • navar_city: city1enter (+2 -2)
rjtanner 2011-10-09 23:16 Rev.: 15174

Update or correct entrance x and y coordinates in the map headers.

3 lines of code changed in 1 file:

  • navar_city: bow_shop (+3 -3)
rjtanner 2011-10-09 14:07 Rev.: 15172

Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.

99 lines of code changed in 1 file:

  • navar_city: southgatehouse (+99 -99)
rjtanner 2011-10-09 14:04 Rev.: 15171

Give West and South Gatehouse maps in Navar a default difficulty level.

2 lines of code changed in 2 files:

  • navar_city: southgatehouse (+1), westgatehouse (+1)
rjtanner 2011-10-09 13:56 Rev.: 15169

Update or correct entrance x and y coordinates in the map headers.

9 lines of code changed in 3 files:

  • navar_city: city1church1 (+3 -3), southgatehouse (+3 -1), westgatehouse (+3 -1)
rjtanner 2011-09-21 23:58 Rev.: 15128

Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.

140 lines of code changed in 1 file:

  • navar_city: city1church1 (+140 -28)
rjtanner 2011-09-21 23:17 Rev.: 15127

Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.

5091 lines of code changed in 1 file:

  • navar_city: city1church1 (+5091 -948)
rjtanner 2011-09-20 22:19 Rev.: 15121

New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

2462 lines of code changed in 1 file:

  • navar_city: southgatehouse (new 2462)
rjtanner 2011-09-19 21:50 Rev.: 15118

Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.

31 lines of code changed in 1 file:

  • navar_city: city1enter (+31 -7)
rjtanner 2011-09-19 21:38 Rev.: 15117

New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

1651 lines of code changed in 1 file:

  • navar_city: westgatehouse (new 1651)
rjtanner 2011-04-24 18:46 Rev.: 14431

Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.

772 lines of code changed in 1 file:

  • navar_city: bow_shop (+772 -305)
akirschbaum 2010-11-05 15:22 Rev.: 14051

Fix maps that allow stealing unpaid items from shops.

31 lines of code changed in 1 file:

  • navar_city: bow_shop (+31 -11)
ryo_saeba 2010-08-04 11:43 Rev.: 13553

Pimol's Fine Bow Shop, in Navar.

1073 lines of code changed in 1 file:

  • navar_city: bow_shop (new 1073)
kbulgrien 2009-07-18 22:21 Rev.: 12074

- Spelling fixes.
- Remove line breaks from NPC messages.

13 lines of code changed in 1 file:

  • navar_city: city1enter (+13 -24)
rjtanner 2008-12-11 02:06 Rev.: 10918

Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)

2 lines of code changed in 1 file:

  • navar_city: warehouse8 (+2 -5)
rjtanner 2008-12-02 19:28 Rev.: 10813

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

23 lines of code changed in 10 files:

  • navar_city: city1church1 (+3 -7), iscar (+2 -6), mouse_house (+2 -6), warehouse1 (+3 -7), warehouse2 (+2 -6), warehouse3 (+2 -6), warehouse4 (+2 -6), warehouse5 (+2 -6), warehouse6 (+2 -6), warehouse7 (+3 -6)
rjtanner 2008-11-29 00:16 Rev.: 10770

Replace and phase out the (old) oakdoor graphic with something different

7 lines of code changed in 1 file:

  • navar_city: city1church1 (+7 -3)
rjtanner 2008-11-28 23:56 Rev.: 10769

Add missing floor tiles beneath exits

41 lines of code changed in 1 file:

  • navar_city: city1court (+41 -1)
rjtanner 2008-11-28 23:54 Rev.: 10768

Replace and phase out the (old) oakdoor graphic with something different

81 lines of code changed in 10 files:

  • navar_city: iscar (+8 -2), mouse_house (+6 -1), warehouse1 (+7 -3), warehouse2 (+6 -2), warehouse3 (+25 -13), warehouse4 (+6 -2), warehouse5 (+6 -2), warehouse6 (+6 -2), warehouse7 (+6 -3), warehouse8 (+5 -2)
rjtanner 2008-11-02 23:44 Rev.: 10245

Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)

3 lines of code changed in 1 file:

  • navar_city: collosium (+3 -3)
rjtanner 2008-10-25 19:22 Rev.: 10196

(Inprogress checkin) Update map names to make them unique and more descriptive

2 lines of code changed in 1 file:

  • navar_city: city1prison (+2 -2)
rjtanner 2008-09-21 13:59 Rev.: 9910

Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic

50 lines of code changed in 14 files:

  • navar_city: city1church1 (+4 -1), city1court (+3 -1), city1enter (+2 -2), city1prison (+3), collosium (+4 -1), spyhouse (+4 -4), warehouse1 (+4 -1), warehouse2 (+4 -1), warehouse3 (+4 -2), warehouse4 (+4 -1), warehouse5 (+4 -1), warehouse6 (+4 -1), warehouse7 (+3 -1), warehouse8 (+3 -1)
ryo_saeba 2008-08-16 01:49 Rev.: 9746

Fix entry coordinates, use @question in dialog.

5 lines of code changed in 1 file:

  • navar_city: iscar (+5 -1)
anmaster 2008-07-17 09:45 Rev.: 9440

Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).

2 lines of code changed in 1 file:

  • navar_city: iscar (+2 -1)
anmaster 2008-06-03 08:44 Rev.: 9219

Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).

11 lines of code changed in 1 file:

  • navar_city: city1court (+11)
anmaster 2008-05-29 05:27 Rev.: 9166

Resize some more maps with wasted empty space in the lower right part of the map.

3 lines of code changed in 1 file:

  • navar_city: spyhouse (+3 -2)
anmaster 2008-05-23 16:30 Rev.: 9147

Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.

1 lines of code changed in 1 file:

  • navar_city: city1prison (+1 -1)
anmaster 2008-05-23 04:52 Rev.: 9146

Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.

11 lines of code changed in 3 files:

  • navar_city: city1church1 (+2 -2), city1court (+7 -7), warehouse4 (+2 -2)

(22 more)

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