
| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 83 (100.0%) | 4149 (100.0%) | 49.9 |
| anmaster | 5 (6.0%) | 3494 (84.2%) | 698.8 |
| rjtanner | 19 (22.9%) | 306 (7.4%) | 16.1 |
| akirschbaum | 31 (37.3%) | 210 (5.1%) | 6.7 |
| ryo_saeba | 1 (1.2%) | 139 (3.4%) | 139.0 |
| qal21 | 27 (32.5%) | 0 (0.0%) | 0.0 |
/pup_land/nurnberg/dick/*: Add some floors to maps missing that. Set slaying values for some keys to prevent gridarta warnings.
3486 lines of code changed in:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
8 lines of code changed in:
Restore text indentation to written instructions/dialogue
9 lines of code changed in:
Update spellcasting objects to use inventory objects.
158 lines of code changed in:
Unify Created: and Modified: map headers.
9 lines of code changed in:
Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
3 lines of code changed in:
In-progress or partial check in; Updated map names and added map difficulty settings
13 lines of code changed in:
Update maps to use the new potion name (invulnerability is now shielding)
1 lines of code changed in:
Changes due to map editor reformatting.
283 lines of code changed in:
Remove obsolete fields. Other changes due to editor.
139 lines of code changed in:
Replace "no_pass" with "move_block".
13 lines of code changed in:
Add explicit 'move_type walk' to all monsters.
1 lines of code changed in:
Remove trailing whitespace.
26 lines of code changed in:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in: