[root]/pup_land/rainbow
Lv1
(17 files, 19272 lines)
Lv2
(12 files, 17332 lines)
Lv3
(15 files, 17587 lines)
Lv4
(16 files, 19250 lines)
Lv5
(11 files, 13728 lines)
Lv6
(4 files, 6171 lines)
Lv7
(3 files, 6347 lines)
red_town
(2 files, 2407 lines)

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 145 (100.0%) | 2040 (100.0%) | 14.0 |
| anmaster | 7 (4.8%) | 982 (48.1%) | 140.2 |
| rjtanner | 53 (36.6%) | 400 (19.6%) | 7.5 |
| kbulgrien | 14 (9.7%) | 388 (19.0%) | 27.7 |
| akirschbaum | 25 (17.2%) | 241 (11.8%) | 9.6 |
| ryo_saeba | 3 (2.1%) | 15 (0.7%) | 5.0 |
| eracc | 1 (0.7%) | 14 (0.7%) | 14.0 |
| qal21 | 42 (29.0%) | 0 (0.0%) | 0.0 |
Cosmetic changes to Station (pup_land/rainbow/station) in Pup Land. Added swall (fence) sections for nicer merging with nearby walls. No functional changes.
8 lines of code changed in 1 file:
Map Rename in Pup Land, Roof (pup_land/rainbow/roof) is now Watch Tower Roof.
1 lines of code changed in 1 file:
Cosmetic changes to Roof (pup_land/rainbow/roof) in Pup Land. Added swall (fence) sections for nicer merging with nearby walls. No functional changes.
33 lines of code changed in 1 file:
Cosmetic changes to Rainbow Islands Lighthouse, Upstairs (pup_land/rainbow/l_h2) in Pup Land. Added swall (fence) sections for nicer merging with nearby walls. No functional changes.
9 lines of code changed in 1 file:
Removed line breaks in message text to Watch Tower (pup_land/rainbow/w-tower) in Pup Land.
8 lines of code changed in 1 file:
Actually remove the sign from the map, missed in r16273.
0 lines of code changed in 1 file:
Map header change, list K Yosida as the map creator per a sign found inside the map. Removed the in game sign.
2 lines of code changed in 1 file:
Removed line breaks in message text to Shore (pup_land/rainbow/shore) in Pup Land.
3 lines of code changed in 1 file:
Removed line breaks in message text to Keira's (pup_land/rainbow/Keira) in Pup Land.
2 lines of code changed in 1 file:
Removed line breaks in message text to Bed Room (pup_land/rainbow/bed_room) in Pup Land.
2 lines of code changed in 1 file:
Unbreak exit from river map.
10 lines of code changed in 1 file:
Map header update and reformatting - no functional changes
1 lines of code changed in 1 file:
Replace hut named lighthouse with one of the archetypes that actually looks
like a lighthouse with a glow radius.
6 lines of code changed in 1 file:
Convert platinum payment altars to accept payment of any coin type
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
8 lines of code changed in 4 files:
Had the wrong entrance coordinates, corrected now
2 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
39 lines of code changed in 11 files:
(Inprogress checkin) Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
6 lines of code changed in 2 files:
Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.
972 lines of code changed in 6 files:
Restore text indentation to written instructions/dialogue
4 lines of code changed in 1 file:
- Line break removal and minor rework of some message texts.
8 lines of code changed in 1 file:
Since pupland is not yet merged into big world I am making the pupland outdoor
maps actually *be* outdoor maps to honor the day/night cycle.
14 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
14 lines of code changed in 14 files:
Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
1 lines of code changed in 1 file:
In-progress or partial check in; Updated map names and added map difficulty settings
27 lines of code changed in 14 files:
Changes due to map editor reformatting.
242 lines of code changed in 8 files:
Remove obsolete fields. Other changes due to editor.
15 lines of code changed in 3 files:
Replace "no_pass" with "move_block".
221 lines of code changed in 7 files:
Convert obsolete 'flying' attribute to 'move_type' attributes.
1 lines of code changed in 1 file:
Add explicit 'move_type walk' to all monsters.
4 lines of code changed in 2 files:
Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.
82 lines of code changed in 1 file:
Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.
7 lines of code changed in 1 file:
- Multi-line message linebreaks removed; red town -> Red Town; and changes
introduced by CFJavaEditor.
9 lines of code changed in 1 file:
- Multi-line message linebreaks removed and other changes introduced by
CFJavaEditor.
5 lines of code changed in 1 file:
- Multi-line message linebreaks removed.
1 lines of code changed in 1 file:
- red town -> Red Town and other changes introduced by CFJavaEditor.
48 lines of code changed in 1 file:
- Fix bug introduced when replacing big lake tiles with sea tiles. The dragon
was blocked. Set no_pass 0 on affected tiles.
- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving
dragon transport if the client view is set larger than the size of the map.
14 lines of code changed in 1 file:
- Reformat T.K.'s @match strings to remove line breaks.
- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"
- Changes caused by saving with CFJavaEditor including removal of "Str 1" and
"immune 8388607" from T.K.
17 lines of code changed in 1 file:
- Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
168 lines of code changed in 2 files:
- Add map_layer item to statue so that it renders above the note
that is beneath it.
1 lines of code changed in 1 file:
(3 more)