CAnimations | |
CBigCell | The struct BigCell describes a tile outside the view area |
Cboolean_widget_t | A container that holds the pointer and state of a checkbox control. Each Message Control dialog checkbox is tracked in one of these structs |
Cbuffer_control_t | A container for all of the buffer control parameters like output count and time. The structure holds widget pointers, a state variables to track the parameter values, and the client built-in defaults. Only the final initializer for output_count and output_time is used as a default |
Cbuffer_parameter_t | A container for a single buffer control parameter like output count or time. The structure holds a widget pointer, a state variable to track the widget value, and a default value |
CCache_Entry | Used mostly in the cache.c file, however, it can be returned to the graphic side of things so that they can update the image_data field |
CClientSocket | Basic support for socket communications, including the file descriptor, input buffer, server, server, version, etc |
CCmdMapping | Links server commands to client functions that implement them, and gives a rough indication of the type of data that the server supplies with the command |
CConsoleCommand | |
CCS_Stats | Statistics on server |
CFace_Information_struct | One struct that holds most of the image related data to reduce danger of namespace collision |
CFaceSets_struct | |
CFD_Cache | |
CImage_Cache | |
Cinfo_buffer_t | A buffer record that supports suppression of duplicate messages. This buffer holds data for messages that are monitored for suppression of duplicates. The buffer holds all data passed to message_callback(), including type, subtype, suggested color, and the text. Age and count fields are provided to track the time a message is in the buffer, and how many times it occured during the time it is buffered |
CInfo_Pane | |
Citem_struct | |
Ckeybind | |
CMap | |
CMapCell | The heads[] in the mapcell is used for single part objects or the head piece for multipart |
CMapCellLayer | |
CMapCellTailLayer | |
CMapLabel | |
Cmbuf | Memory buffer used in write_mbuf() |
Cmessage_control_t | A container for all of the checkboxes associated with a single message type |
CMeta_Info | |
CMsg_Type_Names | |
Cmsgctrl_data_t | Descriptive message type names with pane routing and buffer enable. A single struct defines a hard-coded, player-friendly, descriptive name to use for a single message type. All other fields in the structure define routing of messages to either or both client message panels, and whether or not messages of this type are passed through the duplicate suppression buffer system. This struct is intended to be used as the base type of an array that contains one struct per message type defined in newclient.h. The hard-coding of the descriptive name for the message type here is not ideal as it would be nicer to have it alongside the MSG_TYPE_* defines |
CNameMapping | Holds the names that correspond to skill and resistance numbers |
CNotebook_Info | |
CPickupMapping | |
CPixmapInfo | |
CPlayer_Struct | |
CPlayerPosition | |
CRace_Class_Info | |
CRC_Choice | For classes & races, the server can present some number of choices, eg, the character gets to choose 1 skill from a choice of many |
Cscript | |
CSockList | Contains the base information we use to make up a packet we want to send |
Csound_settings | |
CSpell_struct | |
CStarting_Map_Info | |
CStat_Mapping | The usage of the stat_mapping is to simplify the code and make it easier to expand |
CStat_struct | |
CStatWindow | |
CTextManager | |