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Crossfire Resources Editor
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#include <Qt>#include <QtWidgets>#include <QScriptValue>#include <stdexcept>#include "CREResourcesWindow.h"#include "CREPixmap.h"#include "CREFilterDialog.h"#include "CREFilterDefinition.h"#include "CRESettings.h"#include "CREReportDisplay.h"#include "assets/AssetWrapperPanel.h"#include "animations/AnimationPanel.h"#include "archetypes/ArchetypePanel.h"#include "treasures/TreasureListPanel.h"#include "treasures/TreasurePanel.h"#include "artifacts/ArtifactListPanel.h"#include "artifacts/ArtifactPanel.h"#include "recipes/RecipePanel.h"#include "CREMapPanel.h"#include "regions/RegionPanel.h"#include "CREQuestPanel.h"#include "CREMessagePanel.h"#include "scripts/ScriptFilePanel.h"#include "general_messages/GeneralMessagePanel.h"#include "faces/FacesetsPanel.h"#include "attack_messages/AttackMessagePanel.h"#include "artifacts/ArtifactWrapper.h"#include "CREMapInformationManager.h"#include "MessageFile.h"#include "scripts/ScriptFileManager.h"#include "CREScriptEngine.h"#include "random_maps/RandomMap.h"#include "random_maps/RandomMapPanel.h"#include "global.h"#include "recipe.h"#include "assets.h"#include "AssetsManager.h"#include "MessageManager.h"#include "ResourcesManager.h"#include "assets/AssetModel.h"#include "faces/FacePanel.h"#include "sounds/SoundFilesPanel.h"#include "sounds/SoundFilePanel.h"#include "sounds/GameSoundsPanel.h"#include "sounds/GameSoundPanel.h"#include "QuickFilterDialog.h"
Include dependency graph for CREResourcesWindow.cpp: