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Crossfire Resources Editor
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19 :
AssetWrapper(parent), myResourcesManager(resourcesManager) {
20 setProperty(
tipProperty, tr(
"Display all artifacts."));
25 auto list = first_artifactlist;
34 auto list = first_artifactlist;
43 auto list = first_artifactlist;
virtual int childIndex(AssetWrapper *) override
Class managing all assets, tracking in which file they are, which are modified, and such.
ArchetypeWrapper * wrap(archetype *arch, AssetWrapper *parent)
ResourcesManager * myResourcesManager
virtual int childrenCount() const override
static const char * tipProperty
Base class for all assets that can be displayed or edited by CRE.
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
virtual AssetWrapper * child(int) override
ArtifactsWrapper(AssetWrapper *parent, ResourcesManager *resourcesManager)