final TextEditorTab< G, A, R > textEditorTab
GameObjectAttributesTab< G, A, R > prevTab2
void setAction(@NotNull final Action action, @NotNull final String name)
MainViewActions(@NotNull final MainView mainView, @NotNull final GameObjectAttributesControl< G, A, R > gameObjectAttributesControl, @NotNull final Tab gameObjectTab, @NotNull final TextEditorTab< G, A, R > textEditorTab)
Tab getActiveTab(@NotNull final Location location, final boolean alternativeLocation)
void gameObjectTextEditor()
final GameObjectAttributesControl< G, A, R > gameObjectAttributesControl