Gridarta Editor
MapControlFactory.java
Go to the documentation of this file.
1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.mapcontrol;
21 
22 import java.util.List;
27 import org.jetbrains.annotations.NotNull;
28 import org.jetbrains.annotations.Nullable;
29 
34 public interface MapControlFactory<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> {
35 
43  @NotNull
44  MapControl<G, A, R> newMapControl(@Nullable List<G> objects, @NotNull A mapArchObject, @Nullable MapFile mapFile);
45 
53  @NotNull
54  MapControl<G, A, R> newPickmapControl(@Nullable List<G> objects, @NotNull A mapArchObject, @Nullable MapFile mapFile);
55 
56 }
net.sf.gridarta.model.mapcontrol.MapControlFactory
Factory for creating MapControl instances.
Definition: MapControlFactory.java:34
net.sf.gridarta
Base package of all Gridarta classes.
net.sf
net.sf.gridarta.model.mapmodel
Definition: AboveFloorInsertionMode.java:20
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.model.mapmodel.MapFile
The location of a map file with a map directory.
Definition: MapFile.java:31
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.mapcontrol.MapControlFactory.newMapControl
MapControl< G, A, R > newMapControl(@Nullable List< G > objects, @NotNull A mapArchObject, @Nullable MapFile mapFile)
Creates a new map control instance.
net.sf.gridarta.model.mapcontrol.MapControl< G, A, R >
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.model.mapcontrol.MapControlFactory.newPickmapControl
MapControl< G, A, R > newPickmapControl(@Nullable List< G > objects, @NotNull A mapArchObject, @Nullable MapFile mapFile)
Creates a new pickmap map control instance.