Gridarta Editor
MoveSquareInvAction.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.action;
21 
28 import net.sf.japi.swing.action.ActionMethod;
29 import org.jetbrains.annotations.NotNull;
30 import org.jetbrains.annotations.Nullable;
31 
37 public class MoveSquareInvAction<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractMoveSquareAction<G, A, R> {
38 
44  public MoveSquareInvAction(@NotNull final SelectedSquareModel<G, A, R> selectedSquareModel, @Nullable final MapManager<G, A, R> mapManager) {
45  super(selectedSquareModel, mapManager);
46  }
47 
51  @ActionMethod
52  public void moveSquareInv() {
53  doAction(true);
54  }
55 
56  @Override
57  protected boolean doAction(final boolean performAction, @Nullable final G gameObject) {
58  if (gameObject == null || !gameObject.isHead()) {
59  return false;
60  }
61 
62  final GameObject<G, A, R> prevGameObject = gameObject.getPrev();
63  if (prevGameObject == null) {
64  return false;
65  }
66 
67  if (performAction) {
68  final MapModel<G, A, R> mapModel = gameObject.getMapSquare().getMapModel();
69  mapModel.beginTransaction("Move To Inventory");
70  try {
71  mapModel.moveInv(gameObject, prevGameObject.getHead());
72  } finally {
74  }
75  }
76 
77  return true;
78  }
79 
80 }
net.sf.gridarta.model.mapmanager
Definition: AbstractMapManager.java:20
net.sf.gridarta.model.mapmodel.MapModel
A MapModel reflects the data of a map.
Definition: MapModel.java:75
net.sf.gridarta.gui.panel
net.sf.gridarta.model.mapmanager.MapManager
A MapManager manages all opened maps.
Definition: MapManager.java:37
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.action.MoveSquareInvAction
An net.sf.gridarta.utils.EditorAction that moves the selected game object in the SelectedSquareModel ...
Definition: MoveSquareInvAction.java:37
net.sf.gridarta.action.AbstractMoveSquareAction
Abstract base class for actions that move the selected game object in the SelectedSquareModel.
Definition: AbstractMoveSquareAction.java:47
net.sf.gridarta.model.mapmodel.MapModel.endTransaction
void endTransaction()
End a transaction.
net.sf.gridarta.action.AbstractMoveSquareAction< G, A, R >::selectedSquareModel
final SelectedSquareModel< G, A, R > selectedSquareModel
The SelectedSquareModel that is updated.
Definition: AbstractMoveSquareAction.java:53
net.sf
net.sf.gridarta.model.mapmodel.MapModel.beginTransaction
void beginTransaction(@NotNull String name)
Starts a new transaction.
net.sf.gridarta.model.mapmodel
Definition: AboveFloorInsertionMode.java:20
net.sf.gridarta.action.MoveSquareInvAction.MoveSquareInvAction
MoveSquareInvAction(@NotNull final SelectedSquareModel< G, A, R > selectedSquareModel, @Nullable final MapManager< G, A, R > mapManager)
Creates a new instance.
Definition: MoveSquareInvAction.java:44
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.mapmodel.MapModel.moveInv
void moveInv(@NotNull G gameObject, @NotNull GameObject< G, A, R > prevGameObject)
Moves a GameObject to the inventory of another game object.
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.gui
Graphical User Interface of Gridarta.
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.action.MoveSquareInvAction.doAction
boolean doAction(final boolean performAction, @Nullable final G gameObject)
Definition: MoveSquareInvAction.java:57
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.action.MoveSquareInvAction.moveSquareInv
void moveSquareInv()
Action method that moves the selected game object to its inventory.
Definition: MoveSquareInvAction.java:52
net.sf.gridarta.gui.panel.selectedsquare.SelectedSquareModel
The model component of the selected square control.
Definition: SelectedSquareModel.java:35
net.sf.gridarta.model.mapmodel.MapSquare.getMapModel
MapModel< G, A, R > getMapModel()
Returns the MapModel this map square is part of.
Definition: MapSquare.java:99
net.sf.gridarta.model.baseobject.BaseObject.getHead
T getHead()
Return the head part of a multi-part object.
net.sf.gridarta.model.mapmodel.MapModel.getMapSquare
MapSquare< G, A, R > getMapSquare(@NotNull Point pos)
Get the square at a specified location.
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.action.AbstractMoveSquareAction< G, A, R >::mapModel
MapModel< G, A, R > mapModel
The currently active MapModel.
Definition: AbstractMoveSquareAction.java:59
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.gui.panel.selectedsquare
Displays the contents of the currently selected map square.
Definition: CellRenderer.java:20
net.sf.gridarta.model.gameobject.GameObject.getPrev
G getPrev()
Returns the game object preceding this game object.