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Gridarta Editor
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20 package net.sf.gridarta.gui.dialog.gameobjectattributes;
22 import java.awt.Component;
27 import org.jetbrains.annotations.NotNull;
28 import org.jetbrains.annotations.Nullable;
34 public class GuiInfoGlue<G
extends GameObject<G, A, R>, A extends
MapArchObject<A>, R extends
Archetype<G, A, R>, T extends
ArchetypeAttribute> extends
GuiInfo<G, A, R, T> {
40 private final Component
glue;
Defines types of GameObjects with corresponding attributes.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
GameObjects are the objects based on Archetypes found on maps.
This Class contains the data of one archetype attribute.
Interface for MapArchObjects.
final Component glue
The component to display filled both horizontally and vertically.
final DialogAttribute< G, A, R, T > attribute
The DialogAttribute this entry represents.
GuiInfoGlue(@NotNull final DialogAttribute< G, A, R, T > attribute, @NotNull final Component glue)
Creates a new instance.
A GuiInfo that fills one component both horizontally and vertically.
Information about one attribute line in a GameObjectAttributesDialog.